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Electric Zombie

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  1. Yay! Maybe we'll start seeing those UNIX/OS X/DS Light/PSP ports soon.
  2. lol. Half of my work is still using Windows 98 machines. Don't knock it.
  3. Moving the project to Source Forge will attract professional developers who work on these kind of projects in their spare time. Often this will lead to cross-platform development for other OSes. We could have a Subspace/Continuum compatible client for OSes ranging from Windows 95, to Vista, to various distros of Linux for both x86 and PPC, as well as OS X for x86/PPC. I would imagine some OpenGL and DirectX programmers out there might take some time to move the graphic elements to a 3D API with some basic 3D effects. Explosions, bombs, etc. could be rendered using some pretty darn cool particle effects. Thor's Hammers could emit shockwaves and stuff. On a side note, I would like to mention that bringing Discretion and ultimately Continuum to a creative platform such as Mac OS X would help out a lot with the visual dynamics of the game. If there's one thing about Mac OS is that it attracts a large proportion of creative individuals. Just my US $.04 (adjusted for inflation)
  4. Incidently, has anyone thought about contacting Ambrosia Software about using Discretion as the basis for a networked Escape Velocity? I've had that idea running in my head for a while. For anyone who's never played Escape Velocity, check it out: http://www.ambrosiasw.com/games/evn/ It's only single player. I love it because it reminds me of Trade Wars on crack. http://www.ambrosiasw.com/games/evn/images/battle.jpg
  5. Awesome, I'll keep checking up on it. If there's anything a non-programmer can help with, lemme know. The main problem I can see in the near future is the switch to Intel chips for the newer Macs. Byte-order from the original Linux source won't matter if you're compiling it on an Intel Mac. I am wondering if XCode on an Intel Mac will handle the Byte-order issues for PPC Macs if you compile it as a Universal Binary. I'd also like to see it moved to Source Forge. Setting it up completely in XCode would awesome.
  6. Howdy, First, I'd like to say good job. It's cool to see an open source client. I've been waiting for a Mac version of Subspace since, well, since it came out. DirectX of course made that nearly impossible. I was wondering if any of you might have some time to see if the Linux source will compile under BSD? Or more to the point, compile under OS X? I checked out the SDL support framework and they have a version for OS X. I'm just not a programmer by any stretch of the word. Fiddled with the source and tried to compile it, but GCC spits out errors about SDL. I haven't a clue what I'm doing. My brother does Java programming and he gave it a whirl, but he said something about not knowing what order to link the source so he can compile? I probably said that wrong. Anyone else on here have access to a PPC Mac with OS X (or in the very least, some variant of BSD)? I'm pretty anxious to see if it can work under OS X. Thanks for any help, EZ
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