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corvey

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Everything posted by corvey

  1. It's the real deal. THANKS AGAIN!
  2. I'm examining it now and wow, I'm impressed. Thanks for sharing.
  3. If you really want to capture the true image of Subspace, that was the way it was when it was in beta. If anyone recalls this, as I so vividly do, the player with the highest amount of points in the game would be the one who was the sole flier of the Wasp. This Wasp ship was a really cool ship, I remember playing constantly just to get a chance to be the one who had the highest points to earn the right to fly the Wasp. Man, those were the good old days It was later dropped in the final release of the game, that in fact pissed me off. So my suggestion would be to have the Wasp make a come back I still have the skins somewhere if you want them
  4. Ok, I'm probably going to state the obvious as I do not see a list of these reports anywhere with a description. This list might clarify some of the mystery I'm having as well as others who are experiencing the same thing with the project to date. PRACTICE OFFLINE : For testing purposes only I imagine, and from what I gather by this demonstration it's looking VERY promising. I would like to state some of the features or features not yet working or implemented yet: 1. The only ship that shoots bullets is the Warbird, the rest of the ships don't shoot bullets. 2. None of the ships shoots bombs, or can use any of the special weapons, but do seem to indicate so by the graph. 3. The bullet fire button which is only on the warbird produces text of red and yellow color on all the soon to be weapons. 4. Thrust does not work. No power thrust graph at top. 5. Safe area does not stop ship when key is pressed. 6. No star field background. 7. Text info on how to use weapon in safe area should be removed (only Warbird shows this). 8. Boundary wall makes ship bounce weird when collided with. 9. No bouncing bullets (which doesn't bother me for the module I want to make) 10. NO SOUND 11. NO RADAR 12. ESC Menu misrepresents the menu items listed and uses special weapons. 13. FULLSCREEN This is currently not working and I really hope this is available in the next version. 14. DISCRETION MODIFIED ASSS SERVER Only the chat ability works so far, no game play graphics. Things I really want to see working in the next release is all weapons for all ships, FULLSCREEN, SOUND, RADAR, STAR FIELD BACKGROUND, and functioning ASSS server to play it on. The rest will come in due time I hope. Overall, this practice mode plays really smooth, and could quiet possibly be superior compared to Continuum in the future. corvey
  5. My "Settings.conf" file was in maps/conf/disc dir. I removed the whole /disc dir and those those three zip files from /.. . I hope the actual game play on the server is going to be working soon. I'm looking forward to that
  6. Hello, I am inquiring about this project. I think it's really great and I hope it continues into a full playing version. I want to be involved in learning C++ programming and the structure of Discretion while producing a module exclusively for this client. Since I am new to this project I will have many questions to get myself started. I would like to now introduce myself. I am a old school computer user since the mid 80's. I played Subspace since the betas started to hit the internet, then finally after it came out, I purchased Subspace the very first day it came out for $29.99. I have always loved this game . I still have the CD, case, and box! Although I haven't really played much SS in the past 5 years, it doesn't mean I have forgotten about it. I happened to stroll across this this SS clone project and found out this is open source, and this has rekindled my spirit of the game. I happened to use an alias "MC=NOOB" for my real alias on the text board on the main site, basicly to inquire and see if it was really still alive, and apparently it is, so please forgive me for that name . Please welcome me here, and I will look forward to making my dream module come true with the help of this project. I am particularly interested in how smooth the game plays in practice mode as compared to Continuum. I am to believe that this client can be superior to Continuum in the future due to this single fact alone. I am impressed by the work you have done so far Bak, and I hope you can mentor me in making a module. Thank you, corvey
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