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50% Packetloss

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About 50% Packetloss

  • Birthday 12/05/1984

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    SexyManSteak
  • Website URL
    http://www.mervbot.com/

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    Santa Clarita, California
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50% Packetloss's Achievements

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  1. Yah, have him credit Dark Nexus, he found the bug.
  2. It's always a bad day when you have summer school. In shory, I was suggesting to him that he needs to be patient. He probably won't get a reply for a month or two.
  3. They are organized but they have that thing called "a life." That means that they have a job, bills, ect. So maybe you should quit your !@#$%^&*ing and put this into perspective: you are playing a 2d game. So !@#$%^&* happens and you go occupy your time with something else.
  4. That is the ssbase form. I just linked to it directly. I'm actually not sure if mackie looks at those ones, I know he does the player password retreival. I'll ask him about it.
  5. http://www.sscentral.com/c/content/banreview.html It might be a while, Mackieman is a very busy guy.
  6. I don't see how 2 different people seem to be banned, and it just so happened that they both posted on the same forum at the same time. I already told you what you had to do and so far you have shown that you don't know where the caps-lock button is and that you lack basic English skills. I suggest you get your !@#$%^&* together and then message testtube, he isn't going to read some banter that a 3rd grader wrote, he wants to see something that makes sense. And can an admin check if those 2 people share the same IP address, my bet is that they do and that they are probably the same person. We know you speed hacked so there is no point in denying it.
  7. #1467 access:4 by Testtube 2005-07-11 15:54 days:365 ATTACK MONKEYS The reason is that you were speed-hacking on the name "Attack Monkeys". So if you wish to get the ban lifted, talk to Testtube. He is a very reasonable guy but you are going to have to make a good case and explain yourself (!@#$%^&*uming that you are innocent). Reach testtube here, http://www.ssforum.net/c/index.php?showuser=934
  8. And it worked? I use ollydbg aswell, but always got that packing error. Link me to the tutorial you speak of.
  9. Maybe you didn't see where I said that continuum uses a CUSTOM PACKER. That program returns a packer called PEX, which is wrong, or priitk completely changed how it packed the executable (PEX is open source).
  10. From what I have been told, the command is ment to send players to another server. But how it works exactly, I'm not sure. I'll ask ekted next time he is online, I think his comp had some hardware problems and he hasn't been online.
  11. You can try setting the player-limits in the arena, but other than that, nope. You have to use ASSS for that.
  12. Ok, I see the problem. void __stdcall handleInGameFlag(hostMessage *m); is where h->imports->talk(makeArenaEnter(h->botInfo.initialArena, h->Me, h->billerOnline)); is done. So each time the S2C_ENTERINGARENA packet is sent to the bot, it runs the above function and then makes that call to the dll. The problem with the call is the botInfo.initialArena variable, it isn't being update with the new arena name when you do tell(...blah). A quick fix would be to add a strncpy(botInfo.initialArena, name, 64); botinfo.initialArena[63] = 0; to the function void Host::changeArena(char *name); But this isn't exactly the proper way of doing things. The server can deny an arena change by re-route players to another arena. But I could be wrong, I haven't really played around with all this stuff <_< . Edit: If you know C++, then you should have no trouble diagnosing these things. Just change your core and see if it works. Then contact catid with the problem.
  13. Any you have this line? case EVENT_ArenaEnter: { arena = (char*)event.p[0]; }
  14. The other method is to use ASSS. Bots are fairly limited.
  15. Sounds useless. The only people you would want to keep out of an arena would be non-mods. You can do that by setting the arena's limit to 0 and then only mods can get in it. Plus the setting doesn't *kill people from the zone.
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