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2d spaceship gamer

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  1. Maybe make a new command ?shipitems that would show the first half of ?shipstatus (your items) but not the second half (your properties). Vast majority of times I use ?shipstatus I just want to see what I have, not the exact technical specifications (for which I'd rather use ?iteminfo one by one anyways, because the current ?shipstatus doesn't tell me WHAT item modifies WHAT property). So yea, make a ?shipitems command which just shows me what I want to see and only uses half the space.
  2. One nice thing you could add: you know when you type ?buy you see list of categories. Well, if you have no money or exp to buy ANYTHING from a particular category, it should display in red and not green (this won't stop me from typing ?buy to see all items in red), but it'll be a hint for me not to bother going to that category in case I just want to see what I can buy.
  3. Yes.
  4. <--Dr Brain's note: these aren't official, and I'll comment below--> We don't have any codified bot rules, but I would consider these common sense: - Bot may not do anything a player may not do (including spam, exploit glitches, fraud players, hack, tk, etc) - Running a bot is subject to the same rules as multiclieting. If its illegal for you to multiclient and give each other free kills, you also may not use a bot for that purpose - Must release source code and/or any other piece of info to a mod on request (at least to a senior mod/sysop) - If running casino bot, yes, you may keep a profit and we do that, however the game odds must be available for players to see and must be truthful. If any game uses different rules and/or odds than the same-named game in a real casino, you must do!@#$%^&*ent that for everyone to see. - If a bot does not break rules, does not disrupt gameplay, does not defraud players, does not give botrunner an unfair gameplay advantage, and in short doesn't cause problems to anyone else, then yes you may run it.
  5. 1. Want the truth? I never actually heard before of the tacnuke/falcon trick. But it was BLINDINGLY OBVIOUS to figure out how to do the trick after you describe it in your post. 2. When a bug comes along, you do NOT hide it, you do NOT keep it hush-hush, you do NOT try to keep the way to exploit it a secret. It NEVER works. Ever. Remember that. You either go and fix the bug (best decision), or watch and punish those who use it (second best decision), but not try and hide it. The same applies for the ?passwd= thing. The fact it's kept semi-secret does way more harm than good. Newbie players don't know about it, but hackers do, and they always will.
  6. Happy Birthday
  7. Happy Birthday
  8. Maybe mod the buying module to shipreset whenever you SELL something. The only way to abuse this trick is to buy (or posess) a tacnuke, then SELL it, and without resetting the ship, buy a falcon. (Same thing with abusing infinite reps by high-bty players by selling and rebuying cc), or pretty much any other item abuse of this kind. All of it involves selling. If I just buy something, I'll never get to abuse it. So, no need to shipreset on buying. It'll piss off players because its nice to sometimes flyby a store and buy something, with present bty/flags. Only shipreset people when they sell anything.
  9. Type [img=yourImageURLHere] If you have the image on your computer, first upload it to somewhere like www.fileshack.us, then get the "direct link from image" (will be posted once you upload, and use that as your image URL.
  10. I think team size should dynamically change based on total active population (that is, people not in spec). It should go from minimum of 4 3 (for priv) to maximum of (active people / 2.5). So if there are 10 or less active people in HS, the max freq size is 4, if there are 20 active players, the size is 8 (7 for privs). Why 2.5? Just because I think it's the optimal. It will not allow people to completely form 2 teams (too bilateral, no intrigue), and it will allow either 3 teams forming equally, or two major and a minor, or two teams and the rest are not flagging, just playing in spec.
  11. Virtual crosshair can be done on your own by modifying the continuum files I already made one for my turret. Overcharger isn't really a "sensor". Its either a utilit, or, more appropriately, an "alien technology". It'd be nice to have an ALTERNATIVE to AD. Something like overcharger (5 seconds SUPER), or alien shields (prizes you shields that go from 100 to 0 in 10 seconds). Balance issues will need to be considered, though. You can only buy one, and either takes slot of AD, so you think which one you really need more. Long-range scanner is good idea, it can be done in spec, but will ease it up for player. Combat scanner is another good idea. It should pretty much give you the info you'd get by watching a person from spec. How much money they will give you for killing is useless, you can know it easily by adding yours and theirs bounty together. Flag finder is NOT a good idea. Hiding (and looking for) neut flags is major part of game. It'll be very unfair to have such a sensor. And in principle, I agree that we need more and bigger varied sensor. Currently 4 of my ships use extra utility, not because I really need it, but because sensors are so !@#$%^&* useless.
  12. 1. Would it be possible to make everything inside the poacher box be antied as long as poacher box is on? (spawn an invisible bot that has anti on, right in middle of box). The idea is that when you trap someone as a poacher, they should really be trapped, and not just warp or be summoned. 2. Would it make sense to flip the exp req for TW p!@#$%^&* and poacher box? Make box be 10k and TW p!@#$%^&* 15k. Just because TW p!@#$%^&* should be the ultimate item, not some brick. This should not apply to people already owning them (exp req only applies to buying, not owning)
  13. Great. You might want to make this a notice to players who do NOT have access to the SSC account of the same name, for whatever reason, that they have a chance to get their account renamed. At least those who care will do it, and those who don't care, well can't do much, they'll learn the hard way.
  14. You didn't understand me. I didn't ask about renaming SSC accounts. I asked about renaming LOCAL HS accounts BEFORE HS goes to SSC. For example, the following sequence... 1. A guy registers an account JohnSmith and password 12345 on HS and plays 24/7. This account is NOT registered in SSC, just on the local HS server. 2. An evil hacker finds out that JohnSmith has 8 TW passes and decides to steal the account. He registers an account IN SSC by the name of JohnSmith and password 54321. 3. John realizes the SSC account is taken by someone else, but he can do nothing about it. 4. HS goes SSC. JohnSmith's local password of 12345 is overridden by the SSC password of the same account (54321) 5. John is locked out of his JohnSmith account. The hacker can now use it. ...could be changed to the following sequence. 1. A guy registers an account JohnSmith and password 12345 on HS and plays 24/7. This account is NOT registered in SSC, just on the local HS server. 2. An evil hacker finds out that JohnSmith has 8 TW passes and decides to steal the account. He registers an account IN SSC by the name of JohnSmith and password 54321. 3. John realizes the SSC account is taken by someone else, he then asks HS mods to rename his local HS account to JohnSmith2, and promptly goes to SSC and registers an account by the same name and password there. 4. HS goes SSC. JohnSmith2's password stays 12345 (as the SSC password of JohnSmith2 was also 12345), and the hacker-registered JohnSmith is still 54321. 5. John can use his newly renamed JohnSmith2:12345 account in SSC, and the hacker is left with a useless JohnSmith:54321 account.
  15. It would be really nice to be able to buy different items for each ship. Like each ship has a cargo bay. It is also different for each ship, like lancaster has bigger cargo bay than shark. When you buy an item (any item, not just gun) for a particular ship, it goes into cargo bay instead of being mounted. You can buy any item in any amount, limited only by the size of your cargo bay. You also can't buy items which a ship is not able to use. Different weapons are different sizes. A summoner would be a big-!@#$%^&* thing and take like half of a lanc's cargo bay. The cargo bay's size is balancely adjusted so that you can have a FEW different things (say, a combo of 1 extra gun, 1 extra bomb, 1 extra sensor, and 1 extra utility; or 5 extra guns but then no room for anything else), but can NOT buy every single item for your ship so you never need to go to the store again. There is ?mount and ?unmount command, such as ?mount pulse laser. When used, it'll mount a particular weapon on a ship, provided that 1. you have the weapon in your cargo bay, 2. the space is not taken by another weapon (can't mount a gun on a ship that already has another gun, need to ?unmount that gun first) and 3. the maximum number of that item type is not exceeded (you may carry, say, 5 utilities in cargo bay, but only mount 3). Option 1: ?mount and ?unmount are only available in SPEC. Why not in stores? Because people can item !@#$%^&* that way. They'll use up their reps, then go to a store, unmount their rep, remount it, and voilas, they got a new rep without losing bounty. Option 2: As an alternative, you CAN change weapons in store, BUT, whenever you change ANY item using ?mount or ?unmount, you lose ALL bounty (reset back to 10), and your ship is item-reset too. Likewise, you will only be able to ?sell items that are in your cargo bay, not mounted on the ship itself. Swap area is another balancy issue to consider. If people get too greedy and fill up their cargo completely, they will not be able to change anything, because whenever they try to ?unmount, they'd get "no space in cargo bay" error until they sell some stuff from cargo bay. Players will have to leave a few empty slots for good item manipulation. The important point is that bays are SEPARATE FOR EACH SHIP. You should NOT be able to grab stuff for your lancaster out of the cargo bay of your warbird. That way, you can't exploit it by only buying one item and sharing it amoung your ships. You'd still have to buy each ship its own weapons, its just that you can carry extra weapons for that ship too, and change them at will. And d1, you'd STILL need stuff as "gun pods". Having JUST cargo bay with NO control over what goes where would just open up a HUGE amount of problems. Every single space game out there that allows item controls and cargo holds ALSO has "mount" and "unmount" options of equivalent thereof. There is a huge difference between carrying a weapon packed up in your haul as an item, or having it loaded and mounted on your ship as a weapon.
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