I actually just finished cloning two classic games of this era, Z and Diaspora. So I decided to stop by to see what the state of this game was and if it was something I should clone as well. All I can say is subspace is actually a very simple game for someone who has refined coding skills, it would take me no time to clone if I knew the protocol and had all the graphics set aside.    The thing that is worrying me though is I'm noticing all games of this era are dieing and each game's community is desperately trying to keep it alive. To me personally, I think it's just the nature of software and the industry of creating games. This game is over 10 years old but it is just is playable as it was then. A game that is created now has to actually compete with games created over a decade ago and every game up to that point and vice versa. The amount of playable games out there is simply becoming over saturated. Every time I look at a new game though I think that it is cool as hell but I could careless because the games of my era are all I need.    I would rather see games like this be expanded upon instead of being remade new. Firstly at this point the whole game needs to be open source if it wants to have a chance moving on in its classic state.    Otherwise, to move on and bring in new players etc, I'd say it is going to have to be something like Brady is talking about and that is a subspace like game that is modernized and commercial (of course still having the base elements such as making bots and running your own server etc).   Here are my other projects though... The Zod Engine (the Z remake) Project Diaspora (the Diaspora remake)   But looking at it all, I think the only games that really keep on are the ones who keep making new releases of themselves to keep up with hardware capabilities etc. Maybe if the game was made fully open source, and then the mechanics were kept the same but the 2d models were replaced with 3d models that would help?