Here are some simple observations and suggestions that I think could improve this zone signifigantly. Anti-death respawn with all utilities. You essentially have an invisible ship until your ship location updates on the other clients which lets you brick, rep a half dozen times, and scoot right by defenders. Bak has turned this into a veritable art. Respawn without utilities would be a suitable nerf, a lot of people I have discussed this with agree. Flagging or 'basing' as some call it is really turning into a game of compe!@#$%^&*ive Tetris more than anything. Set brick, wait for your enemy brick to disappear, repel, put another brick 5 tiles in. GOTO 10. Anti-death makes you a thousand times more effective at this. Maybe something can be done to turn this into an actual battle rather than a house building contest? Wallbombing. Cheap, easy kills with no skill. Annoying as !@#$%^&*. A perimeter around the bases outer wall is an easy way to fix this. You obviously can't remove every "trick" people can use to get easy kills, but this is fish in a proverbial barrel. Transwarp flag camping. The basic premise is this: if you have a tw p!@#$%^&* you can take the flags to the TW hub and you can essentially win without any resistance what so ever. If you drop in the TW hub they'll go outside the hub for a short period before the game wins (I was able to !@#$%^&* the flags quickly, once, when somebody dropped in the TW hub) but you can't shoot them to cause them to disgorge their flags. If you see anybody outside the TW hub waiting to get the flags, you just jump through one of the ways to another base before your flag timer expirers. Yes, you could be waiting at the other bases and have a TW P!@#$%^&* yourself but they're so expensive that solution is intractable. This "my way or the highway" at!@#$%^&*ude is just childish. Like the kid who is going to take his ball and go home. Yes, it's your zone and you make the ultimate decision but without other players you'd just be flying around in a circle by yourself, and what fun would that be? I think this is probably one of the more innovative zone designs in some time, even though the idea has been around for a while. There is a big disparity between "haves" and "have nots" which raises the bar of admission a bit; probably why the zone seems to be capped at about 30 users. The admins of the other large, successful zones knew it was about the players, not their egos. The programming for this zone isn't rocket science. Somebody could easily create a zone with a similar premise, almost identical design, balance it a bit better, make the barrier to entry a bit lower for new players, ditch the silly rules and juvenile mods.