Money and Experience: Winning flag games also gives a you a exp based on how much you have, ..... EDIT: Winning flag games also gives you an exp based on how much you have, ..... Purchasing: Mook's Guns - Coords: M7 - Sells Guns and Bombs Muskrat's Misc Junk - Coords: I7 - Sells Reactor Plants The Cat's Engine Cache - Coords: G11 - Sells Sublight Drives D1's Hardware Store - Coords: I14 - Sells Sensors, Utilities, Bricks, Armors, and Converters Scrap & Salvage - Coords: K17 - Sells Alien Technology and FTL Engines Commands: Publicly sent commands: ?listnewb - Shows a list of newbies ?lag - View your personal lag ?ping - View your personal ping ?flags - List of players that carry flags ?id - Interdimensional travelling to a selected sector ?jump - Opens jump point ?getowner - Recieves ownership of the freq Privately send commands: ?teamkick - Kick the selected player off the team ?setteamp!@#$%^&*word= - Changes the freq's password ?stats - Shows statistics to the selected player ?showexp - Show experience to the selected player ?lag - View the selected player's lag ?summon - Summon the selected player ?giveowner - Gives the selected player ownership to the freq Rules and Conduct: If your C2S or S2C is greater than 15.00, you are automatically put into spectator. No Runwinning: What is runwinning exactly? Runwinning is when you are carrying 20 flags and running from bases to bases by using FTL Engines. If you are using the TransWarp (located at H5), ID Drives (by typing ?id), creating jump engines (by typing ?jump), or getting summoned by a lancaster repeatedly. Any use of these EXCESSIVELY is runwinning. If you get caught, the jackpot you recieved will be taken away from you and may get you banned. Sector Transport: Jump Engines: This engine allows you to open a jump point which moves you from the real space to hyperspace. A jump point has 3 states: activating, active, and cooling. Once active, a gate is 1 way. Each gate takes you to the hypertunnels, and from there, fly over the corresponding gate to each sector. Cannot open jump point when you are antiwarped. There is a 10 second delay when opening 1 jump point to another. ID Drives: Transportation through sectors via interdimensional travelling: Player must have bought the item, in order to use the command ?id . The Player will be brought to the selected sector. However, upon using the ID Drives, your energy will be depleted. If a Player summons you whist using ID Drives, or you stay too long, you will die. Further more, there is a 10% chance of engine failure and you will result in death. Cannot use ID Drives when you are antiwarped. There is a 10 second delay when you use ?id to the next. Credits: Add OrangeeoZ and Aoi Sakuraba Edit Picano with 1 "P" instead of 2