
13th Infantry
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Call it what you wish, but it's still an attack on my descriptions. Since this is that last thing I'm arguing on these forums and you have refused to be kind in any of your posts, I've decided to just leave the forums now. and save myself a lot of trouble.
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Well, I understood by one of your previous posts that it wouldn't change. That doesn't mean that I won't still defend my opinions though. I understand that for many this is true, even for me. But I cannot accept anybody having a complete tactical advantage over another. That is my core problem with the zone and it overrides the fun of earning better things as I have just as much of a problem owning a player who I have a tactical advantage over as I do being the victem. Thank you for being rational about my comments. For that you seem to be one of the most mature people here.
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Alright, point by point it is then. First, a lot of people are arguing with me and I am announcing that I'm leaving so they know why I am trying to finish defending my points and finish leaving. As far as pop still going up. Of course it goes up, the zone is on SSC. It also had a base pop to start with and just the fact that if you sell something there is always somebody who'll buy it. I hope a lot of people do have fun with the zone, but that doesn't mean it's that great for everyone. All I was doing was saying what made it unplayable to people like myself. In response to the limit I will just say this. I understand that that limit does exist, but it doesn't change the fact that most players will never reach it. I never even reached the limit of one ship in the several weeks I played there. I have pride, and thus I will not beg for money. Also, a decent flagging ship doesn't mean squat if you can only hope to win maybe 1 or 2 flag games in a week if you're lucky and play way too much. Yes, I have played in many flagging zones. I had more fun in them than here. It was because the flag games were actually fair. Nobody had an advantage over anyone else. I have never seen a squad doninate as much as they do here in any other zone. As for making things cheaper. I only suggested making cheap setups as effective as expensive ones as to negate a class gap. I would agree that games have to be challenging. Unfortunately once you get rich it is no longer challenging at all due to that large gap. I know this because I played HS way back when it used bots to control the system and I got rich enough to max out several ships. I left that time too except that time it was because it was too easy. Also, I always try to look at things from every side, that's why I have never actually insulted the zone. I see the good aspects too. I even complimented the concept. That doesn't change the fact that I still disagree with some aspects. One more point on that note. you implied that I was alone in my opinions, but not only has that been proven wrong already, but just bear this in mind that as an almost constant; when one person believes something, there are bound to be plenty of followers.
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This is the order that they were posted, you clearly attacked first. As much as you may want others to believe that lie, the fact remains that it isn't true. Also, generic terms are useful for description. As I have seen, slightly vague description makes things more attractive because of a level of mystery. You may disagree, but since only Brains opinion matters in the selection of descriptions, you may as well keep your opinions to yourself and stop trying to make me defend mine. I am not talking about 2 bullets from the same shot as is clearly understood if you were one I didn't need to talk down to. I mean that since it is more likely to hit the target, more hits will reach a target, thus a higher rate of damage.
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Well, I can see that point too as an item to replace afterburners. In fact, I think that's actually a better idea, but for the record, it's not impossible because I didn't say to make the ship go slower, I said to make the energy go up faster instead of making the ship go faster (although not worded exactly like that).
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You are only looking at this from one side. I can't teach someone who isn't willing to learn and clearly nobody here is willing except perhaps a few of you not (or no longer) on the forums. Apparently you believe that because about 5 people believe something then you should follow along, but I refuse to be a follower. As far as complaining, I have yet to do so. All I have done it stated facts.
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there are lvl1 pulse lasers and lvl2 Flechette last I checked. also, Multi is simply more likely to hit. since I higher hit rate means a higher amount of damage inflicted, that makes me correct there. I admitted a typo and that was it. This gun has low power and range but the "pure amount of fire" is enough to shred any hull. "pure amount of fire" says that there are a lot of shots. It would seem to mean that you're the one who doesn't know much about SS since you refuse to believe that 2 hits are better than 1 hit with the same gun. Also, you're the one trying to insult me here. It seems to me that when your parents tried to teach you respect, they failed. I suggest you learn it quickly since disrespect will not help you here and it will not help you in life.
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You're correct that I have now officially quit HS. I may still be active on the forums for several days though. Also, for Brain. I didn't ask you to change the zone, I just said what made it unplayable for people like myself.I know I'm not the only one. I'm just the only one to speak out to this level.
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Thanks for implying that I'm not a person ("...people care more about fun than they do about fair."). I still intend to leave on the best of terms regardless of that. I know a lot of people do seem to have that opinion, but I know I'm not the only one to leave for this reason too.
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In the simplest terms I can put this; you can't stop the rich from getting richer, but you can stop the degree of seperation from expanding so much by simply doing this: make the items such that a cheap setup is just as effective as an expensive one. The difference being that the expensive one might only work for a completely different style of combat.
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For the record, no they aren't mutually exclusive. You just have to either make more opportunities to make money for the newer people, or limit how much money other people can have, or make the money system involve many more different setup possibilities instead of lame devices like antideath, or simply make all items that can be purchased of equal status instead of making some setups far superior to others on all levels. No matter what you say they are not mutually exclusive. You just chose to make it that way.
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Actually, as I have seen so far, the rich and poor seperation has kept increasing and as Brain said, this is not a fair zone (note, this is not an exact quote).
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Well, you may just be right on that one, at least as far as HS being the wrong zone for fairness. However, I don't have much fun unless the game is fair, so perhaps you're right. I've come to the wrong zone. I will try a few more times because I don't make such a decision lightly, but If I can't find anything that makes this zone fair, I will be gone permanently. That would be too bad too, since this zone has so much potential if it was made fairly. I only leave a zone for two reasons; either the zone is corrupt at any level or it isn't any fun. Just so you know I don't see this zone as corrupt. If I do leave it's because I'm not having any fun.
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For some reason you people always want the zone weighted towards the rich with items like antideath (the lamest thing in all of SS) and now you want the rich to have unlimited utilities too. What needs to be done is to make the zone accessible to everyone. I still couldn't afford antideath on one ship if I wanted it and I actually have skill. What about people who are new to ss or the people who can't play for 10 hours a day. I have a decent ship and the rich still have an advantage over me so it definitely won't help them to make the rich even more powerful.