ah your right about the total loop time thing, it does appear in all of them i see the first frame, but it doesnt change to frame to then to frame 3 (thus not animating) IMAGE=door.bmp,3,1,100 3=total frames 1= ? 100 = animate frame speed what does the 1 = ? {added for compare and contrast - this was my custom lvz debuilt} Spoiler! --Click here to view-- ; This file was created by DeBuildLevel, version 0.02, created May 15 2003 19:07:30
Outfile=halow.lvz
File=levburn.bmp
; Compression Info: FullSize: 120054 Compressed Size: 1334 Compression Percent: 98.9%
File=deva.gif
; Compression Info: FullSize: 270054 Compressed Size: 31891 Compression Percent: 88.2%
File=devapumpkin.bmp
; Compression Info: FullSize: 270054 Compressed Size: 22190 Compression Percent: 91.8%
File=slime.bmp
; Compression Info: FullSize: 48166 Compressed Size: 19075 Compression Percent: 60.4%
File=door.bmp
; Compression Info: FullSize: 39466 Compressed Size: 1907 Compression Percent: 95.2%
; Object Information Compression Info:
; FullSize: 152 Compressed Size: 100 Compression Percent: 34.2%
[objectimages]
IMAGE0=levburn.bmp,4,1,100
; Total loop time: 1.000 seconds Frame time: 0.250 seconds
IMAGE1=lev.bmp,1,1,100
IMAGE2=deva.gif,1,1,100
IMAGE3=devapumpkin.bmp,1,1,100
IMAGE4=door.bmp,3,1,50
; Total loop time: 0.500 seconds Frame time: 0.167 seconds
IMAGE5=slime.bmp,1,1,100
[mapobjects]
8040,8040,IMAGE3,BelowAll,ShowAlways,0,0
8067,6197,IMAGE4,TopMost,ShowAlways,0,1
8147,6197,IMAGE4,TopMost,ShowAlways,0,1
8227,6197,IMAGE4,TopMost,ShowAlways,0,1
; Bytes Saved in Compression: 671,449
; File Compression Percent: 89.8%