I cautiously endorse that idea, or some derivative of it, as a good one to test out sometime. It seems to preserve both the advantages of having 'infinite bricks' while still preventing 'brickspam'. However, I note that even an idea that is good in principle may fail in practice due to unforeseen consequences... As a matter of fact, I can see one way of 'abusing' that system right now... Teams will simply set up shop bountying around D1's Hardware Store. And members with the "Brick Regenerator" will simply drop a brick, fly through the Hardware Store, buy a brick, fly out, drop it, and repeat at a rapid clip. There will effectively be a resumption of brickspamming around the Hardware Store - which would be lame as well as inconvenient (say, for people who actually want to visit the Store). So yes, the idea might work well in basing and generally, but it would potentially spur the formation of a "Zone of Lameness" around the Hardware Store! Maybe this particular problem could be remedied by making bricks purchasable at a remote Store, say at a "D1's Hardware Outpost" in Sector 8. (Bountying would not make much sense at such a remote (from center) location.) However, I'm not sure how many would endorse this variant of the idea, since it would make buying bricks even more inconvenient and time-consuming than it already is. (Paying a visit to Sector 8 generally takes significantly more time and effort than paying a visit to the lower-left corner of center, except for people with ID Drives or TW passes.) there are 'special map tiles' that prevent bricks from being placed. Perhaps just set some of these tiles around the hardware store..