well, then how? i need an explaination , like [tiles] deftiles=20...etc.? then how would we know the tiles were working with, make it in a .set to bundle with the .bmp tileset? and why it would lag is...um...your client would have to recieve the info of the map, if it is built in to the map, or the server, because it would have to send info to draw the tile, and it would have to check the .set or whatever to see what tile it is, and then apply the attributes(one way, angle, whatever)i just want sample formats tyo ghet an idea of what ur getting to in this whole thing of defin ing tiles, or just, -*BAD WORD*-, add 50-100 tiles, it doesmnt matter, raise th map size 500 kb, who cares whatever