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a dead fish

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About a dead fish

  • Birthday 05/16/1966

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  • AIM
    k5gypsy
  • Website URL
    http://www.gypsysden.com

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  • Location
    Hernando, FL

a dead fish's Achievements

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  1. He's prolly back at school. He was around a coupla days in mid Sept...
  2. But it would be counterproductive to limit any future possibilities. I'm sure I could think of quite a few possible (and existing) uses for regions. No flags No Weapons No Anti No Xradar Warppoints Sticky (freeze) base definition action (code) action (obj display) action (server objs like doors/bricks, etc) any of the functions of the special tiles etc, etc... Like I said, it would not make sense to have to go recode a previously defined limit. I've been toying with the idea of a bot module that reads and handles the regions, since we don't run ASSS.
  3. It looks great guys. I would guess 2-3 overlaps max, but everyone's different and has different needs. Probably should be able to assign colors to regions anyways, so they can have whatever colors "don't make them dizzy" ... lol
  4. Oh yeah? When was the last DCME release? But yeah, it is good to have some people who do not have lives We need more of them. Unfortunately they seem to get busy with school and get a "semi-life". Like you!!! well ehh heh, not really THAT busy with school, just have too few ideas for DCME in mind . cough, cough eLvl, lvz cough, cough
  5. I play... My Band I use GHS Boomers. Medium Light, Long Scale. Been using them for prolly 15 years now. IIRC, my B string is a .126 ... I would go with the .125 if that's your choice, I think the thicker string tends to mud up when played open (we do a lot of Floyd, so I use it alot).
  6. hrmph... I think you'd probably be surprised...
  7. heh, only if you want 50 million emails "How do I erase tiles"...
  8. heh, you guys use credits, right? Make a new bot module, the swearing jar...
  9. Sorry to be off topic. Will make this final thought(s) and then behave 24bit would be a "bit" excessive, as the most likely intended purpose would be for displaying the map on websites and such, and it would have to be reduced in size and color anyway. Here is an example... lvz objects clearly visible, (whole map not). Once again, you guys are doing a terrific job and I'll be tickled pink to one day not have to use DCME, !@#$%^&*, TILEEDIT, Photoshop, Infranview, etc, etc, etc, to create the next one http://www.gypsysden.com/images/scrcap1.png
  10. Nothing like seeing your lvz objects in real time on your map and being able to move them pixel by pixel for exact placement. One thing !@#$%^&* doesn't have that I hope you guys will add is the ability to export a bmp of the map with the lvz objects showing
  11. don't know about here, but it's flying (no pun intended) around the net already... oh, pre-election scare tactics, etc... I too marvel at the ignorance...
  12. looking good as usual... With the addition of the toolbars, there is now room to add pixel dimensions for selections... Just a thought Thanks again for your continued efforts.
  13. cough, compile update, cough
  14. your gmail, had to dig through some old posts to find it, but..
  15. on the way!
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