
Pity.
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Everything posted by Pity.
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CDB-Man doesn't do what CDB-Man does for CDB-Man. CDB-Man does what CDB-Man does because CDB-Man is...CDB-Man
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Hatemail No. No.
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rootbear Stfu and no, it's hard to hit Shift+F7 to attach since moving while shifting moves energy, therefore, you cannot attach. Now stfu.
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Nice story Gar. Since when do I have a Weasel and and shark that can burst?! Entertaining.
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http://img507.imageshack.us/img507/6233/flyingpigmv6.th.jpg
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More Brickwarp yay!
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Brickwarp! Brickwarp! Brickwarp!
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Whats the point of promoting squads if private freq is frowned upon? Isn't the whole point of a squad is so they can flag together and benefit? At the moment, you rarely see priv flagging freqs because it's almost impossible with the new bases and 6 people limit. I'm not gonna bother with details but you get the picture.
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Loose money of course. Thats why after like 10-20min in a 20vs20 game, the attacking team is left with a couple people left cause they all give up. Something needs to be changed, such as making repel/burst cost way less. If you break it down, it takes like 120$ each time you rush.
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*Yawn* Pointless topic. Thanks for the pictures, I see my favourite wzl: Unix!
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I agree, people right now are just taking advantage of the lack of summoner and antiwarp. with those 2 items becomming more and more common again, thor spam will reduce drastically.
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CP, I agree with you completely. And if i'm not wrong, keep in mind the whole ammo thing is not only guns/bombs. Ammo on gun/bomb does not have a hunge impact at all. It does nothing except forcing player to press their preset macr every 10 min or so. The biggest problem is other consumables. Ammo costs money; no one wants to attack and looose money at the same time. There is just NO WAY a attacking team can successfully win without using repel/rockets/bursts/thors/bricks: They're part of the game. HS's biggest problem right is how unbalanced it is. If your gunna make those items cost money, they should be treaded as a bonus( they're all weak anyway. bursts sucks,repel sucks.) so you should also be able to rush successfully without items. But that's not the case. Cearly, bombs/guns are way more overpowered. It only takes a couple shots to kill a ship, bases are too small to even attempt to dodge bullets, and defenders use big heavy gunner/bomber ships while attackers are stuck with low energy ships for faster movement and half energy because of attaching. Btying, the massic items use are all part of hs, and has always been. What your doing right now is basically changing your whole zone and making everyone accept the changes. This is not Hyperspace anymore, might as well call it Loserspace or something. I hope you staff out there know what you need to do. Listen to the players, make necessary changes.
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Ani, that was well thought out and does have a lot of points. And yes it makes me wonder, why are we even trying to stop btying? Isn't that part of the game? Also, by reducing the bty increase by half isn't that already enough?
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Yeh wtf, looks like your bty goes to 10 now when you rebuy your consumables. etc. burst, repel. More ways to stop btying? Jesus !@#$%^&*ing christ.
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From what I see, this will just a simple command to have a chance to stop "selfish" players from winning while pissing everyone else off. Theres no need to get complicated.
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If someone's willing to do it.. Also it should be the other way around... Instead of vote to win, it's vote to neut since well, if your new how the !@#$%^&* do you know how to vote?!
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Cool, can I join the party? #234.
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This is hyperspace, you can't milk with flags.
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If the defending team's adding the jp amount, it's a gamble for them. Sure, they can add jp to 1mil but they cannot get it back unless they win. This idea might promote flagging more and does not unbalance the zone. So yeh, investing in jp to start flag games isn't that bad in my opinion.
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Just my opinion. Cause bases are made my different players, you can tell right away which base is more overpowered than others, anyways generally, I just think the bases are too long and thor-proof flag rooms reduces the challenge
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Nahhh more like: [start] [thor] [thor] [rep] [burst] [rep] [burst] [rep] [burst] [spam emp] [ei] [spam more emp] [die] [Repeat] Well, I don't think cyclone's delay time should be changed but a possible solution could be reducing the amount of burst from the wzl
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No one here has a sense of time? Lol. Anyways, curret AD has advantages and disdavantages but even if it's changed there will be other advantages and disdavantages