CP, I agree with you completely. And if i'm not wrong, keep in mind the whole ammo thing is not only guns/bombs. Ammo on gun/bomb does not have a hunge impact at all. It does nothing except forcing player to press their preset macr every 10 min or so. The biggest problem is other consumables. Ammo costs money; no one wants to attack and looose money at the same time. There is just NO WAY a attacking team can successfully win without using repel/rockets/bursts/thors/bricks: They're part of the game. HS's biggest problem right is how unbalanced it is. If your gunna make those items cost money, they should be treaded as a bonus( they're all weak anyway. bursts sucks,repel sucks.) so you should also be able to rush successfully without items. But that's not the case. Cearly, bombs/guns are way more overpowered. It only takes a couple shots to kill a ship, bases are too small to even attempt to dodge bullets, and defenders use big heavy gunner/bomber ships while attackers are stuck with low energy ships for faster movement and half energy because of attaching. Btying, the massic items use are all part of hs, and has always been. What your doing right now is basically changing your whole zone and making everyone accept the changes. This is not Hyperspace anymore, might as well call it Loserspace or something. I hope you staff out there know what you need to do. Listen to the players, make necessary changes.