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kick me!!

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About kick me!!

  • Birthday 10/04/1989

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  1. Do keep in mind the Devastation Dueling Tournament is still on (I think ). Haha, I'll see you in Round 3 .
  2. Yes. What I said. LOL
  3. But i was good, until i got banned, i was, like - The Best ! everyone, loved me, Aww, i still love them all, <3 !@#$%^&*rrr ..right
  4. It's an excellent idea. It can greatly help the zone out.
  5. Deva IS all about basing, it isn't all about the credits however you look at it. The credits are there to HELP with the basing and also adding a twisting-fun factor. Currently, there is problems with the bot so everyone has a high number of credits, so constantly, you'll see abusing. Soon, this won't be the case. For events, we could simply give credits out as a prize. What prizes are you going to give out during an event if credits aren't available? Now, this one could be a huge problem. It's basically the situation now; where all the buyables can be easily abused. Buy, wait, buy again, wait, etc. Basically, giving CREDITS out LIMITS how much you can buy. This will add strategy to the buyables (such as when to buy them, etc.) This will also make some buyables we currently have useless. Basically, what you're suggesting is TURF. I am strongly against this. This would mean that we only should have just ONE base with all the flags, or splitting them up (obviously) within all the bases. Problem that poses there is that we currently don't have enough population for 3-way attacking/defending. To be honest, that WOULD be interesting to see. Also, having the flags pick-up-able gives a little bit of "rush" into the game (such as running + chasing; changing bases if a base is getting boring or if the defenders are beginning to lose the base, etc.) --> Also, how will we have the "mega-jackpot" event when really, there isn't a jackpot to win? Now, The number of flags could use some work. 25 was always the traditional number of flags for Deva, but how about lowering the number of them, and also increasing the bonus granted? Doing this will balance it out. There should not be a difference between 25-10 flags in terms of gameplay; however, there might be a SLIGHT difference when hiding the flags, seperately. Another thing I would change is Flag time. Yes, the 3 minute flag time. I suggest rise it. Add another minute or/and half perhaps? Good games would indefinitely last longer. Ultimately, I would not implement the "credless" era. For one thing, that would make all the work we put into it, put to waste. Plus, a lot of people like the idea behind this anyways. Quick fact: Devastation begun a credless zone, and was credless until it was revived last year approximately.
  6. Good point - But how are you going to do it? Is it even possible?
  7. Tourney on again, Tourney on again, C'MOONNNN!!!
  8. You heard the Ol' Man. Come back and play.
  9. SG didn't even flag that much ... only when he had too cause everybody else was. I would dogfight no matter what unless forced to flag, haha. ...there was always something about super ships in tight spaces........... Is that....SG???? OMG!!
  10. Yes, however, there was one thing that almost EVERYONE had over SG; flagging. SG was never a great flagger from what I remember
  11. Quick question - What Form of tournament? Round robin? Brackets?
  12. If you look on the other pages of this sub-forum, the KOTH topic has already been discussed. It was discontinued. If you wonder why, search for it, and read it!
  13. Oh boy, a trivia bot. That'd be nice; however, what type of questions would you put on it? What would you win? Make the trivia bot give credits as a prize. Also, make the questions periodically; therefore, it'll ask one question every, let's say, 2 mins (number is an example only). To enable it to begin asking questions, there must be a certain number of people in the zone (e.g. 6 people excluding the bot). Making the questions + answers would take a fair amount of time though... Prox, oh boy...I remember back in old Deva, everyone wanted it to be available. Never was. Why? Because it's imbalanced beyond !@#$%^&*. Think about it, when you're basing 5v5 (for example), and the defending team's anchor (or basically the whole team) is a spider with prox with a fairly reasonable bombing, how the !@#$%^&* do you push that? EMP duration is fairly long, and the bombs are rather damaging There would literally be no place to hide or whatsoever. Just hold the "tab" key away, and you're basically unpushable (with a few exceptions of course). Or picture 12 people, in center, with a terrier with prox. All it has to do basically, is shoot bombs (since its bombs are probably one of the most powerful...) everywhere and everything is dead with ease. I think this is a No-No to Prox. Well, that's my opinion. And what are everyone elses?
  14. Ohh, that's a tough one. Dog-fighter? SG, I would have to say is probably the best dog-figher, in my opinion. Them was also really, really good as well back in the day. Flagger? Nrg.InI! <---meaning, It would between Moonraker and Bossboy. Record? I would say Tm, then SG. I can't really say much about balling... But overall? Definitely Tm.
  15. Didn't we have the bounty rabbit a long time ago without the jackpot bonuses?
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