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Dk-

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Newbie (1/14)

  1. Games should begin the week of December the 19th-23rd. There will then be a break for the holidays and the rest of the season will continue. We play 7v7 (rather than 11v11) and team sizes will depend on how many participants there are (somewhere between 15-20 per team). All games will be played Sunday-Thursday 8,9 and 10 pm EST.
  2. We are planning to draft on, or around, December 12th, so sign-ups for the actual draft end then. You can still sign up as a free agent after the draft, and a team will pick you up. PS: I should have noted in the original post for the non-U.S folks that this is American Football, not soccer. PPS: maybe you (polix) can get drafted to a team with "violence." Ha
  3. Hockey/Football Zone is currently preparing for its off-season football league, which will be an open draft. If you've never played football arena in Hockey Zone, you should check it out - it's a lot of fun. This off-season league will be a good time for new players to learn the game, before the start of Realistic Subspace Football League season 7. To sign-up to be drafted: Enter Hockey Zone and ?signup . This will register an account with RSHL.org. You can then login to RSHL.org and sign-up at http://rshl.org/rz/index.php?c=draftview&LS=82&D=3 If you sign up for the draft you WILL be on a team. If you need any help pm me in game on the name "bff" or "Narwhal"
  4. I think 2 bases would add more strategy than 6. Take the two most evenly matched ones - or identical bases. With two bases both teams have to juggle defending their flags Vs. attacking for the other teams flags(works with 6 also, but teams aren't organized and its chaos with 6 flags*). Also they need to do some math to see whether they will win before the other team based on how many flags each team has, respectively. *in fact I think it would be neat if all 6 flags were placed in a center location on the map and both teams are forced to start from their own flag room(somehow disable warping or make it warp to a 3rd base that is slower than leaving the normal base), would make for some epic center fighting to gain flags and then the attack/defend that was outlined above.
  5. Dk-

    Huh? (nt)

    game sunday 10pm nukka
  6. Dk-

    lol

    solid thread
  7. PEW PEW
  8. DO. NOT. !@#$%^&*. WITH. HOCKEY. ZONE.
  9. we can't vote for #3 without it being joke account? jerks delete ur life and don't waste my time again
  10. Dk-

    lol

    dis zone
  11. I stopped caring a week ago, but hyperspace players have awful reading comprehension and sarcasm detection. Done talking to kids with autism. bye.
  12. I chose every option. win
  13. Ummm, from what I remember yesterday I pretty much dominated you - so your "get skill" argument is pretty lulzable. Oh you are unhappy about terr energy and thrust being too high? Why don't you get some skill? I can kill terriers just fine. See what I did there? It's not a legitimate argument you uneducated !@#$%^&*. Luckily this zone has d1st0rt which basically saves this zone. 90% of yesterday you had 2 private flagging freqs, which basically alienates every(all 2-3) new player in the zone. Then d1 does the "pub flagging" thing and look 40 people in the game flagging. As long as there are public flagging freqs then it is quite easy for new players to get $/exp.
  14. Dk-

    What Happened?

    Another, unrelated, thing that I thought I would address real quickly before bed. Why isn't the ONE ship you need for basing a default ship? Everyone should be able to have a lanc, possibly make it a minimum 1000exp, but it should be free of moneys. We had 13v13 basing and couldn't find two lancs for the longest time. I was playing Fusion today and it seemed like having every ship "attachable" worked well. The flagging in that zone(at least today, my first time playing it) seems very balanced. There is still a ship that is more of a "tank" but it's not forced to sit back, and not completely !@#$%^&*ed if it dies.
  15. Reading comprehension James
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