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Bjorn

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  1. Chamb, if you have a copy you can go ahead and release it. I still don't have access to my old files. Not sure what chamb has and how old that is but it will have to do for now I guess.
  2. I think tcsoccerman and this "School note taker" will come out on top
  3. busted
  4. Good notes the 100 thing is known. didnt bother making more room then 100 for now. guess i should make it handle the limit abit more gracefully though Guess "Opponents:", should be changed to "Players in:". Not really planning on keeping the top left stuff in the long run anyway, just for debugging mostly Thought i fixed the spawning but i guess i was wrong, ill take another look at that. thanks About your last note, not 100% sure what you mean. is it a drawing problem where bullets that was drawn before you died are still displayed on the screen or are the bullets moving and hitting you but not causing damage?
  5. Made abit of a new version. most of the changes and additions are done as tests to see if it would work but might be fun for people to take a look. biggest changes are: support for AI's to play on your own team. possible to play against and with all 8 ships (not much difference in the ships at the moment) added a subspace style radar and menu added bombs (but still no bomb formula) Info and download available at: http://www.dsbleague.com/ps.html /Bjorn
  6. Well ive reworked the code to make changes and additions easier and i added bombs. think I'll add something abit more interesting before I release a new version though. nice to see ppl replying still
  7. Just replace the map.lvl file with any map. should work fine for viewing normal maps and tilesets in a "subspace environment", no lvz support ofcourse.
  8. pretty much decided to opensource it at some point acctually. dont see a reason not to. I want to clean it up alot before i do that though. alot of the coding structure is just plain wrong right now as it is my first project using SDL. Not knowing what you're doing at a point when you're building the backbone of a project is a bad idea Should be alot of phsyhics code that might be interesting to ss projects in there aswell as it is a straight rip from how subspace works. making the ai bot i was pretty much forced to copy the physics as close as possible. As for SDL I recommend it alot, really simple to get into and portable to most systems. shouldnt take long for someone into mac or linux to get this to work there.
  9. copy from forums.minegoboom.com, figured i'd post in both places -------------------------------------------- New subspacelike game: Project Subspace Project Subspace (from forums.minegoboom.com) I combined parts of my AI bot and a old client project to make a small game and figured i'd slap it on here to see what people think. Its a preprerelease now so if it runs, great. If it doesnt I dont really care The objective in the game right now is just to kill and for every kill one opponent is added. Its pretty much like subspace offline right now and I dont really have any plans for the game. I do have some ideas though and it would be nice to see what ideas you guys can come up with. One is to take advantage of the AI as much as possible and turn it into somewhat of a strategy game. You could have your own ship and then ontop of that have teams of maybe 3 ships that you can give orders in combat. For example, "Follow me" or "Swing right". This could make for some pretty massive fights. I have a couple other small ideas aswell but Im mostly interested in gameplay ideas right now so I'll leave it at that. Known bugs at the moment: ship bouncing glitch. drawing glitch that creates an empty line around middle on some machines. you can shoot when youre dead. (If youre having problems starting the game try the different resolutions before whining here )
  10. Theres a pretty cool implementation of the gravity thing in ?go jetpack in DSB.
  11. One reason is that I want the zones I develop for to have an edge, mostly when it comes to flexibility in what the bot can do. And I do still work alot on the code so if you want any specific changes you can get that by talking to me. I'll probably release it when I stop working on it myself.
  12. Unable to decompress map file usually doesnt have anything to do with the real problem the bot is having. Look me up in game under the name Bjorn and ill help you out.
  13. As far as I know this is the most complete one out there regardless of released or not released bots. anyways, what exactly is your problem?
  14. You dont set the settings through the ini. You have the ini to be able to change things from whatever the normal settings are. For example if you want the bot to stop using bombs in a ship you can set his bomblvl to 0 overriding the ships real setting.
  15. if you noticed the "fail" in the window there that means it didnt find the .lvl file specified in ai.ini or that the lvl file wasnt valid. What you need to do is copy the .lvl file you use for the arena you are going to use the bot in to the bots folder and then change ai.ini accordingly.
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