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somethingthatrhymes

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Everything posted by somethingthatrhymes

  1. Yeah that's it. The version I originally played must have been a really crappy clone then. Slightly back on topic - I've had a quick glance at the source, but I can not stand Visual Studio, and I've been doing a programming course that had very little actual coding going on (it all seems to have been business management, occupational health and safety, all that stuff I hate), so I had removed my Debian install. As soon as I can clear some space by getting some stuff burnt off to DVD without making coasters, I can reinstall it and then I can maybe create a kdevelop automake managed project so we get a nice "configure, make, make install" setup, add some Doxygen comments, knock up some .deb and .rpm packages, work on some docs - pseudo-useful stuff like that. Or I could just let you guys tell me what to do.
  2. Hehe, no... everyone knows asteroids. I've since lost the actual program in one of my frequent formats/par!@#$%^&*ion shuffles, but to go into more depth, you are a little man who walks along the bottom of the screen with a gun aimed up. When you move, your gun points sideways so you can't shoot. The balls bounce around the screen and if one lands on you, you lose a life. When you hit a ball, it breaks into two smaller balls that then bounce around as well. When you hit a really small ball, it disappears completely. I think sometimes they dropped powerups when shot, but my version didn't feature that. When all the balls have disappeared, you go to the next level, which starts off with more balls on the screen than the previous level did. Mine had really crap MS paint graphics, but the original balls were scrolling rainbow coloured, and I think the bullets may have been squiggly, duke nukem style. I only ever played it once, about 10 years ago for about 5 minutes, on a 486 at my cousin's place at someone's birthday party. Yeah good point about the passwords, didn't think of that. A profile file in %AppData%\discretion\ and ~/.discretion/ sounds like a good idea.
  3. I think it would be a good idea to have switches ("in_game -z 102.203.344.233:6023 --ship=1", "in_game --help") instead of just have in_game say "run the gui", so that you can add a shortcut to the menu to start in whatever zone with whatever ship, and also, people could create their own frontends in whatever language they like. And people, it's written in SDL, that's the portability basically taken care of right there:
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