Continuum needs to be overall more modular, allowing for more gametypes and settings, that would attract would-be game developers and allow for much more diverse zones and arenas. Here are the improvements I suggest to make this happen: - The ability to make bots not count as players in an arena, so the arena doesn't show up when you do the ?arena command if it's edevoid of real humans. Conversely, the ability to make an arena show up always, even without a bot. - An unlimited number of bullet/bomb upgrades. This would allow for subarenas and zones that have very different ships, for instance, helicopters, giant squids, and knights, and warbirds to all be able to fire a unique projectile. These would all have unique sounds and images, of course. - Friction modifier. For side-scrolling subarenas and zones, as well as for when you just want to be able to slide along a wall for whatever reason. 0 would be no friction, and negative numbers would make you slide faster and faster. - This is getting a little bit more advanced, but customizable hitboxes for tiles. This would make it so if you fired bouncing bullets or bombs at a diagonal wall, they'd actually bounce right. And you could slide along diagonal walls. (Sweet stuff) - 9 ships. Why not? - This suggestion is the cream of the crop. The one that would really, really make Subspace more advanced and modular. Interactive tile objects. For instance, if you could go up to one of those spinning satellite things and get an expanded radar view, blow up an asteroid, or die from touching a certain wall/object. Imagine the kinds of advanced features and games that could be made with this. That's my two cents as far as improvements go. Thanks for reading.