I am working on my own client that I intend to finish. I have 2 other developers working with me. We are using SDL with C++ (maybe a little bit of Lua scripting) to build the game. The main purpose of our implementation is cross-platform compatibility as we intend to have it fully functional on Windows, Linux and Mac OSX... in theory the game should work on Pocket PC as well. We have a basic framework complete for sprites/collision/etc. but we are still studying the subspace network protocol for authentication, retrieving zone data (map, ship/weapon settings), and of course actual game play ... lots of work. Peter