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Paxil

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Everything posted by Paxil

  1. I hope they have a different battle system or something. I'm sorry, turn-based got old to me, real fast. They ought to try something like Star Ocean or Tales of Symphonia's (Something different geez). I'll do some research on it before I consider buying it later on, like I do with all games.
  2. Perhaps I'll stick around you He she.
  3. I have better things to do, sorry.
  4. I saw the map in ?go newpub5 and was wondering if its been used already as a Friday map. If so I guess I missed it, if it hasn't maybe it could be used sometime soon? If anyone has the time, check it out and give your opinion on it.
  5. I've had to explain to some first time players how to use certain items and activate things such as Stealth or Cloak. Maybe you should put those basic commands back in the F1 Help Menu since its missing. Maybe a periodic message letting players know about the F1 Help Menu would be nice also.
  6. Paxil

    flag time

    I once suggested a %flagtime macro message thing.
  7. Umm, I wouldn't teach anyone else your technique.
  8. I doubt your trying to copying someone elses. Or are you o_O [edit]
  9. Guess I should start quoting, lol.
  10. Thats an excellent idea.
  11. To have something like that. ?addfriend - Would add that person to your friend list ?friendlist - Would list all people on your friend list and show if they're offline/online ?removefriend - Would remove friend from your friend list ( i.e. FRIEND LIST: Someone [Offline], Someone [Online] ) It could be more detailed by showing what zone they're in. I guess this would be a biller thing though?
  12. Okay, I got it now. Thanks alot for all the help.
  13. Yup.
  14. Okay, got that fixed. What I notice now is each ship roll I've made is in the 800kb range. Is there any way to reduce this? Correct me if I'm wrong, but I don't even think the default ship rolls are that big. By the way, thanks for the help.
  15. Okay, I've made some ship skins. All I did was shrink the continuum ships a bit with adobe photoshop. Once I put them in the the Continuum graphics folder as ships.bm2 and try to play they look out of place in some sort of way (I'm seeing other parts of ships cut off as I turn). Is there a certain way it needs to be aligned or even? certain sizes? I'm a little confused. Help.
  16. Ship No.9 = Nightwasp
  17. Can you explain how you did that? What program you used? Steps taken?
  18. That would be nice.
  19. Congrats
  20. @ Akai: Maybe there could be a limit on characters or length. If not, there could just be a scroll option.
  21. Just a thought: It would be nice if the info boxes on continuum skins could show the zone description text that people put for their zones when you click on them. This could let people know a little more info on the zone if they don't know to right click on the zone and hold, and it would look alot better. What do you think?
  22. Wo, I gotta get use to this program, lol. AIM: GeminiFreak18 Email: Savant_13@yahoo.com
  23. to do this? Some people have their "tricks" in making some graphical stuff. You think it would be possible to use a font or something from some program like microsoft word (using a certain size) then copy, paste, and add color?
  24. Just wondering if this command will be enabled in the near future?
  25. Have you ever noticed when you lay mines, most of the time in a base, they tend to be repeled into you or your allies, which teamkills them of course, and hurts you. Just as a suggestion to solve this problem, couldn't the Repel Speed be decreased a good bit, and the Repel Time increased a bit. This could help you escape with repeling still and also prevent most teamkills when the enemy repels your mines. I'm not saying do this, but just a thought I should post. Give your feedbacks.
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