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etrigan

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  1. Its also worth it to note that PeerBlock, blocks all of the HopOne hosted servers...guess they are considered the bad guys when it comes to them...
  2. etrigan

    Lag

    Try compatibility mode.
  3. Bit of a late reply, but I agree completely with Kai and others, Bootcamp is the way to go. Parallels will work, and you can indeed play simple directx games fullscreen, but I experienced a strange frame lag while playing, and it absolutely drove me crazy. Whats nice about parallels though is that it can run a session from a bootcamp partition. So you can try both if you wish. BTW XP, Vista, and Win7 all run great on Apple hardware via bootcamp. So you will get a nice experience. Also you may want to consider a separate USB keyboard if you plan to play on her macbook, the arrow keys on macbooks tend to be too close together and seem a bit flimsy for the type of mashing subspace playing throws at them.
  4. Little more info: Tracing Zone: SSCU Trench Wars IP Address: 66.36.241.110 Hop IP Address Host Name Loss(%) Min/Avg/Max Ping --- --------------- -------------------------------- ------- ---------------- 1 128.230.128.1 <unknown> 0.0 0 0 40 2 128.230.61.2 backboneb.syr.edu 0.0 0 0 180 3 128.230.61.113 <unknown> 0.0 0 0 200 4 64.132.176.169 hagg-01-t3-0-1-3-0.roch.twteleco 0.0 0 0 90 5 66.192.242.253 peer-01-so-0-0-0.nycl.twtelecom. 0.0 10 10 70 6 154.54.24.146 vl2.msfc1.distb2.dca2.hopone.net 16.1 0 0 10 7 66.36.241.110 sls-cb9p7.dca2.superb.net 0.0 10 10 20 Cycles: 1291 Just a note...the first 80-100 cycles were 85-95% ploss....i stopped looking after a bit and let it run...and it was steadily going down when I got back to it... Each cycle the ploss was decreasing by .1% after it reached 30% or so ploss. Again this latency fixes itself sometime after 1pm EST(for me at least). Which makes me believe that it is some sort of traffic shaping. For comparison(same time frame 9:30am EST), a trace to a non superb.net host: Tracing Zone: SSCE Hyperspace IP Address: 208.122.59.226 Hop IP Address Host Name Loss(%) Min/Avg/Max Ping --- --------------- -------------------------------- ------- ---------------- 1 128.230.128.1 <unknown> 0.0 0 0 50 2 128.230.61.2 backboneb.syr.edu 0.0 0 10 210 3 128.230.61.113 <unknown> 0.0 0 10 210 4 64.132.176.169 hagg-01-t3-0-1-3-0.roch.twteleco 0.0 0 0 110 5 66.192.242.253 peer-01-so-0-0-0.nycl.twtelecom. 0.0 10 10 40 6 208.122.44.202 0.ae59.tsr1.lga5.us.voxel.net 0.0 10 10 20 7 208.122.44.210 0.ae57.csr2.lga6.us.voxel.net 0.0 10 10 40 8 208.122.44.166 v70.esr2.lga6.us.voxel.net 0.0 10 10 110 9 208.122.44.238 v73.esr3.c3.lga6.us.voxel.net 0.0 10 10 20 10 208.122.59.218 <unknown> 0.0 10 10 10 11 208.122.59.226 zone.rshl.org 0.0 10 10 10 Cycles: 1086
  5. Not to beat a dead horse...but 'eh' why not resurrect a thread: Pretty interesting that I have seen the same type of ploss and nearly the same pings(650ms) in my traces. The culprit has been: 154.54.24.146 vl2.msfc1.distb2.dca2.hopone.net The interesting thing is that the ploss and high pings fix themselves everyday at 1pm EST or so. I have no idea when its starts to get bad, but its likely while I'm still sleeping. So I'm not sure if hopone.net or superb are doing something in the morning hours and finishing around 1pm every afternoon. The very specific pings make me think it is some sort of traffic shaping. Maybe they are giving priority to other packets in a certain time frame. Not sure if anyone else has noticed this trend, but I have to wonder just how many others and/or new players are seeing this lag and not playing because of it. If the number is substantial, you'd have to wonder what superb.net is offering that another hosting company isn't....and why not switch?
  6. Anything but wav and mp3 support seems a bit overkill imho. BUT if there was a simple built in player that could utilize dll codecs, then that might be neat. Not sure how that would work cross platform, nor how it would work if people are proposing to push various formats from the server side... mp3 just seems plenty universal and with the proper settings could fill many needs far more than wav ever could. Its not like you need Lame VBR V0 settings in this sort of realm lol. Simple low bitrate mp3's could save tons of BW for servers... Midi support is interesting, but at the same time a bit antiquated. Although BW savings could be even greater and there's tons of .mid's out there. I have a feeling though, that if both are available mp3/midi...then people will opt to use mp3 more often. Midi is an impenetrable format, with mp3 you can splice and dice with free editors everywhere.
  7. Linux/*bsd users would love to game more....there's only so many options though. Its a hard trade off for most *nix users that don't want to run MS products, but want to play games. Wine is a solution for some...but that doesn't help the *bsd users. Wine is only recently becoming a useful project(relatively speaking). This is a "huge" untapped market...same with the Mac OS X crowd. A free game like Subspace would attract thousands of players if viable ports were available. Subspace/Continuum is the perfect quick action game, you can enjoy it for 20min and be done with it for the day....or you can play far longer if you really wanted to. In other words, you don't have to commit tons of time towards it if you don't want to. You can still be part of a community of gamers, and you don't have to sell your soul for a +10 sword on WOW or some crap. Of course if you want to spend tons of time on it...its there. This game is an easy sell on any platform. Sidenote: Running Continuum on a mac is possible via a number of ways, but a real OS X binary would be dope: http://forums.sscentral.com/index.php?showtopic=10607
  8. I wonder how the Infantry/Cosmic Rift engines do it, seems like they download an new/diff exe everytime. Just enough to keep it fresh and obscure every time. Of course that would require a central server and quite a bit of BW for every !@#$%^&* update. I guess that schema is a bit harder to accomplish when the servers are not run from a central location... Off subject: Quite honestly what a project like this needs is interest in the linux community, but no one is going to jump on board until there's a playable client/server. Most linux users have never experienced the Subspace excitement. If you could create that 1997 feeling of excitement, you could have thousands of new players(noobs to kill!!). Im excited that you have taken this on Bak, its quite an ambitious project.
  9. http://games.slashdot.org/article.pl?sid=0...051230&from=rss http://www.transgaming.com/index.php?modul...display&ceid=24 The "gist": "Cider is a sophisticated portability engine that allows Windows games to be run on Intel Macs without any modifications to the original game source code. Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs. Games are simply wrapped up in the Cider engine and they work on the Mac. This means developers only have one code base to maintain while keeping the ability to target multiple platforms. Cider powered games use the same copy protection, lobbies, game matching and connectivity as the original. All this means less work and lower costs. Cider is targeted at game developers and publishers and, unlike Cedega, is not an end user product. "
  10. Just a semi random update on this: Subspace is indeed playable on any intel based macintosh without too many issues. At work I have the following machine: MacMini 1.6ghz Intel Core Duo 1gig of ram OS X Tiger I setup Parallels RC, and created a vmsession of WinXP. I only had 256megs dedicated to WinXP, but Continuum seemed to run fine at 1024x1280(i run page view on my lcd lol). It gave good fps over 100 most of the time, although sometimes there seemed to be some strange framelag. I would guess that giving the vmsession more ram would increase performance. Vmsessions with less taxing OS's would likely work better also...win2k, win98se...etc etc... I did not try Bootcamp, because there's no point in testing that. It will just work, and likely work better. I prefer Parallels though, since I can jump back and forth between OS X and WinXP without rebooting... PowerPC people are out of luck...Apple has abandonned you ASSS anyways lol...
  11. Bootcamp or Parallels may be an option in the future for Intel macs... http://www.parallels.com/
  12. Dustpuppy thats an excellent idea. By far one of the best ive seen in awhile in regards to subspace. As I have an irc client open 24/7, would be nice to keep in touch with squad members in some form.
  13. eh priit has the money probably...kazaa money...now skype money...just doesnt have the time for SS...anyways check out this article...mentions him: http://story.news.yahoo.com/news?tmpl=stor...e/p2p_telephony
  14. Hah dream on, Priitk is too busy with http://www.skype.com/, and making money...stuff like that...
  15. Somewhat on topic, but somewhat off topic: Someone mentioned using .NET to help with the security checks, perhaps it was the modular .dll idea. I dont remember and im too lazy to look back. But I do know that another abandonned game that was taken over by the community uses .NET for a security client, I dont know the details. Thought it would be interesting enough to note. http://www.freeallegiance.org/ Anything is possible...
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