
Choose Profile
Member-
Posts
256 -
Joined
-
Last visited
About Choose Profile
- Birthday 02/07/1988
Profile Information
-
Gender
Male
Choose Profile's Achievements
Newbie (1/14)
-
Why is this even a close vote? The only argument for keeping them around is from the players who don't want to lose their overpowered edge. Obviously the customization in HS makes it unique and appealing, but when the discrepancies between different setups become so large, balance becomes a major issue. There's no doubt that these 3m tech items are the deciding factor.
-
I'm all for a more level playing field. As long as everyone with alien tech's get full refunds I don't see an issue with this. The better players and teams will still be better without overpowered junk.
-
I don't see how giving captains temp powers in the league arena would be a problem, unless it's physically just not capable to give them temporary powers in one arena, which I have no idea of. I also don't see how specials will be that big of a problem. They add an extra dimension to the duels which we're all familiar with in public settings anyways. Sure, the 1v1 "unofficial" rules have taken root in the would-be dueling community of HS, but that preferred method of single person duels shouldn't have a bearing in league duels. Staff also isn't capable of making the changes necessary to ensure fair play in regards to item usage, and seeing as how every single person who will be dueling has specials on their duel ships anyways, they should be allowed. If every captain elects to not use specials and they can enforce their players to also not use specials, then that's fine with me, but expecting HS staff to get involved is a bit silly. I'm glad to see you guys are passionate about this league and it's potential success, but angrily ranting on these forums about it will not change the fact that staff isn't really going to have a hand in this particular matter. If all the captains can come to an agreement, then sure, let's all elect to not use specials. If this does turn out to be the case, there needs to be a.) punishment for those who do use items, if even on accident, and b.) expectations that not everyone will be caught by a ref(s) using items, and you'll just have to deal with it if it happens to occur to your disadvantage. -CP/El Diablo
-
I've played 6 or so prac matches and the map is good.
-
Username: El Diablo Captain: No Ref: No
-
Honestly? who cares about that guy.
-
Just ban anyone who is caught runwinning if that's the only reason why priv freqs larger than one aren't allowed. It's re!@#$%^&*ed to take one of the best functions of this zone away because staff can't handle the issue of runwinning. We can make 'fully customizable' ships but I'm not allowed to just fight side by side with 2 other people that I actually don't hate rather than all the schmucks in public freqs.
-
Privs can't flag anymore so they should be able to runwin. Privs can't do 3 vs much larger pubs so wtf do you expect them to do. You guys cry about privs being allowed 6 players until its chopped in half, and then when you get what you want you comlain because you never actually thought about what you wanted in the first place. Go kill yourself please.
-
Subspace Online Poker Tournament
Choose Profile replied to The Real Picard's topic in General Discussion
i play on pokerstars and occasionally bodog, and Im not looking to throwing money at fulltilt, but if this was on stars I would definately be down for something similair -
because wasting a signature spot for armour is a joke. thats why i assume no one uses it.
-
If you call competing one team holding all the flags and holding off the other until the JP gets high enough, yeah they're competing. Because having no chance of winning isn't fun. Most vets probably like flagging now because they win and make a tidy profit off of it. I'm *not* trying to make flagging make any less money. I'm trying to open the doors for the newbies. What "vets" still play? These recent changes have only caused dissinterest in HS, and pretty much all of the old-time players have "quit" or just have stopped coming back. Just look at our forums for the past week, public hasnt even gotten a post in 4 days, and the general population of players who float in and out is beginning to thin out again. I definately see how there are serious problems with flagging right now, but I think you're changes are not going to fix anything. And as far as flag games lasting so long, I don't think people would play for HOURS if they weren't fun. 2+ months after a reset, money and exp do not hold much importance, and flagging for the fun of it comes into the picture. I do not see how flag games lasting for hours on end is an indication that they are not fun. Yes, you are very correct that ONE TEAM holding all of the flags the entire team is not much fun, but this issue has nothing to do with the lenght of the flag game. The one sidedness of flag games has everything to do with imbalance, and your changes will do nothing to correct those imbalances. Instead of 3 hour long one sided matches, there will just be 9 20-minute long one sided matches.
-
If the flag game is lasting for HOURS, obviously both teams are still competing with one another. Seeing as you very rarely flag, how do you know that long lasting flag games arent fun? I think they are. I believe the "flagging problem" in basing games has more to do with settings imbalance rather than how flag games are structured. Why not work on balancing teams and item usage during flag games isntead of just changing how the flag game operates. You're going to have the same problems that flaggers dislike now, even if you change how long the flag games last.
-
Brain, since your goal is to get players to win as soon as they get all flags, then your proposal will probaly work. On the other hand, I dont see this proposal as actually getting anyone to want to flag. You're suggestions remove the fun out of flagging, I really dont see the point in trying to make games last as short as possible. Why not just remove basing altogether? Personally if your proposal is fully implemented, I would see no reason to bother flagging. I'm not sure about others, but i play HS, and flag in hs, because i like to. As far as I can tell, your proposal will make flagging nothing more than a way to make a little bit of money, while eliminating the possibility to make more so. So if your goal is to "fix" the "broken" flagging system, your ideas should work. But I do not see anyone wanting to play this "fixed" version.
-
jesus christ thank you for "We've changed the ammo bounty reset to remove 50 bounty per buy (I highly suggest a good buy macro to avoid multiple removals). This is in contrast to a straight bounty reset. This should make bountying hard, but not impossible. For those that are curious, the original change was made to try to speed flag games up." ^that pretty much has saved me from quitting entirely, and hopefully may draw back in the 10 or so people who have claimed to quit within the last week or so.
-
I agree with you. Unfortunately the dev team (arnk dylie) thinks the ammo system is godly, and unfortunately he also thinks making bounty reset when you buy ammo is awesome as well. BTW the bounty reset upon buying ammo idea was implemented after the ammo system was implemented. I've tried to talk to him (arnk) several times about what any good this does, but ive been given no satisfactory answer, and basically if you dont agree with him, he will call you immature and will refuse to explain his purpose (which he lacks) for implementing this crap. I would expect the same if I were you, Exiili.