Lately 17th has been having way too many sub-arena events. The events themselves are harmless, but the effect they have on pub is not.   In order to grow the zone has to attract as many new players as possible, every new player that comes in for the first time, and does not like what he/she sees, is a player who we could have added to our population.   When a new player sees 17th on the zone list, and sees that it has 45 players, the player may decide to give it a try. The problem is, we have events so offen that of those 45 players, only 6-7 may be playing in pub (we have too many bots in pub, and too many people idling, but thats another issue). Most of the time, that new player is going to go find a zone with more action, and that is 1 lost player just like that.   Every zone should have a strong pub arena, that is where the new player gets his or her first impression of a zone. Events are fine, but when they have such a large impact on the pub population, they are only hurtful to the zone as a whole.   The easy solution here is to put limits on when events can be held. A few simple rules could do wonders for the "ghost town pub" problem.   Maybe some rules like:   -events can only be held when a certain minimum number of players are actively playing in pub -maximum number of players per event must be low enough as not to wipe out the pub population (aka if there are 20 people playing in pub, maybe take only 12 as a maximum) -one event at any given time  - one event per time period (events should be a rare treat, not something that happens every 20-30 minutes (familiarity breeds contempt))   Im sure you get the idea... i think these changes would promote zone growth by making sure that 17th always has something to show that player who wanders in to pub for the first time, while still letting the more experienced players have thier events.