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Gilrad

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  1. Yea, the whole diagnal-to-horizontal problem was another issue that I didn't have the math skills to fix, but of course, it's only really obvious in high-thrust, low-max speed situations, and even then you would have to have a trail to notice.
  2. First off, this project of mine is on indefinate hiatus until I can figure out why I can't get it to compile correctly. Not to mention some of the programming hurdles that I, the most unseasoned programmer you will meet, have ran into. With that said, you can grab the little progress I made with it here. Arrows navigate, shift/ctrl strafes, space "fires", and enter "jumps" (in quotes, because they are merely placeholders). What I was working on for the most part was the physics; I was looking for a way to make a wall from two points, and have the ship react accordingly. Since I never had any formal trig, I was essentially going through trial and error (although in retrospect, I suspect there probably had to be two trig components; one for the wall's angle, and one for your incoming angle, while I was only messing around with one component). If you're wondering about the collision problems, it's merely because the box is a placeholder; if I were to ever get far enough to worry about media, the physics model would actually be a cylander. This was programmed in DarkBASIC (I hear you programmers laughing back there. I'm not the best when it comes to raw code, so leave me alone). If anybody is interested further, I may consider releasing the source (purely on grounds that it's so simple anybody who REALLY wanted it could program it themselves). Also, while the code it's self is rather barebones, I do have quite a detailed idea of how it would all fit together, should anybody care for me to create a post even larger than this. Don't get me wrong here; this is way to unpolished to be any sort of release; it's merely something the readers might find of interest. I don't have any real plans to continue it to completion (because, in order to make anything near complete, I would have to make network code... Nothing I look forward to at all ). Still, probably something that might be interesting to look into.
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