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DeadlySoldier!!

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Everything posted by DeadlySoldier!!

  1. Umm ive seen it say "Turret ship cannot attach" or something like that i think thats what he wants..
  2. Well im trying to edit the mines, and each mine level is about 2 or 3 pixels apart. I wanna add a circle around each mine, how will the game know where each level of mine is if i do this?
  3. lol well this is kinda wierd this is the only way it works... I open FileZilla, which has its destination for files set to the Apache folder and then i can get into that folder lol
  4. it just opened.. wierd man
  5. omg i dont care if you move it just reply
  6. Um i have Apache Server on my computer i have all my websites on it (all the files) and i cant access it anymore.. it says.. umm kinda wierd all of a sudden it just started saying it how can i fix this
  7. you just made it alive again fool
  8. i already have it you gave it to me soi could host
  9. Posts: 0 wow Death+ has 0 posts
  10. hmm well then i guess i can set it to its original position and make that always the same.. but how do i make it the EXACT same spot?
  11. Erm well u know SSN NBA JAM (dunno if its still up).. well it used to have a basketball bot.. it did this: when a basket it scored, it chose a player, warped the player to the location of the ball then warped them again.. now, im trying to do !blah, then it warps you to position of ball then it warps you again..
  12. hmm how do u do it so u type !blah and it warps u to where the ball is? if (c->check("blah")) { sendPrivate(p, "*setship 1"); sendPrivate(p, "*warpto " +(String)PBall.x +(String)PBall.y); } obviously u cant use PBall.x and PBall.y command.cpp(147) : error C2275: 'PBall' : illegal use of this type as an expression how ?
  13. no errors, but its not checking tiles to see if your in the rectangle that i have it set to when you die.. if (p->tile.x >= 363 && p->tile.x <= 365 && p->tile.y >= 453 && p->tile.y >= 575) sendPublic("*arena BLAH!"); i dont see anything wrong with that.. but its not checking
  14. Ok every time im playing, my screen either goes a bunch of screwed up colors, or brings me out of the screen and i have to open it again (like when u do alt+tab).. It started yesterday i went to a cheat code site and i started getting tons of popups, now i have a popup blocker on and its still happening.. CLICK FOR SCREENSHOT help me it makes me die
  15. lol yeah
  16. Umm just curious.. http://www.sitesiege.com/pacow.jpg why is it PA>Cow! with a red ! just wondering its kinda wierd[/img]
  17. In PlayerDeath, is there a way you can do ball->carrier? i used: if(ball->carrier != 65535) //This number means the ball is not being carried { _listnode <Player> *parse = playerlist->head; //list of all the player while (parse) //go through list { if (ball->carrier == parse->item->ident) { //if you find the player with the ball if (parse->item->tile.x >= 346 && parse->item->tile.x <= 361 && parse->item->tile.y >= 453 && parse->item->tile.y <= 574) { sendPublic("*arena Touchdown! by " +(String)parse->item->name +"."); } break; } parse = parse->next; //next player } } in BallMove, to detect if the player has the ball, now i want to make it check if they have the ball when they die. How can i use ball->carrier in EVENT_PlayerDeath Thx
  18. They should add ?squadonline to show whos on the squad thats online incase theyre not on chat.. could be nice
  19. well what if you forget to shoot the ball if you make the end zone goals ill just make it bot controled
  20. Alright well i did: if (parse->item->tile.x >= 346 && parse->item->tile.x <= 361 && parse->item->tile.y >= 453 && parse->item->tile.y <= 574) thats all good it works, now just to do sendPrivate(p, ""); stuff.. if theres no player stuff in this how can i do sendprivate? sendPrivate(p, "*prize 7");
  21. Ok i guess ill start postin around there
  22. yup
  23. only problem with that, is you cant use p-> stuff in BallMove in that case i cant make it check your coordinates also
  24. ok yeah ill do that NOT i wonder how many sites there are out there bout mervbot.. hmm.. 2? i wanna know how to do it i cant find the pball stuff in player.h or anything
  25. Oh yeah and heres what catid told me without checking the code so.. _listnode<PBall> *parse = balllist->head; while (parse) { PBall *pb = parse->item; if (pb->carrier == p) { // player is carrying a ball // do stuff here break; } parse = parse->next; } but heres the errors spawn.cpp(162) : error C2065: 'ident' : undeclared identifier spawn.cpp(162) : error C2227: left of '->head' must point to class/struct/union spawn.cpp(166) : error C2446: '==' : no conversion from 'struct Player *' to 'int' This conversion requires a reinterpret_cast, a C-style cast or function-style cast spawn.cpp(166) : error C2040: '==' : 'int' differs in levels of indirection from 'struct Player *' help if u can
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