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DeadlySoldier!!

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Everything posted by DeadlySoldier!!

  1. And in the profile place where it says Chats and Auto and stuff, add Away or whatever
  2. dude just write an example from scratch thats all he asked for, no big deal.. ill give out my src if anyone wants my half finished football bot customized for my zone so it wont do anything much for u! woot! lol
  3. heheh
  4. newb newb! horray! newb newb! horray! newb newb! horray!
  5. Earthshero, you have aim?
  6. Gimee SSC. Today, someone came to my testing zone! There was 3 ppl total including my bot!
  7. wait wait, does the bot have a character limit for when its sending a message too?
  8. im going to have 100 objects just for yard lines but i guess i could do that
  9. Well, i guess i could make the refs mods would that work?
  10. well i could just make another command to turn them off but omg it would take forever for me to do that
  11. yes well um the bot controls this and how is the bot going to know the previous *objon number?
  12. Well im making a Football bot that marks where the next down is.. (every 10 yards) So, the team gets the next down, now i have to make the down 10 yards down. So, i type !dline The problem is, there would already be a line object turned on, and i dont want 2 turned on at the same time cuz thats gay There should be a way to turn off all of the objects currently turned on. If not, how can i make the bot turn off the last object turned on?
  13. Ok so i had some problems it wasnt doing everything, i relised it was, it was just doing *warpto then *spec right away REALLY fast so it didnt even get to the ball to move it.. Now i have it all working how i wanted it to.. just after like 4 times doing this you get dc'd for too many ship changes that just sucks man how can i fix that
  14. Ok i did it and it all worked. This should be good for now. Gonna get all the lvz and stuff set up now THANKS
  15. I was thinking.. What if i was to make the ball radius really big for ship 8, and restrict ship 8 to the mod/ref of thegame. but then again i dunno how to restrict it to mod/red
  16. remember NBA JAM? after every basket it would warp player to the ball then warp the player beside the net..
  17. Any clue about how to do the Ball thing?
  18. Well the bot specs them now, but if (cmpstart(parse->item->name, c->final)) and if (0 == stricmp(parse->item->name, c->final)) both do the same thing, you have to type the full name.
  19. nvm that fixed, needs CMPSTART (in captials)
  20. command.cpp(159) : error C2065: 'cmpstart' : undeclared identifier :eek:
  21. No no, it all compiles i do !aa DeadlySoldier!! and it doesnt do anything if(c->check("aa")) { _listnode <Player> * parse = playerlist->head; while(parse) { if(parse->item->name == c->final) { sendPrivate(parse->item,"*spec"); sendPrivate(p, "Player Specced"); } parse = parse->next; } }
  22. ..doesnt work i realized !s is a set command so i changed it to !aa and still doesnt work.. does that let u do !aa or just !aa and it doesnt check what you typed?
  23. Well im making a football bot, needing to know how i can make it so i can set the ball position.. Heres my idea with it.. 1. Well, for example, the Mod/Ref types !ball 44, it *setships the Mod/Ref to ship 8, warps the player to the ball coords, and then the 44 yard line. The problem is, i dunno how to get the coords of the ball.. Any help?? 2. I would like to use a !spec command to spec players. Yes i know !spec is a bot command to spec/unspec the bot, i will use !s or something. So i want it to do !s Deadly, and specs DeadlySoldier!! into spec (*spec). I know you have to make it look through the playerlist to find Deadly, but im not sure how. Also how can you make it so u do !s Dead and it looks for the closest person to what you typed? Thanks, -DeadlySoldier!!
  24. hmm would be cool in a robot voice saying "multifire greened" and stuff lol
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