SOS, I'd like to take a quick moment to discuss with you the current problems with Continuum in the hope that your rewrite, once completed, doesn't repeat these mistakes. Firstly, PriitK's Continuum, as well as VIE's Subspace were extremely poorly designed. Security through obscurity is bad; the client should NEVER make authoritative decisions. Your version (especially if you're going to open source it) should correct the client and server model. I'm !@#$%^&*uming you know this. My other concern is, well, C#. The biggest reason people want a new Subspace/Continuum client is to get away from Windows. If you write this thing in C# (with .NET), there's at least a chance in !@#$%^&* it'll run on Linux with Mono... but if you use DirectX, WINE would be necessary too. As for Mac people, well, they'd be screwed period until the switch to x86. Then they might have some kind of a chance in !@#$%^&* too. The point is, I would hope that the successor to Continuum would be crossplatform and not rely on things like Win32, .NET, or DirectX. These things are bad. I'm sorry to hear time hasn't been good to you. For the record, I'm looking forward to the completion of your rewrite with as much glee as everyone else, no matter what you choose to write it in. Best of luck. But please consider these concerns. There is a huge underground of people on Linux and Mac who've wanted to play subspace for years. They've been stymied because PriitK refused to acknowledge the existence of other operating systems and refused to open source the client because it relies heavily on security through obscurity. !@#$%^&*, it won't even work with WINE because of the lengths it goes to to prevent itself from being debugged. This situation is unacceptable; don't repeat PriitK's mistakes!