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I had the most fun when people could make bank spreeing with turrets ($ reward based on bounty), could spam bricks/thors, buy those 'damage zones' that were rectangular areas that did damage, and could buy instant respawning for like 250,000 money. This was probably around 2007 when brickwarp and deathboyevil played. I didn't really like the resets, or any of the changes that came after that where I had to fly to some safe in zone 8 to buy items. Dunno if anyone will recall but I believe that i'm the guy who first paired the high speed, terrible thrust, amazing afterburn thruster in wb with the string of pearls (no bombs but like 20 lvl 1 mines with almost no minedelay). I was so based in that ship hehe. And anyone could win flag games solo at that time, often by hiding the flags in that blue ice base or up top in center! Haha yeah now I realize I was probably kinda dumb with sticking to the vanilla continuum flag graphics. Anyway the settings at that time were so fun imo, there was an amazing amount of viability with the different configurations... people could even duel with vastly different setups and win if they played to their strengths. I also had a cloak spider with shredder (superfast lvl 1 bullets), energy view, and space mines that I loved playing in center. I also had a lanc that wasn't setup for basing but instead decent energy/recharge that I had for turreting in center. Now I remember, this was when bullet damage to turrets only affected the turreter, and only bomb/thor damage affected turretees. Really awesome back then, some amazing ideas and stuff you did with ASSS brain... thanks for the great memories
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Powerball league development and discussion
Marioman replied to Marioman's topic in Chaos / League Zone
Going to be testing the powerball prac bot today and tomorrow. The bot's very much in development and nothing's set in stone so everyone please feel welcome to criticize. Slowly getting feedback from people -- one person told me he didn't like the limited team size and player queue. Right now how it works is that there's a queue: players use !next, !remove, and !showline commands to enter/exit/see the queue respectively. When they are next in queue and a spot opens up in the game they have 15 seconds to enter using !sub. You can't choose which team to sub in on. Winning team stays in. I know last weekend's event was less than stellar, yes I was hosting it, sorry for the hiccups! Hopefully will go smoother this time. -
Powerball league development and discussion
Marioman replied to Marioman's topic in Chaos / League Zone
Thank you nude i edited it. you are very welcome to play. -
Powerball league development and discussion
Marioman replied to Marioman's topic in Chaos / League Zone
Updated site (with some unfinished work that I wasn't planning on pushing), reason: I put this new feedback thing in the bottom right, use that to submit ideas/feedback on powerball league. This thread will just be me posting updates on development (until the forums ded lol). Ok so powerball prac bot is almost complete. Powerball league bot will be 90% of the pracbot with minor changes so it will be easy (e.g. remove queuing with next, no team balancing, and other teams related stuff). Some info on the bot. Stats that are currently being tracked for players: Death, Kill, Pressure, Steal, Turnover, and Ballcarry. Not implemented yet: Goal, Assist, Save. About pressure -- players will be awarded a pressure if they kill the current ball carrier, or if they kill the last ball carrier within 0.5 seconds of them having had the ball. pretty much a ballkill. I don't plan on tracking ball carrier damage, nor ball time. Can take a look at the code and track changes here https://bitbucket.org/weasal/powerballmerv/src -
Powerball league development and discussion
Marioman replied to Marioman's topic in Chaos / League Zone
So I looked at some old files I had and found some of the old settings values I recorded. These are accurate. SoccerBallThrowTime 700 (7 seconds) SoccerBallProximity 64 (64 pixels) SoccerBallFriction 4 SoccerBallThrowSpeed 4000 Not sure what the values are currently in ?go powerball but i'll have hallu confirm them. Right not the values that aren't exactly correct are the warbird and jav thrust, as well as bullet alive time and damage. Also I updated the map tileset in ?go powerball, waiting on hallu to update it. Here's a screenshot. http://i.imgur.com/8M9dF6V.png -
agreed. I looked at alternative forum software and discourse.org looks cool. at the very least we should be able to host something other than IP board with decent hosting for much less than $700 a year. (I'm not 100% sure, but I think it's a real possibility). it's not like this site is getting hit with tons of traffic.
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Nope grunt, people tried already and it didn't. edit: also, to make this post a little less useless: next resizer feature that I plan on working on is custom font rendering. which means we will be able to set the chat font to whatever size and font-family (arial, comic sans, times new roman).
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Powerball league development and discussion
Marioman replied to Marioman's topic in Chaos / League Zone
yeah I haven't styled or decided on what I wanted to include on the squad list (/squads), or what should be on each squad's page (/squads/gauntlet), same thing goes for /pilots and /pilots/7th. Probably stuff like squad wins and losses, the roster obviously (with ranks kind of like the manage page). i'll keep this post as a list of todo so people have an idea of what's final and what's still a work in progress. SITE TODO: /pilots - sortable list of pilots, sorted by rank/goals/etc/?? will have pagination/pilots/ (individual pilot pages) - rank, graphs (rank over time), goals, goals compared to league average, visual, link to list of pilot's games. aliases, last played at (or should this be last seen?)./pilots//games/squads//squads/ (individual squad pages)/squads//games/squads//history/ or something that lets you view the roster at an exact date in timesquad roster limit - 8/10/12??For squads, let people set a nice squad avatar/image... (still need to decide on best method so people don't abuse and upload porn to server)/games - all games played sorted by date (most recent), with pagination/games/ (like /games/12309429)/league/schedule - schedule by weeks (e.g. WEEK 1: Dropships vs LLamas (default: 4pm Saturday))/league/standings/league// - standings, champion, etc?figure out the best way to do flexible scheduling. (thinking right now: both squad's captains must submit a single time to play 3 days in advance, otherwise it defaults to Saturday or something.)very robust search, search for all games where pilot1 played pilot2, search for all games with 10 assists by one pilot, etc...game reporting, & compute pilot rank/skill change when games are reportedBOT TODO: confirming people's nicks for when they register to the site (!confirm )!next - queuing up in powerball arena, also forces people to register or they will only be able to speckeeping track of games (99% complete*, only need to prettify the game stats output)scoreboard graphics toggling (lvz toggling)aliasing, detect aliases, record stats for alias on main nickteam balancingbot will check schedule everydaybot will automatically handle matches/starting themlosses reported and logged for each team that noshowswhat to do when squads show less than the required amount of players?... probably more I haven't thought of yet*note mervbot doesn't know ballposition when the ball is not being carried -- need asss to log goal shot trajectories. potentially another method too. (tracking ball position is complete, will integrate with stats later) -
Powerball league development and discussion
Marioman replied to Marioman's topic in Chaos / League Zone
Ok fixed it. I forgot to do something when I updated the site yesterday and you ended up still being on a deleted squad (I deleted all squads, but never updated pilot's squads, so you were on a squad that didn't exist) -
Powerball league development and discussion
Marioman replied to Marioman's topic in Chaos / League Zone
Yes, people who create squads are automatically added to that squad as the admin. You can accept or refuse requests if you're a squad manager for your squad (to be that you have to be a captain or admin on your squad). Let me try to figure out what happened here. -
Powerball league development and discussion
Marioman replied to Marioman's topic in Chaos / League Zone
@mindriot concentrating on making it functional before adding extra niceties like a responsive design. i'm totally fine with it being broken on iphones and smaller screen devices for the moment. i program for a hobby so yes i also develop using javascript. thanks for the feedback. i enjoy the game, whether it's me getting owned or u... as long as the ownage is legit, like kill me in a cool way . oh, so creating, leaving, managing, and joining squads is 99.99% complete. go ahead and try it. little bit on how it works: Anyone can create a squad.You can change the name of your squad anytime. Names are not reserved (i.e. if you change your squad name from assassins to fortheluls, someone else can take assassins)I will be confirming that you are the ?squadowner or have the squad tag in game for each squad in the league -- if you don't, you need a diff name.You can only be on one squad at a time. You can leave your a squad at any time (however if you are the admin of the squad with other pilots, you need to ensure there is another admin before you leave).If you leave a squad and it has 0 pilots, it's deleted (unless it has participated in past league games, in that case it is deactivated)Deactivated squads may be reactivated (only by the squad creator -- aka people can bring back squads e.g. sterling/the dark)You can request to join any squad.Squad admins can promote or demote pilots on their squad to captain or even admin.Squad admins and captains can accept or deny squad requests.Admins and captains can kick players of a lower or equal rank off the squad.i will be wiping the database clean when the league officially starts so everyone feel free to help test now. pls. -
Hey jinxi, there is definitely some memory mismanagement in the latest version, my fault. I'm working on a couple things right now so any fixes for resizer are on the back burner, but in the meantime go ahead and try version 2.1 or 2.3 and see if those work.
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Pistol, have you ever played 4v4 at a high level? When the fuck has shrap done 10 damage after skimming a bomb.