I may as well chime in on this since it's been a little while since the last reply and it still appears as no one has clearly resolved this issue. Actually, this is not a bug, this is in fact part of the game. There are 2 different thresholds pertaining to the forwarding of weapon packets: one relative to your screen and one relative to radar. Case 1: Player on screen In this case, all weapon packets are forwarded. This is not the whole picture, since there's a small buffer around your screen controlled by the Routing:CloseEnoughBulletAdjust and Routing:CloseEnoughBombAdjust settings in the server.cfg. In actuality, when a player is either on the screen or within the range of these buffers, all weapon packets will be forwarded. Case 2: Player very far away, not on radar By argument of spatial proximity, player A sitting at A1 doesn't need to know much about what player B is doing over at T20, and vice versa. Hence, to minimize the required bandwidth, these weapon packets will not be forwarded. This is akin to the case already described earlier with the mines. Case 3: Player beyond screen buffer but still on radar In this middle ground, player A still may not need to know every little detail about what player B is doing, but at the very least it has to know where player B is in order to display them on radar. On top of that, player A should at least be aware that player B is nearby and possibly hurling weapon projectiles and/or flying in the direction of player A. In order to get some of this info and throttle wasted bandwidth at the same time, it is possible to configure the server to only forward a percentage of the packets from player B to player A. The percentage is controlled by Routing:RadarFavor, and can vary from 100% to as little as 12.5% or below of the weapon packets that are forwarded to the player. I guess this is the appropriate place to also note that the size of the radar, and hence the size of this middle region, is controlled by the Radar:MapZoomFactor. Hence, all told, there is in fact a mid-range distance at which weapon packets can be partially dropped, depending on the exact configuration of the server. Hope this clears things up. -Maucaub