Hey, I know nobody reads this, but I have an idea to merge tm's baseduel with deva's old flagging 1. Use deva's old bases, because they are awesome 2. Use deva's old map design, several bases, center green, powerball 3. Get rid of the credit system (at least the current incarnation of it) GamePlay - Split the teams into two, up to ~6 players per team - One team will be the "attacking" team and the other will be the "defending" team - The defending team starts in a randomly assigned base - The defending team will have an immoveable flag assigned to their base - The attacking team starts at center - The attacking team has x minutes (I was thinking 10-15) to capture the flag from the base - One team will win the jackpot that grows as it normally does. The defending teams wins if they successfully defend the base in the allotted time, the attacking team wins if they get the flag before the time runs out - All players continue to spawn during the game If there are more than 12 players in the zone (more than 6 vs 6), additional teams are created There is why I'm hazy what to do, but one idea would be to split into an additional two teams where another 6 vs 6 battle could occur, somehow keeping the bases separated so the other teams can't interfere The first attacking team to get the flag wins the entire jackpot If both defending teams last, they split the jackpot (or maybe everyone just wins the jackpot) After every game, the teams are scrambled. Players don't have to participate (they can just duel in center if they want) by opting out of the match and they'll go to separate private teams. They won't be able to enter the flagging areas, but can powerball/duel.