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XDOOM

Deva Staff
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Everything posted by XDOOM

  1. XDOOM

    HELLO ?!?!

  2. Expansion on the credit idea for turrets - Credits are gone when game is over - Credits for the "defending" team allow users to buy turrets that will be placed where they are located - Turrets are the 8 different ships using exact deva settings, plus a few upgrade options for each ship (flag like upgrade, super upgrade) - If you get close to turrets they will use repels and bursts - Turrets are only available based on your ranking - Ranking system ranks you based on your statistics (similar to base duel) - Rankings reset when scores are reset - When you move up in a rank, or if you earn enough credits to buy a turret ship you will be notified with an example on how to buy (to help new players especially) - For "attacking" team credits will use the similar settings that exist today with maybe some extra abilities to destroy turrets - "Attacking" team will also have ranking system determine what options are available
  3. XDOOM

    HELLO ?!?!

    Para! You should come on in sometime
  4. Some other points If there aren't enough players, have players join a single team against AI opponent (turrets) that are strategically placed in areas of the base that you'd typically place that kind of ship and respawn after a few minutesChanging the credit system to allow users to buy these turrets on top of some of the other options that already exist - but credits earned must be used during that gameplay - otherwise they are reset rather than the accumulative approach we have now
  5. Hey, I know nobody reads this, but I have an idea to merge tm's baseduel with deva's old flagging 1. Use deva's old bases, because they are awesome 2. Use deva's old map design, several bases, center green, powerball 3. Get rid of the credit system (at least the current incarnation of it) GamePlay - Split the teams into two, up to ~6 players per team - One team will be the "attacking" team and the other will be the "defending" team - The defending team starts in a randomly assigned base - The defending team will have an immoveable flag assigned to their base - The attacking team starts at center - The attacking team has x minutes (I was thinking 10-15) to capture the flag from the base - One team will win the jackpot that grows as it normally does. The defending teams wins if they successfully defend the base in the allotted time, the attacking team wins if they get the flag before the time runs out - All players continue to spawn during the game If there are more than 12 players in the zone (more than 6 vs 6), additional teams are created There is why I'm hazy what to do, but one idea would be to split into an additional two teams where another 6 vs 6 battle could occur, somehow keeping the bases separated so the other teams can't interfere The first attacking team to get the flag wins the entire jackpot If both defending teams last, they split the jackpot (or maybe everyone just wins the jackpot) After every game, the teams are scrambled. Players don't have to participate (they can just duel in center if they want) by opting out of the match and they'll go to separate private teams. They won't be able to enter the flagging areas, but can powerball/duel.
  6. XDOOM

    HELLO ?!?!

    Meet me in the zone sometime and we'll get some real flagging going
  7. XDOOM

    HELLO ?!?!

    I forget my password for Continuum lol ... just tried to sign in and failed, guess I'll create a new account for the time being.
  8. XDOOM

    HELLO ?!?!

    I was just thinking about this game today and I was surprised to see activity here still ... and that I remembered my password to this forum lol. Hello everyone
  9. XDOOM

    Python

    I'd ask at forums.minigoboom.com
  10. XDOOM

    Zone Down

    yay its up again as ssca devastation
  11. Hakaku is in charge ... tm doesn't play much either.
  12. Turn the mines + greens into christmas presents so you either get a present, or a mine in the face
  13. XDOOM

    Event

    I like it
  14. 3PM sunday it is EST
  15. They haven't been working for as long as the ssforum.net domain has been screwed up pretty much!
  16. I'll tentatively agree to Sunday at 3pm EST ... and let other people know
  17. Thats noon my time, and for most people on squad its doubtful they could make it ... why so early?
  18. Saturday 10PM EST
  19. Signups are CLosed
  20. XDOOM

    LVZ: greens

    Its Great FUn the for the weekend!
  21. ONE megjackpot event will occur on Saturday, starting sometime around 11pm EST. If players show up earlier, it will start earlier. This will be the only megajackpot event for the night, once somebody wins, it is over!
  22. www.devazone.net will have the schedule ... I can't guarentee that news.txt will stay up to date. So please check www.devazone.net daily and it will be posted on the main page within that news.
  23. tick
  24. Please keep an eye on the latest news at www.devazone.net Betemoth and Phillysevans will be posting the schedule for each squad with the news on the website. Please note, that I expect this league to move swiftly. Any squad that does not show up when expected to will be forfeited.
  25. The only thing i've noticed as an issue is on a goal win ... because the team thats scores can block the other team. I may set it up so both teams get warped after a goal scored. What does everybody think about that?
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