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pixelsoft

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Everything posted by pixelsoft

  1. Not really. Although we really did get eight people to play SSCL Tri-Sector just now. Regarding your zone, Giscard d'Estaing, Wazzaaa.NL and Ahmad~ came to play SSCV Distension yesterday.. and we had six people playing MERC Ground Warfare -
  2. I'm reiterating, but I love the settings of the ships in this zone. You lose more energy when you shoot than when you get hit. This requires different skills - one needs to shoot less but aim better than usually. It's always a pleasure to play there. I find the ships very balanced, except for the shark. The biggest advantage is in my opinion the shark's ability to lay so many EMP-mines. But other than that - The shark is designed for being a stable anchor in the Tri-Sector - it's the only ship one can attach to. But there aren't many possibilities to be a stable anchor there. The shark is very vulnerable. But a stable anchor should be by nature a heavy object with much energy. It shouldn't die so easily like the other ships. Or at least give some possibilities for the shark to hide or to bombline.. right now the base is just a sum of free spaces. But free spaces can't be the home to the status-quo sharks. The shark's multifire bullets seem to be quite ineffective to me. Why spread them so much when the ship's rotation is quick enough anyways? And shooting them makes the shark lose a lot of energy, so it's rather useless.
  3. Thanks. Yesterday we mobilized three people to play Tri-Sector and Devastation, but wow, today we were successful in getting SIX people to play MERC Ground Warfare at a time!! I hope we will have similar or even bigger successes in the future! So spread the word, please!
  4. The possibility of formally moderating chats is quite limited in Subspace. Everyone can play his own moderator and use ignore.txt though. By the way, we already had a tiny success on the first evening, with playing SSCL Tri-Sector and swapping the players to Devastation where we played rabbit for almost an hour. And today we managed to get some people to play SSCV Distension against five aimbots who followed us all the time, haha. It was quite amusing. I hope we can get more people to join ?chat=subspace and play with us!
  5. Thank you. I just submitted a news article on it and promoted on TW's forums. I already gathered a handful of players and zone owners to join the chat. By the way, I also noticed in the meanwhile that SSCV Devastation has its own chat. . .
  6. In order to vitalize newer or smaller zones we have launched an in-game ?chat=subspace to promote a network for their players. Currently most of the zones that are usually empty have their own chat. But one single chat would revive the Subspace community as a whole. If we can be successful, we can have, let's say, 15 people online at a time, and if one of them suggested to play SSCL Tri-Sector, three or four of the players in ?chat=subspace could follow him to get a good little game going. Every participating zone can benefit from it and players can get to know original gameplays. If you're interested we would be happy if you'd join ?chat=subspace. Thank you.
  7. Exactly: C'est moi. By the way, PoLiX, ?chat=subspace is not taken, as far as I noticed. That guy with the long French name was me: C'est moi. So as Dr Brain says, "build it and they will come" - if you want to promote smaller zones, join ?chat=subspace it can only help the SS Community.
  8. I just took a look at SSCV Dragonball Z and noticed that they advertise for their own chat zone (?chat=DBZ) in their welcome message. It just reinforces my idea - why have: - ?chat=DBZ for SSCV DragonballZ - ?chat=ctfzone for SSCL Tri-Sector - ?chat=merc for MERC Ground Warfare etc etc? we could replace all of them with a ?chat=subspace. Would be nice to launch it for new year, for 2011. Maybe change the title of this thread to ?chat=subspace in order to make this even more public, and have a note about it on SSGN.net . . .
  9. (Edit: Some friends and I launched this little project in the meanwhile, so join ?chat=subspace if you want to promote smaller zones) In order to vitalize newer or smaller zones, it may be useful if the owners of small zones and their players create and join a ?chat that would function as a network for small zones. . . to "swap" their players. The ?chat should have an easy name like ?chat=subspace. If such a project may be successful, that chat would have, let's say, 15 people at a time - and if one would suggest "Let's play SSCL Tri-Sector now!", then I think at least two or three would follow him to play that zone. And next time it could be another zone, like Devastation or MERC Ground Warfare or whatever. Advantages: - it revives smaller zones at least for a certain time - players get to know other gameplays - every participating zone benefits from it - the chat brings players together - developers would have an incentive to build more creative and original zones since it's guaranteed that they would have a player base from time to time -> higher quality of zones In my opinion, it would be already successful if it could arrange 2v2 games (regardless of which zone) on a regular basis. Also, players from bigger zones (à la TW) may be interested in that too. Because I can see that some of them are also worrying about Subspace's decline in population. So if they have an interest in keeping Subspace alive in general, this would be one way to do so.
  10. Really? What other zones had to go with SSCC? So it all happened not after a slow death, but just suddenly during a vivid state of that zone? Then I can only assume that a revival should be rather successful. (At least more successful than T3G's or MERC's revival.)
  11. Hm, it seems that you already have some supporters who may become active players again. Too bad that I don't know Desert Storm. I liked MG and that Counter-Strike-zone though. MERC Ground Warfare is back without any preceding poll. So why not start DS again - you can try . . . and then I finally have opportunity to check it out. By the way, how did DS die anyways? Are there any tangible criteria that can explain the decline in population?
  12. That actually sounds more useful. Didn't MG have a population way higher than Desert Storm's? If we want to follow a policy of increasing the SS population in total then MG would be the better choice, perhaps.
  13. I need to say that SSCL Tri-Sector gets my thumbs up - not only are the graphics and sounds quite nice, I especially love the settings. They are quite original. You loose more energy when you shoot than when you get hit. This requires different skills than usual. You need to shoot less but aim better. I also need to congratulate you. The gameplay with the flags is also very original. And still it is possible to have fun flag-games when it's 1v1 or 1v1v1 or 2v2. Too bad that the population isn't so high yet that one can expect breathtaking flaggames. But it's great that this zone can manage to maintain the original idea of gameplay even with a low population of 2,3,4 players. You need to advertise more, resol. This zone is awesome.
  14. PIXELSOFT RETURNS Didn't somebody say "PIX NAO!" in this thread? that's why.
  15. Wow, TW doesn't even reach 300 anymore.
  16. Looks awesome. Well done. I love the shark's ass-bombs.
  17. But do you still participate on any leagues?
  18. Yes, that's it! Hi Liddis, yes, I was on FLQ. I think I still am squadjoined in FLQ. Hi SD>Big!
  19. Gundam Wing? No
  20. I miss Star Wars Realm. I also miss Crucial Warzone. Also, there was a zone hosted on SSI that was based on some robot-anime. That was good too. I also miss Turf Arizona. I also miss a zone by fox-1 which was fast and had nice bases. I also miss A Small Warzone. It was very awesome. I also liked that Counter-Strike zone. I also remember a pretty fast zone that had settings similar to SVS. I think it was a zone by Top God. The map looked very old, it didn't have complex bases. I liked it a lot. Dixi.
  21. Maverick Maverick and Smog understood me well I was talking about league-results because some of them are well archived(twl, league.nu, premier, wz and so on). Of course, some activity (in leagues) would be necessary. But that's pretty much the same in Chess. In chess also only the league-results count. So that would be quite similar. Finding a mathematical comparison of the skill-value of a player is probably very difficult since after each change of the setting, the formula has to change, and every zone needs different formulas. But I still think that a great mathematician could, if he tried, find a way to do it. P.S. Hi Syrus!
  22. Hey, if you're a Chess-player, you probably know the ELO Rating System which basically calculates your skill. Is it possible to develop such a rating system for subspace? A rating system that includes EVERY zone? One could just use the LEAGUE-Games, the official league-duels and league-squadmatches, and by these results one could calculate one's absolute skill. Of course there should be much different formulas for each zone which is difficult to develop and everything should be pretty balanced, so that the greatest Premier-league-player should have a similar "ELO Rating" like the greatest Trench Wars league-player ... I'm not a mathematician! So YOU do a job! But it would be quite interesting and maybe fascinating. (if we had a list on a website with the top 100 subspace players, a mix with players of each continent, of each zone, wow! What an awesome mix! And of course each name should have his banner next to him on that list because that makes it look more pretty and more cute.) Bye Bye.
  23. I remember this
  24. i said goon, not gone!
  25. Wonderful, it works, thanks
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