Samapico Posted December 5, 2008 Report Posted December 5, 2008 I made this small program a while ago, I posted it on MGB forums, but it appears I didn't post it here... You give it as many lvl files as you want as command line arguments, and it will generate .bmp files of it. It uses the same colors as DCME's radar thing Just updated it... The Junky supplied me with a bunch of maps that didn't get through the utility, and I found out these maps had corrupted data in them. On top of that, it didn't handle very well the maps with 8bit tilesets and no eLVL data. DCME also had problems loading the maps, while SSME loaded them fine, and CLT loaded them fine, but with additional tiles that appeared to be random. The thing is, SSME simply ignored tiles with X/Y values out of range (over 1023), while CLT only read the bits it needed to, loading the tile anyway. DCME now gives you the option to load or ignore the corrupt data when you open such a map... This version of the utility simply ignores corrupt tiles, since it's used mostly to archive old maps that are more likely to actually be corrupted, rather than fancy using of the extra available bits that could be seen in the futureMapPreview1.1.zip
Drake7707 Posted December 5, 2008 Report Posted December 5, 2008 Yes you did http://www.ssforum.net/index.php?showtopic=21929 ^^
Samapico Posted December 5, 2008 Author Report Posted December 5, 2008 aah, there it was improper topic title
The Junky Posted December 7, 2008 Report Posted December 7, 2008 Cool. thanks for looking at the maps and fixing it. much appreciated.
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