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Posted (edited)

SubspaceFX [HQ]

 

Download (5.23 MB):

 

Developer Edition (6.27 MB):

 

 

 

Summary:

- Original SFX of seven to ten times the bitrate quality than included with Continuum

- Original GFX with richer and more realistic color qualities

- Removed compression artifacts noticeable in some graphics

- A few extra bongs (27-32) from older Subspace/Sniper clients that never made it up the ladder

 

 

 

Description:

This graphics and sounds replacement contains the original sounds and graphics of Subspace.

 

About all sounds are 7x higher in bitrate quality than originally included with Continuum (and if you did a comparison, you would definitely prefer the original sounds). In comparison, Continuum SFX for the most part sounds muffled, drone-like, slightly slowed or sped up, and skewed -- usually in different combinations per sound. I do recall that the victory music, however, is indifferent from the original bitrate.

 

A good chunk of graphics have been restored to original quality and colors. Some of the graphics included with Continuum contain GIF compression artifacts (such as the repel graphics), and other graphics have color palettes that are dumbed down, lowered in contrast, and lowered in saturation. Some of the originals have much richer and realistic color palettes; most notably (from memory) are explode1 and explode2. Lastly, some of the original imports have been slightly photoshopped to have the same "shape" as Continuum graphics while restoring original graphical and color qualities. That is, the original repel did not have as much transparency in the center of the repel animation as it finished its animation (compared to Continuum's repel contours).

 

 

 

Obsolete Information

 

 

Installation & Notes:

Just backup your original sounds and graphics folder, delete the original folders, then extract the sounds and graphics folder from the ZIP archive to your Continuum folder. If you get a prompt to overwrite, you are not doing this correctly.

 

Continuum will read non-BMP formats perfectly fine. The only graphics that are required to be BMP and with a .bm2 extension are menutext.bm2, ships.bm2, and tiles.bm2 -- which are already like this in SubspaceFX. SubspaceFX has been tested adequately for quality assurance and convenience of installation.

 

 

 

Uh, a question here...these are all pngs, is continuum going to use them by default or do I need to have them all mass converted to bmp and replace the bmp (bm2) files currently in the gfx folder?
Yes, Continuum will take them by default. Just make sure to either rename, or backup and delete your original sounds and graphics folders. It is important to do this because Continuum will try to load *.bm2 images first before trying any other image extension; all but three images (menutext.bm2, ships.bm2, and tiles.bm2) are in compressed PNGs.

 

Edited by L.C.
Posted
Uh, a question here...these are all pngs, is continuum going to use them by default or do I need to have them all mass converted to bmp and replace the bmp (bm2) files currently in the gfx folder?
Posted
I think it depends on the specific graphic, since I know I've encountered this problem before. For example, Continuum will read the background images fine if they're in png, but it will refuse to load shipsets if they're using pngs (or was it bmp's, or both?). You don't really need to convert them per se, just rename the file extension to preferably .bm2.
Posted (edited)

They don't need to be converted. Where would the logic and sense be if I released it as such? ;)

 

Just backup your original sounds and graphics folder, delete the original folders, then extract the sounds and graphics folder from the ZIP archive to your Continuum folder. If you get a prompt to overwrite, you are not doing this correctly.

 

Continuum will read non-BMP formats perfectly fine. The only graphics that are required to be BMP and with a .bm2 extension are menutext.bm2, ships.bm2, and tiles.bm2 (open Continuum.exe/fix.dll in a HEX Editor and you will find this is hardcoded) -- which are already like this in SubspaceFX. SubspaceFX has been tested adequately for quality assurance and convenience of installation.

Edited by L.C.
Posted (edited)

They don't need to be converted. Where would the logic and sense be if I released it as such? ;)

Hi. I am a developer. I am a darn scatterbrained animal. User need to tie loose ends for me.

 

Just backup your original sounds and graphics folder, delete the original folders, then extract the sounds and graphics folder from the ZIP archive to your Continuum folder. If you get a prompt to overwrite, you are not doing this correctly.

....

SubspaceFX has been tested adequately for .... convenience of installation.

/F/ail.

Edited by Ori Klein
Posted

They don't need to be converted. Where would the logic and sense be if I released it as such? ;)

Hi. I am a developer. I am a darn scatterbrained animal. User need to tie loose ends for me.

 

Just backup your original sounds and graphics folder, delete the original folders, then extract the sounds and graphics folder from the ZIP archive to your Continuum folder. If you get a prompt to overwrite, you are not doing this correctly.

....

SubspaceFX has been tested adequately for .... convenience of installation.

/F/ail.

I am not sure what you mean, Grav. Just say it.
Posted
Grav, what L.C. just said was that you don't need to convert them; he already provided the necessary graphics in .bm2 format (which coincides with what I had written earlier - I hadn't actually checked the contents of his zip), the rest are perfectly fine in .png format and will be loaded by Continuum.
Posted (edited)

The logic and sense will be in that developers,. regularly, don't think (much of) the end user experience through, rather focus on development.

 

And your installation process is not convenient in the least, it is a multi-procedural process - not so much of an issue for me, but considering the end user is a dumb lazy animal, this is bad installation design from human engineering aspect. Convenient would be to just unzip the contents in. Or, alternatively, an installation executable that does all what is necessary on itself (a simple script that locates the continuum directory, backs up the folders, deletes them, then unpacks contents in; upon uninstall, reverts changes back).

 

 

Simply arguing from a technical point of view. I am a petty semantic person and and I like accuracy. Also, bored.

Edited by Ori Klein
Posted
Or, alternatively, an installation executable that does all what is necessary on itself (a simple script that locates the continuum directory, backs up the folders, deletes them, then unpacks contents in; upon uninstall, reverts changes back).
Was thinking about this in trying to figure out what you were meaning. I will create an installer sometime soon.

 

And yes, your points are legitimate. :(

Posted (edited)
I have uploaded an installer for you Grav (self-executable RAR archive to developers). :( Edited by L.C.

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