grazzhoppa Posted December 7, 2006 Report Posted December 7, 2006 http://images5.theimagehosting.com/lanc11.th.pnghttp://images5.theimagehosting.com/warbird11smooth.1.th.pnghttp://images5.theimagehosting.com/javelin5_perspec.th.pnghttp://images5.theimagehosting.com/terrier09.th.png the warbird with a random texture slapped on it and put into the Quake 4 engine:http://images5.theimagehosting.com/warbird_q400182.th.jpg The lanc and warbird are worth checking out if you're interested. The terrier looks like crap and the weasel was never "finished" They are all not ready to be used in a game, unless the game supports multi mesh models. They dont have any UV mapping. They dont have any textures. The polygons are not very "neat."The .zip contains the 3Ds Max files for them. There will be a bunch of .max files because the .zip includes the progression of all the models...usually the file with the greatest # in it is the latest. Just check the date of the files to see which has the most update-to-date/complete model. I'm handing these out cause I'm probably not going to work on them anymore and someone may like to mess around with them...warbird_3dmodel.zipWeasel_3dmodel.zipterrier_3dmodel.ziplancaster_3dmodel.zipjavelin_3dmodel.zip Quote
Drake7707 Posted December 7, 2006 Report Posted December 7, 2006 i can convert those with milkshape 3D to almost any format if you want to have triangle meshes instead Quote
Smong Posted December 7, 2006 Report Posted December 7, 2006 Can you convert it to Blender's format? Quote
Drake7707 Posted December 7, 2006 Report Posted December 7, 2006 crap my version trial expired .. if you download it you can use it for 30 days (it's called Milkshape 3D) Quote
Witchie NL Posted December 7, 2006 Report Posted December 7, 2006 looks cool. just the colors are a bit weird but i assume that will be perfectionised.. Quote
Samapico Posted December 7, 2006 Report Posted December 7, 2006 looks cool. just the colors are a bit weird but i assume that will be perfectionised..he said they don't have any texture on... Wow... these models are great man Quote
L.C. Posted December 7, 2006 Report Posted December 7, 2006 About making a program to take those animations and calculate them to as accurate as possible (and with texturing too) 3D models; yes it is possible, but might take a very long time and uber excellence at mathematics. Take for example the headaches and the hardwork Valve's programmers went through making the Source engine for Half-life2 from scratch. I've asked this from college students, they all say it's possible. I know it's possible because it's mathematics and the animations show the 3D perspective; all enough for calculation. My cousin even made a program that detects blood veins and stuff just from analying a photo (and it isn't because of the "pixel colors" and such, not at all; literally it finds where all the blood veins or whatever are and it does this very accurately and correctly). It's like having a live and real person examine/analyze something, then make a copy or trace of it, except this would be a CPU that's doing the work. I could imagine that it might take a little bit of CPU calculation for it to calculate the animation into as accurate-as-possible 3D mesh, although I could very easily be surprised. There are very many limitless possibilities you can do with programming; it's really just a matter of mathematics, time, logic, etc. I can imagine someone doing this, but I can't imagine exactly how complex the mathematics involved would be. Might give me major headache within the first few lines to know. ;o By the way, those models are very nice. :] Quote
Drake7707 Posted December 7, 2006 Report Posted December 7, 2006 programming is easy, just writing stuff down to tell the computer what to do. It's designing that the most effort is. Btw trials are prolly based on the clock when installed, so that won't work . Besides, if you wanna save stuff you opened, you have to be able to write to the disk Quote
grazzhoppa Posted December 8, 2006 Report Posted December 8, 2006 Can you convert it to Blender's format?Blender can open the .3ds format, so here are the models as .3ds. I only tested the the lancaster by opening it up in blender, and one part of the mesh is severely misplaced (the models are made up of a few meshes, I didn't fuse them together). I didn't test the other models, but you should expect some parts of the models to be misplaced.continuum_.3dsModels.zip Quote
Drake7707 Posted December 8, 2006 Report Posted December 8, 2006 ooh once i get it to wavefront, i'll have fun with it when my raytracer is finally finished Quote
MillenniumMan Posted December 8, 2006 Report Posted December 8, 2006 http://images5.theimagehosting.com/lanc11.th.pnghttp://images5.theimagehosting.com/warbird11smooth.1.th.pnghttp://images5.theimagehosting.com/javelin5_perspec.th.pnghttp://images5.theimagehosting.com/terrier09.th.png the warbird with a random texture slapped on it and put into the Quake 4 engine:http://images5.theimagehosting.com/warbird_q400182.th.jpg The lanc and warbird are worth checking out if you're interested. The terrier looks like crap and the weasel was never "finished" They are all not ready to be used in a game, unless the game supports multi mesh models. They dont have any UV mapping. They dont have any textures. The polygons are not very "neat."The .zip contains the 3Ds Max files for them. There will be a bunch of .max files because the .zip includes the progression of all the models...usually the file with the greatest # in it is the latest. Just check the date of the files to see which has the most update-to-date/complete model. I'm handing these out cause I'm probably not going to work on them anymore and someone may like to mess around with them... Still have my remade models, due to a HD crash, I lost most of my newer game code It'll be a while before I can get this project back up and running.You can see some of the ships in my sig. Quote
JoWie Posted December 8, 2006 Report Posted December 8, 2006 programming is easy, just writing stuff down to tell the computer what to do. It's designing that the most effort is. Btw trials are prolly based on the clock when installed, so that won't work . Besides, if you wanna save stuff you opened, you have to be able to write to the disk Most trial software saves that date on your disk or registry, when the sandbox is deleted, the date gets removed, you reinstall the program. Also, any file that got saved inside the sandbox is retreivable http://www.sandboxie.com/img/QuickRecovery.png But anyways, this is getting a bit to much offtopic Quote
Drake7707 Posted December 9, 2006 Report Posted December 9, 2006 Still have my remade models, due to a HD crash, I lost most of my newer game code It'll be a while before I can get this project back up and running.You can see some of the ships in my sig. No svn or cvs ? Quote
MillenniumMan Posted December 9, 2006 Report Posted December 9, 2006 Still have my remade models, due to a HD crash, I lost most of my newer game code It'll be a while before I can get this project back up and running.You can see some of the ships in my sig. No svn or cvs ? donde por que hablas what? You mean svs or scs or sts or whatever settings at this point?hehe... I'm such a melon farmer Quote
MillenniumMan Posted December 9, 2006 Report Posted December 9, 2006 he means source control If you mean uplaod the source publicly after each revision so as the work that's been done isn't lost... That's not a bad idea. It also means that those that look at the code and know what they're doing can edit as they see fit and contribute.This can halp find security holes and fix them (or exploit them) Not to mention any and all work will be supported by the community and not just by a few COUGH*pritt*cough... I'm at the library now, so all my work is at home. When I get some of this fixed, I'll start uploading to some free domain account somewhere. Quote
L.C. Posted December 9, 2006 Report Posted December 9, 2006 I'll start uploading to some free domain account somewhere.I can offer you the Beginners plan for free (domain name is at your own expense, unless you want me to set this up as a http://subdomain.hlrse.net). Quote
MillenniumMan Posted December 9, 2006 Report Posted December 9, 2006 I'll start uploading to some free domain account somewhere.I can offer you the Beginners plan for free (domain name is at your own expense, unless you want me to set this up as a http://subdomain.hlrse.net). All I'd have to do is set up a .tk domain to link to it. When I'm ready with a repaired version of the source, I'll set it up with you. Quote
»D1st0rt Posted December 9, 2006 Report Posted December 9, 2006 Theres actually programs created for the sole purpose of making that easy: SVN and CVS, svn being newer. It's how projects like DCME and TWCore allow people to collaborate, and there are even special web applications you can use to set up a project page. Quote
L.C. Posted December 9, 2006 Report Posted December 9, 2006 All I'd have to do is set up a .tk domain to link to it.Does .tk (free version) support adding Nameservers or changing DNS stuff on whatever domain they give you? Quote
Samapico Posted December 11, 2006 Report Posted December 11, 2006 yeah, SVN is great, with TortoiseSVN it's easy and fast and free... Quote
Drake7707 Posted February 2, 2007 Report Posted February 2, 2007 so anyone wants to texture these ? i tried blender, i hopelessly suck at it Quote
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