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Posted

http://images5.theimagehosting.com/lanc11.th.png

http://images5.theimagehosting.com/warbird11smooth.1.th.png

http://images5.theimagehosting.com/javelin5_perspec.th.png

http://images5.theimagehosting.com/terrier09.th.png

 

 

the warbird with a random texture slapped on it and put into the Quake 4 engine:

http://images5.theimagehosting.com/warbird_q400182.th.jpg

 

 

The lanc and warbird are worth checking out if you're interested. The terrier looks like crap and the weasel was never "finished"

 

They are all not ready to be used in a game, unless the game supports multi mesh models. They dont have any UV mapping. They dont have any textures. The polygons are not very "neat."

The .zip contains the 3Ds Max files for them. There will be a bunch of .max files because the .zip includes the progression of all the models...usually the file with the greatest # in it is the latest. Just check the date of the files to see which has the most update-to-date/complete model.

 

I'm handing these out cause I'm probably not going to work on them anymore and someone may like to mess around with them...

warbird_3dmodel.zip

Weasel_3dmodel.zip

terrier_3dmodel.zip

lancaster_3dmodel.zip

javelin_3dmodel.zip

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Posted
looks cool. just the colors are a bit weird but i assume that will be perfectionised..

he said they don't have any texture on...

 

Wow... these models are great man :rolleyes:

Posted

About making a program to take those animations and calculate them to as accurate as possible (and with texturing too) 3D models; yes it is possible, but might take a very long time and uber excellence at mathematics. Take for example the headaches and the hardwork Valve's programmers went through making the Source engine for Half-life2 from scratch. I've asked this from college students, they all say it's possible. I know it's possible because it's mathematics and the animations show the 3D perspective; all enough for calculation. My cousin even made a program that detects blood veins and stuff just from analying a photo (and it isn't because of the "pixel colors" and such, not at all; literally it finds where all the blood veins or whatever are and it does this very accurately and correctly). It's like having a live and real person examine/analyze something, then make a copy or trace of it, except this would be a CPU that's doing the work. I could imagine that it might take a little bit of CPU calculation for it to calculate the animation into as accurate-as-possible 3D mesh, although I could very easily be surprised.

 

There are very many limitless possibilities you can do with programming; it's really just a matter of mathematics, time, logic, etc. I can imagine someone doing this, but I can't imagine exactly how complex the mathematics involved would be. Might give me major headache within the first few lines to know. ;o

 

By the way, those models are very nice. :]

Posted

programming is easy, just writing stuff down to tell the computer what to do. It's designing that the most effort is.

 

Btw trials are prolly based on the clock when installed, so that won't work blum.gif . Besides, if you wanna save stuff you opened, you have to be able to write to the disk blum.gif

Posted
Can you convert it to Blender's format?

Blender can open the .3ds format, so here are the models as .3ds.

 

I only tested the the lancaster by opening it up in blender, and one part of the mesh is severely misplaced (the models are made up of a few meshes, I didn't fuse them together). I didn't test the other models, but you should expect some parts of the models to be misplaced.

continuum_.3dsModels.zip

Posted
http://images5.theimagehosting.com/lanc11.th.png

http://images5.theimagehosting.com/warbird11smooth.1.th.png

http://images5.theimagehosting.com/javelin5_perspec.th.png

http://images5.theimagehosting.com/terrier09.th.png

 

 

the warbird with a random texture slapped on it and put into the Quake 4 engine:

http://images5.theimagehosting.com/warbird_q400182.th.jpg

 

 

The lanc and warbird are worth checking out if you're interested. The terrier looks like crap and the weasel was never "finished"

 

They are all not ready to be used in a game, unless the game supports multi mesh models. They dont have any UV mapping. They dont have any textures. The polygons are not very "neat."

The .zip contains the 3Ds Max files for them. There will be a bunch of .max files because the .zip includes the progression of all the models...usually the file with the greatest # in it is the latest. Just check the date of the files to see which has the most update-to-date/complete model.

 

I'm handing these out cause I'm probably not going to work on them anymore and someone may like to mess around with them...

 

 

 

Still have my remade models, due to a HD crash, I lost most of my newer game code :(

It'll be a while before I can get this project back up and running.

You can see some of the ships in my sig.

Posted
programming is easy, just writing stuff down to tell the computer what to do. It's designing that the most effort is.

 

Btw trials are prolly based on the clock when installed, so that won't work blum.gif . Besides, if you wanna save stuff you opened, you have to be able to write to the disk blum.gif

 

Most trial software saves that date on your disk or registry, when the sandbox is deleted, the date gets removed, you reinstall the program.

 

Also, any file that got saved inside the sandbox is retreivable

 

http://www.sandboxie.com/img/QuickRecovery.png

 

 

But anyways, this is getting a bit to much offtopic smile.gif

Posted
Still have my remade models, due to a HD crash, I lost most of my newer game code :(

It'll be a while before I can get this project back up and running.

You can see some of the ships in my sig.

 

No svn or cvs :( ?

Posted
Still have my remade models, due to a HD crash, I lost most of my newer game code :(

It'll be a while before I can get this project back up and running.

You can see some of the ships in my sig.

 

No svn or cvs :( ?

 

 

donde por que hablas what? You mean svs or scs or sts or whatever settings at this point?

hehe... I'm such a melon farmer laugh.gif

Posted
he means source control

 

If you mean uplaod the source publicly after each revision so as the work that's been done isn't lost... That's not a bad idea.

 

It also means that those that look at the code and know what they're doing can edit as they see fit and contribute.

This can halp find security holes and fix them (or exploit them) Not to mention any and all work will be supported by the community and not just by a few COUGH*pritt*cough...

 

I'm at the library now, so all my work is at home. When I get some of this fixed, I'll start uploading to some free domain account somewhere.

Posted
All I'd have to do is set up a .tk domain to link to it.
Does .tk (free version) support adding Nameservers or changing DNS stuff on whatever domain they give you?
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