★ SOS Posted March 24, 2006 Report Posted March 24, 2006 I can't do that if you're not in Devastation
⛊ Drake7707 Posted March 24, 2006 Author Report Posted March 24, 2006 well yeah it's possible to do it ... but you forget that not only 1 map can be opened at a time, if the full 10 maps are opened with full undo/redo stacks you're mem usage would be erhm 800mb Btw im too lazy to make it
★ SOS Posted March 25, 2006 Report Posted March 25, 2006 Lazy!@#$%^&* You could always make the undo stacks resize globally, so the max for all maps together is something like % of RAM.
Yoink Posted March 29, 2006 Report Posted March 29, 2006 Bleh, I reinstalled Windoze because I got my new hardware (Athlon 64 3700+, Geforce 6800XT, ASUS A8N5X, 2x512MB PC3200 RAM), and now DCME won't run. Something about MSCTM***.*** Ideas?
★ D1st0rt Posted March 29, 2006 Report Posted March 29, 2006 Download the missing controls? EDIT: Got the site all set up now, the cool looking web thingy is here, it's got colored diffs, tickets, a wiki, and probably some other stuff:https://opensvn.csie.org/traccgi/DCMapEd/ People can check out anonymously from either http://opensvn.csie.org/DCMapEd/ or https://opensvn.csie.org/DCMapEd/ViewCVS is at https://opensvn.csie.org/viewcvs.cgi/?root=DCMapEd Drake, email me (d1st0rt at sscentral) so I can set you up with all of those admin type things _UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA____UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA___UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA__UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA___UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AAJ.C. Dento> prime example of why america will never be a world super power.Moscato> d1 is mad he will never have a job outside subspaceI can't see this because I turned signatures off. ps VT
⛊ Drake7707 Posted March 29, 2006 Author Report Posted March 29, 2006 yoink: search the components on google and place them in your system32 folder, or install .Net Framework distort: what in the what now ?
★ D1st0rt Posted March 29, 2006 Report Posted March 29, 2006 what is your email :/ _UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA____UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA___UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA__UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA___UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AAJ.C. Dento> prime example of why america will never be a world super power.Moscato> d1 is mad he will never have a job outside subspaceI can't see this because I turned signatures off. ps VT
⛊ Drake7707 Posted March 29, 2006 Author Report Posted March 29, 2006 errrr well use drake7707 [A¨T] gmail [D¨O¨T] com
🜲 Samapico Posted March 30, 2006 Report Posted March 30, 2006 keep me informed Samapico >> hotM A I L > D o ====T < !@#$%^&* if I ever get some time to work on that godly map editor... http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Half-Life_Black_Mesa_logo.svg/120px-Half-Life_Black_Mesa_logo.svg.pngDCME co-developerSSCU 17th Parallel sysop
The Apache Posted April 1, 2006 Report Posted April 1, 2006 Hey, when your making the map, can you make it so when you lay down a tile, you remove the grid line next to it?So it doesn't look as if it's been chopped off. Also, you need to fix this problem: (No, it's not the colour) rootbear75> i have a lot of experience behind medoovde pla> really?doovde pla> what significant zones have you staffed in?rootbear75> Desert Storm
🜲 Samapico Posted April 1, 2006 Report Posted April 1, 2006 pencil should show the special tile gfx when moving over the preview... just kind of like SSME does. and if the problem you speak of is those lines around the wormholes, blame me but it can be easily removed that screenshot made me notice some things i havent tried yet... Didnt use DCME for a while now http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Half-Life_Black_Mesa_logo.svg/120px-Half-Life_Black_Mesa_logo.svg.pngDCME co-developerSSCU 17th Parallel sysop
⛊ Drake7707 Posted April 1, 2006 Author Report Posted April 1, 2006 that screenshot made me notice some things i havent tried yet... Didnt use DCME for a while nowshame on you
🜲 Samapico Posted April 2, 2006 Report Posted April 2, 2006 i didnt use any other map editor either http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Half-Life_Black_Mesa_logo.svg/120px-Half-Life_Black_Mesa_logo.svg.pngDCME co-developerSSCU 17th Parallel sysop
The Apache Posted April 3, 2006 Report Posted April 3, 2006 and if the problem you speak of is those lines around the wormholes, blame me but it can be easily removed It's around all the tiles as well TILE (tile)| (grid line) On here, it would be like: TILE|TILE|TILE| On SSME: TILETILETILE So it looks as if it's been seperated. Can you make DCME remove the grid lines (around a tile) once a tile has been placed on the map?ALSO, FIX THAT !@#$%^&*ING PENCIL. IT'S ANNOYING AS !@#$%^&*. I CAN'T !@#$%^&*ING MAP rootbear75> i have a lot of experience behind medoovde pla> really?doovde pla> what significant zones have you staffed in?rootbear75> Desert Storm
🜲 Samapico Posted April 3, 2006 Report Posted April 3, 2006 lol , just use the line http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Half-Life_Black_Mesa_logo.svg/120px-Half-Life_Black_Mesa_logo.svg.pngDCME co-developerSSCU 17th Parallel sysop
The Apache Posted April 3, 2006 Report Posted April 3, 2006 Why can't you fix things that would make it so much easier for people rather than making smart !@#$%^&* remarks or things people rather not use? rootbear75> i have a lot of experience behind medoovde pla> really?doovde pla> what significant zones have you staffed in?rootbear75> Desert Storm
🜲 Samapico Posted April 3, 2006 Report Posted April 3, 2006 It was just a way to get past that problem until it is fixed which shouldnt take too long, I don't have the latest source so I cant do it myself right now (not that i have the time to anyway) http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Half-Life_Black_Mesa_logo.svg/120px-Half-Life_Black_Mesa_logo.svg.pngDCME co-developerSSCU 17th Parallel sysop
🜲 Samapico Posted April 4, 2006 Report Posted April 4, 2006 woot... dcme forum.... should have a separate locked thread for posting releases http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Half-Life_Black_Mesa_logo.svg/120px-Half-Life_Black_Mesa_logo.svg.pngDCME co-developerSSCU 17th Parallel sysop
🜲 Samapico Posted April 9, 2006 Report Posted April 9, 2006 quick fixes for: -pencil / eraser offset-cannot move selection off the map anymore-fixed "From:" and "Dist:" labels behaviour (not disappearing when supposed to and wrong 'from' coordinate given with SPline) (only included source of modified components, from version 1104 edits2) edit: removed obsolete attachments http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Half-Life_Black_Mesa_logo.svg/120px-Half-Life_Black_Mesa_logo.svg.pngDCME co-developerSSCU 17th Parallel sysop
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