Phoenix USC
Discussion forum for the Phoenix Universe of Space Combat game
Inspired by SubSpace/Continuum
96 topics in this forum
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I was wondering how many out there might be using DX 10 or 11 video cards. It looks as if I will be adding support for DX 10 and 11 soon. Another BlitzMax user ( col ) is developing such a driver add it looks very promising. So shout-out if you have a DX 10 or 11 capable video card. - Rich -
Last reply by Vidiot_X, -
- 0 replies
- 665 views
Is your video card DX 7, 9 , 10 or 11 compatible? If you run DXDIAG.exe select the display tab and under drivers it will list 'DDI Version' which will tell you what it supports. For example a DX-9 card would typically have a DDI Version of '9Ex' . You can run DXDIAG.EXE from the command prompt console or in the the system32 directory. - Rich -
Last reply by Vidiot_X, -
- 24 replies
- 3.4k views
Hi, Aside from all the engines in the game server/client design will impact Phoenix SS in ways that can only be thought of as making-or-breaking it's future. As I see it there are basically two ways to approach this. I could construct a dedicated server with all the bells-and-whistles or go with a simple "Quake" style listener server / client. There are of course advantages and disadvantages to both the most obvious being ease of use and bandwidth. To me a dedicated server implies large multiplayer numbers and large amounts of upstream bandwidth which for the average user will be a limiting factor firmly placing these kinds of servers in the realm of those who have a…
Last reply by Vidiot_X, -
- 15 replies
- 1.9k views
http://www.youtube.com/watch?v=AhObNL5dkW4 Hi, This a video of the new map I've been working on. It also shows the new background type I am working on. Recorded in 800 x 600 windowed mode. - Rich -
Last reply by Vidiot_X, -
- 0 replies
- 1.1k views
Phoenix USC is a game 'inspired' by subspace. In many ways it will be the same as SubSpace but other ways much different. The overriding goal is to keep and enhance the game play aspects of SubSpace and combine that with "out of the box" tools, such as a map editor and other tools. As well as, adding features and graphic capabilities more inline with today's game play. In addition users will be able to define Phoenix USC to fit there needs through scripting and the map editor, allowing custom games to be made. All of this under proven game play. Phoenix SS will also be multi-platform initially available on Windows, Linux and Mac, but also available to other platforms (IOS…
Last reply by Vidiot_X, -
- 5 replies
- 891 views
Map Editor: Map Editor - Parts Editor I have been working on the map editor and hopefully today will have the part editing section in place. Part editing allows you to add/change collision and other aspects of map parts like z-order, alpha, blend and more. The basic premise is you load an image (wall, floor, etc) and add collision bounding lines to it as well as z-order, alpha, blend and what-not. It should be a very easy process. Once you have the part setup you save and add to the current parts catalog. IMHO the map editor is the key to success (aside form networking) for Phoenix SS (project name), so I am trying to make it is easy to use as possible. Although I w…
Last reply by Corey, -
- 1 reply
- 638 views
Hi, I've added a static background option which I think looks pretty sweet with the right backdrop. Instead of a moving tiled image background (stars), a static image is scaled up to fit the screen as a backdrop. I am looking into ways of making it a semi-static backdrop that moves slightly when the ship does. I have also made a change to screen rotation to lock the background on/off. This means if the background rotation lock is off the background will 'not' rotate, leaving the rest of the map to rotate. This may be a more pleasing way to use screen rotation for some. - Rich -
Last reply by Vidiot_X, -
- 4 replies
- 794 views
Hi, I am adding windowed mode to Phoenix SS. I now have the video drivers (DX/OpenGL) working well and will be including a windowed mode in the next release. It actually is working out quite well with the zoom feature and looks as if it will be a good option for lower performance systems as the user can lower the total display area. In addition I should/will be able to allow the user to switch to full screen mode at anytime. The only caveat might be that you have to keep the same resolution as the window, but it should also be possible to switch resolution at anytime, I am working that out right now. I am also looking at adding a menu system that will work in both w…
Last reply by Vidiot_X, -
- 3 replies
- 697 views
Hi all, I am optimizing the mapping sections of code for better speed and performance. Basically the map for Phoenix SS breaks down to sectors and parts. Each sector can contain a number of parts (images and other data). So for example I could have a sector grid of 64 x 64, each sector would be 1024 pixels in width and height and hold up to 300 parts. This system would be very scalable and could render very large maps with low over head. In fact I could add additional layer and have several blocks of grids making galactic size maps. Parts are a collection of images and other data like collision. Using the editor you can place parts in any sector you would like. When y…
Last reply by Vidiot_X, -
- 8 replies
- 1.1k views
If your on Google Plus you can find me here: https://plus.google.com/111116177023306684673/posts =Rich=
Last reply by Purge, -
- 25 replies
- 2.1k views
Phoenix SS a.40 Client/Server http://redeyeware.uphero.com/phoenix_ss/main.html Direct link -> http://redeyeware.uphero.com/phoenix_ss/phoenixss_a40.zip I had to post this on my site, can't upload attachments for some reason (gets to 800k and stops). Anyway download from this page. Current Server IP address: 69.179.106.36 ========================================= Hi, This is a client/server and will allow you to start to help me test out all of the frameworks involved. Once you run the executable you can select to run as a server or a client. If you select server you will need to post your IP address so the clients can reach you. If you select client you will b…
Last reply by gallitin, -
Tonight (possibly tomorrow) I will be uploading a new server/client. It is a basic (very basic) 'listener' server and or client built into Phoenix SS so you can run it as a server or client. This will allow me to start testing all the various frameworks and start 'gelling' them together. The cool part is now we can start to actually test Phoenix SS online and start building the game. This next version includes collision which is working but has a few anomalies due to the fact that some bounding lines are present when they should not be. This will improve once I have the editor back-up and running. Basically I had to use the map I had handy and wrap all sides of the part…
Last reply by gallitin, -
- 22 replies
- 2.4k views
Hi, Here is a 'sneak peek' (see below) of the latest Phoenix SS client. It includes screen rotation and zoom. Screen rotation keys: --------------------- SCREEN ROTATION **Make Sure Num-Lock is 'ON'** View Right - Number-Pad 6 View Left - Number-Pad 5 View Up - Number-Pad 8 View Down - Number-Pad 2 Manual Rotate Left - Control+Num-Pad 4 Manual Rotate Right - Control+Num-Pad 6 F10 - Toggles screen rotation locked to ship rotation on/off. When this is on the screen rotation is locked to the rotation of the ship, so as you turn the ship the screen turns instead of the ship. The above keys 'do not' function when this option is toggled on. Zoom Keys: …
Last reply by Arctos, -
- 5 replies
- 993 views
I was wondering if anyone uses a joy-pad style controller to play SubSpace? I am thinking of adding "Rotation" to the map engine allowing the user to change map rotation while playing. It seems to me that a joy-pad would be the best option to use this feature. Richard Betson aka. Vidiot_X
Last reply by Cheese, -
- 10 replies
- 1.4k views
Should be totally like this: Here is a full screen: White bg of forums interfears with parts of the clip
Last reply by Vidiot_X, -
- 23 replies
- 3.4k views
It's Finally Here! This is really a client/server but I have disabled all the net code for now. I am reworking this. The game client uses all of the systems engines with the exception of collision, which is disabled while I work on the level editor. Each of the bullets are independently controlled by the physics engine. This means when collision is enabled each bullet will bounce off objects with full physics control (friction, speed, etc ). Some other features not seen but in place are camera shake; the screen shakes when you ship hits an object. Simple listener server and client networking code. Effects like repel and bombs. And more... You should be able to use …
Last reply by Vidiot_X, -
- 2 replies
- 1.1k views
Hi all, I have a new website up and running with a page for Pheonix SS. The new programming language I was writing coding/testing for was released today. In the links below you can check some of the demos I wrote for the language. Several are able to run in HTMl5 right in your browser. The other demos on the site (blitz stuff) are source code only but check back next week, they will all have executable files so you can view them. My Site: http://redeyeware.uphero.com/index.html Phoenix SS's page: http://redeyeware.uphero.com/phoenix_ss/main.html My Monkey (new language) Demos: http://redeyeware.uphero.com/monkey/main.html If your a coder check out the Monkey pro…
Last reply by Vidiot_X, -
- 0 replies
- 582 views
Attached is the latest version of the Phoenix SS level editor. Improvements made to stability and compatibility with it's client. You can now run the levels you create in the client posted in this forum. Richard Betson aka. Vidiot_X Phoenix_Level_Editor_Alpha3.zip
Last reply by Vidiot_X, -
- 6 replies
- 1.2k views
**** New Higher Resolution Video Now **** ***************************************** Here is a video of the Phoenix SS client/server in action.: http://www.youtube.com/watch?v=WH_hkTN7RL4 ^Right click on video and select Watch on YouTube for full screen. Full Screen image of the game here: http://redeyeware.zxq.net/Pheonix_SS_Client_Server_Alpha%203.html This video shows off the inertia physics (movement) as well as networking performance and map engine performance. There are two ships in this video a "client ship" and a "server ship". The client ship is the one that will actually get the screen scrolling. The Phoenix SS client/server, are in one application f…
Last reply by Vidiot_X, -
- 16 replies
- 1.7k views
New game client/server image. Now starting to get a parallax effect with all the layers moving. Alpha blending is working nicely. Here: http://redeyeware.zxq.net/Pheonix_SS_Client_Server_Alpha%203.html Release: Phoenix SS (working name) Level Editor Alpha.3 (Windows only) I have attached a copy of the level editor in this thread. More information about the editor can be found here: http://forums.ssgn.net/index.php?showtopic=25083 All you need to do is follow the instructions in the help.html file. You can also just unzip the zip file and run the exe file. The help file is displayed when the editor runs. This should give you an idea of what I am up to. Please…
Last reply by Vidiot_X, -
- 24 replies
- 3k views
Hello, I have some pictures posted on my website (temporary site until I get a domain) of "Alpha Versions" of my client/server (the game) and level editor. Go here: http://redeyeware.zxq.net/ I have wanted to make a new version of SubSpace for a long while and now have the resources and time to accomplish it. I will be releasing the alpha client/server and level editor for testing by all who would like to have an input in the development. It should be about two weeks. My primary goal is to take the best of SubSpace and then expand it so that it is a much easier, richer and up to date in the graphics. I also would like to make it "open source" so that code deve…
Last reply by Vidiot_X,