Phoenix USC
Discussion forum for the Phoenix Universe of Space Combat game
Inspired by SubSpace/Continuum
96 topics in this forum
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- 4 replies
- 309 views
Hi this is a video snapshot of Phoenix's progress to date. Shows off in game window system that will be used for HUD, informational, and dialog (settings and alike) windows. Each window updates in real-time and can be moved and scaled. Windows can be skinned, colored, alpha'ed (transparency) and will adapt well for touch screen adaptation. I've also added a particle engine used for the exhaust effect. Lastly behind the scene code added for multiple ship and bullet classes and security additions. More to come. - Rich - http://www.youtube.com/watch?v=jyVkLaly4ZQ&feature=youtu.be
Last reply by Vidiot_X, -
- 12 replies
- 395 views
Hi I just thought I would mention that Phoenix "will" run on Windows 8 (as it does on Win 7). But after Windows 8, I will not be supporting Windows as a target for development, just as are many of my fellow indie developers are starting to do. As you may know starting with Windows 8 MS will be following the Mac model for a closed development OS. This means that eventually all programs and apps will have to be certified by MS and sold through the Windows Store with a 30% fee for the privilege. This for many this was 'the last straw' and has begun to drive many indie developers off toward Linux as it is now the only viable open development OS (kernel) on the planet. St…
Last reply by Vidiot_X, -
- 1 reply
- 305 views
Please let me know what OS's you use for gaming. Thanks, - Rich -
Last reply by gallitin, -
- 6 replies
- 303 views
Hi, I have been setting up Linux here on my system all seems to be going well. I am able to compile and generate apps. So Phoenix on Linux is now a reality. But, even though the code is portable there are issues unique to Windows and Linux. Enough so that I will have two slightly different versions of Phoenix ( code wise ) for Linux and Windows. So delaying a Linux release is preferable, at least until I have the core frameworks locked in. This leads to the question how many out there are actually using Linux. I'm really interested in the zone operators and what they are using or prefer to use in OS's. So if your using Linux or plan to in the near future post here let…
Last reply by Vidiot_X, -
** New Client A.88_F Note: Be sure to report bugs so I can fix'em Hi, I have uploaded the new Phoenix SS client here: http://www.phoenix.subspace.co/phoenixss_client_a88_F.zip Check this thread for the servers current IP and status. http://www.subspace....-ip-and-status/ This is my first test of the new client and server so lets hope it goes well. If there are any problems I will fix them and re-upload a new client. Thanks for testing. There is a player limit of 20 so if the servers full try again. * Important! * ========== Make sure that you can send and receive data through port '12345' . If your you are using Windows 7 and it ask you if want to allow Pho…
Last reply by Vidiot_X, -
- 5 replies
- 354 views
New server and client working great in testing. Here clients and server exchange fire. New playable client upload very soon. http://www.youtube.com/watch?v=KXBwfkf31N0&feature=youtu.be
Last reply by Vidiot_X, -
Hi, I have a working client and server that can handle ship/bullet collision. I am working out some small issues but close to getting it working. Below is a server (left) and client (right). I have a number indicating shield strength/power on the local ships as well as changing color. I'm also using the radar back screen to indicate shield status (just for testing). I'll be adding explosions and fixing a few issues. So I'm close to posting a new version. http://www.phoenix.subspace.co//s_c_ship_col.jpg
Last reply by Vidiot_X, -
- 6 replies
- 629 views
Hi, I have been doing a lot of music related stuff of late and that has been stealing time ( https://www.facebook.com/Ozark80Proof ). But, I am back at it developing a playable version of the server/client for the next release. Soonish - Rich -
Last reply by Vidiot_X, -
- 30 replies
- 2k views
http://www.phoenix.subspace.co/images/screenshot_server_a1.png Hi all, I have a 'basic alpha' server running and a new client application ready for testing. You can download the new client here: http://www.phoenix.s...lient_a85_c.zip or go to the main page: http://www.phoenix.subspace.co The current IP is: DOWN FOR TESTING Unzip and run the Phoenix SS application, select setup information and click 'Play Phoenix SS', Enter a name, then enter the IP address above and hopefully you will connect. I will be in-and-out today and tonight but hopefully I will see you on the server. You can hit 'T' to chat then enter to send it. Also remember the 'z' key fires an…
Last reply by Resol, -
- 5 replies
- 1.3k views
Hi, This is a new app to make planets and backgrounds by Christian Hart aka. "Krischan" ( See here: http://www.blitzbasic.com/Community/posts.php?topic=97870#1140987). It is written in the same language I use for Phoenix SS and the author has released the source-code and it is redistributable. This means that I can modify and include this app as part of the Phoenix SS suite of tools. Simply Awesome! It has many options including Atmosphere, Clouds, Lighting, Rings, Adjustable LOD, Navigation, Views, Zoom and more. I plan to modify this to suit the needs of Phoenix SS. This also uses the 3D engine I will add to Phoenix SS sometime down the line. Download here: htt…
Last reply by Vidiot_X, -
- 2 replies
- 331 views
Hi, I will be adding a key mapper to Phoenix SS so you can map out the keys as you like. But, I would like to reserve both the CTRL and ALT keys. Because Phoenix SS will have a lot more features then Continuum (Phoenix SS is a whole new game server and all) reserving these keys makes sense. I know some of you might want that CNTRL key to fire so maybe I can work it out with just the ALT key. I would like to know how you feel about key mapping. Suggestion? Thanks, - Rich -
Last reply by Vidiot_X, -
- 3 replies
- 424 views
Hi, I made some gains in optimization that will allow lighting effect. I had been rendering a full 60 frames a second even though the tween render rate for physics is 30 frames a second. I have Phoenix SS rendering at 30 frames a second in line with the physics rate. It seems to be working great and that frees up some overhead for special effects like lighting. Here are some screen shots of lighting experimentation. Non-Lighted/Shaded View. http://redeyeware.uphero.com/images/normal.jpg Shading. This shades lighter to darker as you move from the display center. http://redeyeware.uphero.com/images/shade.jpg Shading + Light. This uses the shade tec…
Last reply by c00l_b0y, -
- 3 replies
- 324 views
http://www.youtube.com/watch?v=NFQ21E-4QYI&feature=youtu.be Hi, In this video you can see the server ( the blue ship ) hosting two clients ( the yellow ships ). I have a basic outline of how to proceed now and it will not be long before you will be able to start testing the client. BTW, if you notice a low FPS it is because I am running a server ( playable mode ), a local client and video capture software on one system. - Rich -
Last reply by Marioman, -
- 0 replies
- 299 views
Hi, Here is a screenshot of the server and a client shooting lasers/bullets. I am hoping to have something out tomorrow but I am still having some issues with packet reliability. Soon for sure. - Rich - http://redeyeware.uphero.com/images/screenshot_client_server_bullets.png
Last reply by Vidiot_X, -
- 2 replies
- 327 views
http://www.youtube.com/watch?feature=player_detailpage&v=hXb56qwS49s Hi This video shows a parallaxing asteroid field and lighted lasers (bullets). The end result looks sweet and the background elements system can handle many layers of z-order at varying rates of drift/movement. I am also experimenting with a moving background image so it moves slightly helping with orientation and feel. I wanted to get a working server and client up this weekend but it will be next weekend. I have made significant improvements in FPS speed nearly doubling it on my baseline system through optimizations to the frameworks. Plus many other fixes. Regards, - Rich -
Last reply by ZiGNoTZaG, -
- 4 replies
- 425 views
Hi, Here is a shot of lighted bullets. The new background comes from NASA's site (no affiliation) and according to their site is OK to use, even commercially (http://www.nasa.gov/audience/formedia/features/MP_Photo_Guidelines.html) . I will be adding (fudging in for now) space debris tomorrow. Then back to networking. http://www.phoenix.subspace.co/images/screenshot_light_sm.png For a larger view: http://www.phoenix.subspace.co/images/screenshot_light.png or Here: http://www.phoenix.subspace.co/ Regards, - Rich -
Last reply by Vidiot_X, -
- 4 replies
- 410 views
Phoenix SS - Tween and Client Prediction The yellow ship is a remote client shown on a server. http://www.youtube.com/watch?v=gg-5EYyTcEM&feature=youtu.be I think I am finally getting a handle on implementing a client prediction model for networking Phoenix SS ( Thanks Mark Sibly ) . I am able, with a variable timing tween system and the exact same physics, collision and tween frameworks for the server and client, render a very pleasing smooth render of the remote client. Both the server and clients are sampling net traffic at once every 100 milliseconds. The system interpolates the missing frames for physics and collision by having all the clients do their own …
Last reply by Vidiot_X, -
- 16 replies
- 780 views
http://redeyeware.uphero.com/phoenix_ss/screenshot.png Phoenix SS http://redeyeware.up..._client_a83.zip Mirror Site http://redeyeware.zx..._client_a83.zip Hi, Here is the next version of the Phoenix SS client. DirectX should now have great performance (I get 140 FPS on average) as well as OpenGL. Other fixes as well. Please let me know if DirectX is working for you. There are two FPS's listed. The main loop FPS is outside of delta timing and is the raw loop FPS. Delta FPS is the rate of the graphics, physics and more. Because of the timing method I am using an actual FPS is not possible at present. I may add an option to list it later. I am using a fixed rate o…
Last reply by Vidiot_X, -
- 2 replies
- 726 views
Hi I thought these deserved their own topic http://redeyeware.uphero.com/phoenix_ss/screenshotsm.png Hi, I am getting irregular shapes working fine with the collision system. Even bouncing on a curve (sort of sliding) as seen above. If I can make some wall parts with interesting curves/shapes I will add them in the next release. I am adding the map system and fixing some bugs as well as adding some better error checking for graphic driver setup. New version next weekend. Regards, - Rich - and.. Radar: http://redeyeware.uphero.com/phoenix_ss/screenshotsm2.png Hi, Getting radar up and running. Here is a shot of it at center position. At center it will r…
Last reply by Vidiot_X, -
- 19 replies
- 1.4k views
Hi, I have have posted a copy of the Phoenix SS client for testing. This is more or less a 'sanity check' to make sure all the driver improvements are working. There are a few little collision bugs I am working on as well lots of other stuff. Your welcome to comment, but remember I am mainly interested in performance at this point. Things like background debris, ship rocket exhaust and alike will be added later as well as other features. This release is testing the 'core' of the Phoenix SS engine. I should have a new version out in a few days with better resolution setup choices and some bug fixes. You will need a DX10 or DX11 video card to test the 'DX10/11 driver…
Last reply by gallitin, -
- 5 replies
- 828 views
Hi all, As promised here is a video of the client using the collision system. This is really a huge step in the development of Phoenix SS and has been hard to implement but the end result is very pleasing. I have also included screen capture from the client which is using a static a background. This will show more detail as the video is captured at 640 x 480. Full screen Image of the client (1366 x 768) 1.38mb: http://redeyeware.uphero.com/images/collision_shot_lg.png Video: http://www.youtube.com/watch?v=L5tlwyQru-w&feature=youtu.be
Last reply by Vidiot_X, -
- 10 replies
- 679 views
Just a note that my website is down due to a DOS attack on the host.. L8r, Rich
Last reply by Vidiot_X, -
- 0 replies
- 1.3k views
Hi all I have been working on integrating the collision system for Phoenix SS. Basically I am overlaying a vector style system which has had its own set of problems but I have it working and am in the process of optimizing it all. I should have a video of the client out this week and and a new client posted next week. The next client release will be more a sanity check then anything but should be interesting to test with all the new features. I will do the same with the editor in a week or so after releasing the client. A copy of the server will be a month or more before I have something to test. So the bottom line is I am getting close to getting a server and client …
Last reply by Vidiot_X, -
- 1 reply
- 461 views
Still hard at work, although I took some time off this last month for the holdays. Look for an upload sometime in March.
Last reply by c00l_b0y, -
- 5 replies
- 999 views
This is a video of the Phoenix SS map editor. I go over the new design and features as well as simple layout, design and running a map file. I hope you enjoy it. - Rich - Best viewed in 720p http://www.youtube.com/watch?v=O-rLwNQyGoI
Last reply by spidernl,