How-To and Tools
16 topics in this forum
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- 11 replies
- 8.8k views
Here's a list of all the things you might need for development (more will be added as remembered or created, added all the ones posted): Map/Tileset Editors DCME (Complete map/LVZ/regions editor) - http://www.ssforum.net/index.php?app=downloads&showcat=1 Continuum Level Tool (CLT) - http://continuumlt.sourceforge.net/ SSME - http://www.subspacedownloads.com/index.php...ile&fid=182 DustEd - http://toktok.sscentral.com/files/dusted-0.3.3.zip, http://toktok.sscentral.com/files/dusted-0.3.3.tar.gz SubSwap (Tile Swapper) - http://www.subspacedownloads.com/index.php...le&fid=1136 PHP: LVL to PNG/JPG - http://forums.minegoboom.com/viewtopic.php?t=4540 Tileset Ed…
Last reply by CommanderHB2, -
Zone Hosts 1 2
by Purge- 29 replies
- 5.2k views
Here you will find all of the active zone hosts that host either ASSS or subgame zones. Some hosts are capable of hosting both ASSS and subgame as presented below. Please consult the respective hosts for information regarding their policies and hosting plans. ____________________________________________________________ Subgame/ASSS Hosts (SSC billing) ____________________________________________________________ SSCV & BlueT - Administrator: L.C. Billing network connections to Isometry (BlueT) and SSC (SSCV) Zone owners have the privilege of having their zone website hosted free on the BlueToast website MySQL, PostgreSQL, Trac and SVN available through free webho…
Last reply by Lynx, -
- 1 reply
- 212 views
The new DCME map editor is not bad but I still prefer the original SSME. Link:https://www.mediafire.com/?9iz9519knpjrapz Also put it on as forum attachment I patched the EXE a little with a Hex-Editor and OllyDebgger. Now it's able to load illegal tiles (don't think it can save them correctly though). It also bypasses the 256 (8 bit color) palette restriction, although I haven't figured out how to fix this better now the tileset loads up as a blank black tileset. If anyone wants to fix it be my guest I gave up. Here is the log of what I did SSMEpatched.zip
Last reply by JoWie, -
- 4 replies
- 642 views
Originally written as Alpha Core by UDP( in 2006 I believe) . UDP gave me the core with source and pretty much gave me all rights to it with the condition that I give the credit for the core to him. I think it is a great core and have used it for many projects(none of which i have finished). I will set up simple tutorials as soon as I get time. Download and use Microsoft Visual Studio. You will also need .NET framework. KUDOS to UDP, I love this core. Thnx bud. a very barebone package: http://www.subspace....38-battle-core/ I will add more stuffs later. I don't see this being very active, but I will refer anyone wanting to make bots to come here. Docum…
Last reply by PsyOps, -
- 11 replies
- 1.6k views
I have created a very useful tool to migrate a server from Subgame to ASSS. You give it a folder with all the lvl, cfg and lvz files of your subgame server, and an empty folder that would be your ASSS root, and it will copy the files properly in a ASSS folder structure. It is not recommended to specify a real ASSS root folder, since some of your files could be overwritten. Use an empty folder, and the program will create folders named 'arenas' and 'maps' in it. 'arenas' will contain all of your arenas, while 'maps' will contain all the lvz files. It is coded in C# with Visual Studio 2010. The source is available. Example of a arena.conf file created: #include…
Last reply by Samapico, -
I was reading about pixel artists on wikipedia and encountered a few interesting algorithms for upscaling pixel art (using scale2x algorithm) and rotating (which can be useful for applying on a ship set). The rotating algorithm is RotSprite, which apparently outperforms the most common tools like photoshop because it's focused on pixeled graphics, you can find more info and a tool here: http://info.sonicretro.org/RotSprite
Last reply by Bak, -
Is the Merv Core open source? Or at least partially open with an API?
Last reply by Hakaku, -
- 19 replies
- 2.4k views
As a project i have decided to work on, i am thinking about making a server.cfg gui. Now, i think editing the gui via the command prompt would be the easiest to program. using a key for selections. Moving via: 1. Directory settings 2. Warbird settings ... 9. Shark settings N. Next B. Back ,. Previous menu. Please enter a selection: Or doing a gui interface with buttons to navigate and text boxes. I am thinking since i havent done java in a while, that the command prompt / terminal version would be easiest, however i am not completely sure. I would like some help doing this so i can get back into the pace of things, so if you would like to help, let me know !
Last reply by rootbear75, -
chasm
by divine.216- 2 replies
- 891 views
(cross-posted at mgb's forum) chasm from subspace.game.net import Player p = Player("playername", "password", ("zone.aswz.org", 5000)) p.login() p.messenger.send_public_message("hello!") p.set_ship(4) p.messenger.send_remote_message("divine.216", "I'm in a terrier!") # move the ship around and set basic data p.set_ship_data(x=8192,y=8192,energy=1000,bounty=100) # private message everyone in the arena for person in p.arena_player_list.all(): p.messenger.send_private_message(person.id, "I'm about to start turning in circles!") # rotate all the way around for rot in range(40): p.set_ship_data(rotation=rot) sleep(0.5) # sleep for half a second to slow…
Last reply by Lynx, -
- 1 reply
- 1k views
Well, i checked ssdl first so im not wasting anyones time but i was wondering if there is a program that will build ship roll's for custum ships, or how does one do that anyway eDDit i am aware that ms paint WILL work.. but i dont really want to spend the time if someone made a program... the way id do it is just edit each of the first ships in the sroll then spin what edited, and compile it into the sroll.. so like 8hours of work
Last reply by Samapico, -
- 1 reply
- 1.4k views
If you are tired of finding a copy of DebuildLevel.exe,copying it, then typing the name of your lvz file, here's a quick registry fix for you: Download the attached file, open it with notepad and you should see the following: Windows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT\.LVZ] [HKEY_CLASSES_ROOT\.LVZ\shell] [HKEY_CLASSES_ROOT\.LVZ\shell\Debuild LVZ] [HKEY_CLASSES_ROOT\.LVZ\shell\Debuild LVZ\command] @="\"D:\\Jeux\\Continuum Dev\\Programs\\DeBuildLevel.exe\" \"%1\"" Change D:\\Jeux\\Continuum Dev\\Programs\\DeBuildLevel.exe\ to wherever your debuildlevel.exe is; pay attention to the " and \, don't change any, and the folder separators must be double…
Last reply by rootbear75, -
- 14 replies
- 4.2k views
I've started putting up some of the information I gathered about SubSpace and Continuum over the years on my website. There are also some programs (with source) that could be used for reversing if anyone is still looking into the details of the game. For those who would find these sorts of documents/tools useful: please be responsible and use whatever I provide for developing useful applications (e.g. arena bots, clients, etc.), not cheats or hacks. http://sharvil.nanavati.net/projects/subspace/ If there are any omissions, errors, or requests for further information, please email me (click my name at the bottom of any page). -Snrrrub
Last reply by Animate Dreams, -
- 3 replies
- 2.5k views
I figured I would start a resources thread for ppl to add whatever resources they have for PS7. Post what you've found and I'll add it to this post as to make one resource. DeviantArt is a great place to get help with anything photoshop related. Sites/Archives Brushes - This is a zip file of all the brushes I've collected. It's a mixture of abstract, grunge, splat, space and misc brushes. Fonts - A zip file of some fonts I've collected as well. JavierZhX - This guy's got some great abstract brushes. Tutorials Video Tutorials - I came across this guy earlier today, and he has some great video tutorials for various things including photo manipulation, abstract brushing, …
Last reply by larrythehamster, -
Special Tiles 1 2
by Ewan- 38 replies
- 12.7k views
[Note: scroll way way down for downloads] Firstly, I must say this was all Overburn's work, no credit to me I am simply copying and pasting what he posted in the TW forums a few months ago. Everything between the underscores is written by Overburn. I am sure many of you will find this is a pretty important and potentially revolutionary find: __________________________ ...I discovered more usless but cool crap for my map editor (which died a month ago, but Im bringing it back). well, this time I discoved "extra" tiles in continuum, most of them are usless but a few are cool. yea, I'll just describe them now... (Note: when I say "Items", I mean decoys, bullets,…
Last reply by Samapico, -
- 28 replies
- 10.2k views
I was going to add this as a feature to the LVZ Editor that I am sparsely working on, but I figured I would tell you about it before I forget The News reader on the client is actually a RichTextBox control which means is supports RTF encoding. Just create a RTF file and name it News.txt.
Last reply by Deathboy-evil, -
- 10 replies
- 4.5k views
This is the updated version of LogMaker. Read the readme.txt for instructions. Also, you will have to rename your pre-release Continuum0xxprx.exe to Continuum.exe for this to work with it. Download from SubspaceDownloads.com
Last reply by Samapico,