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Inspired by How to make a game in a week., i've decided to create a continuum zone in 16 hours. I figured it'd be great experience and that...well i'm sick and have nothing else to do so why not? Here's a few rules i'll be going by: 1. by 16 hours i mean combined, not consecutive. It will probably be 16 hours within a week. I will work in 1 hour segments, meaning that if i do work on the zone it will have to be for at least an hour (at a time). 2. Creativity and brainstorming of the zone does not count as time 3. Neither does recording my progress. 4. There will be a few things i won't be making due to my complete lack of that skill, including a)Tiles. These alo…
Last reply by tcsoccerman, -
- 13 replies
- 2.6k views
I have an idea for the client, not sure if anyone has thought about it yet, nor if this is the right place to post it but... Recording being an issue for SS, if you want to record and review a decent video, it has to be at high resolution, and that is a feat in itself. Most recording programs take a lot of resources, or don't even work that well, not to mention no one wants to download a 500+ MB video. How hard do you think it would be to make a built in recorder, which records in a replay type format rather than video, which can be viewed in some sort of playback tool. It would just record times and the data like ship-positions and deaths, bombs, bullets, items and s…
Last reply by Purge, -
- 17 replies
- 3.7k views
The aim (often stated) is to have all the functionality of SubSpace by the end of the year. Priorities (in order of fixiness) 0. Ship Settings 1. Collision Detection 2. Other ships (able to see other ships) 3. Weapons (firing and hit detection) 4. Radar/Map 5. Statistics (in game kill/deaths etc) 6. Flagging 7. Spectator Mode 8. In-game GUI If anyone can think of something that should be on this list, please let me know. Its time to get something playable out the door
Last reply by tcsoccerman, -
- 5 replies
- 1.2k views
There is a wiimote library out there that communicates with a wiimote through bluetooth connection. I'm going to try to integrate wiimote usage into stf. i'd be simple usage. d-pad for movement (basic method. i could further use the numchuck, and even further read when the user tilts the wiimote). a is guns, b is bombs, and then 1, 2, and the other buttons could be used in combinations. any suggestions and or comments? oh, url:http://blogs.msdn.com/coding4fun/archive/2...14/1879033.aspx
Last reply by Corey, -
- 34 replies
- 8.9k views
Tell me what you are doing if you pick up part of a project, so we don't have two people doing the same thing. If you decide to take a break, or dont do what you said you would. Say here too. I don't care what you do (or if you do anything at all) I just need to know WHAT you are doing. If you are doing nothing thats great, but make sure we know! If you want to do something, but don't know what you can do. Tell me!
Last reply by doc flabby, -
- 14 replies
- 1.6k views
I got a few mods I want to set up and load. I know how to upload them and all that, but I need to set up the CTF, and not sure how. I got like 7 of his mods I want to get set up, I was hoping someone could just come in-game and do it with me sometime. Let me know, thanks.
Last reply by Hakaku, -
- 4 replies
- 1.6k views
Any chances? -L
Last reply by rootbear75, -
- 0 replies
- 808 views
Starlight 1.3 introduced a themes feature based on GTK+'s theming engine. Here's some information on how you can install new themes or make your own. Installing a new theme - Download a GTK+ theme - one good place is: http://art.gnome.org/themes/gtk2 - Unzip the .zip file (or use 7-zip to extract .tar.gz files) into C:\Program Files\Sharvil Nanavati\Starlight\data\themes\ - The theme should be available in Starlight by going to Edit->Preferences->Themes Creating a new theme - See http://live.gnome.org/GnomeArt/Tutorials/GtkThemes for a tutorial on creating GTK+ themes - Look at existing themes in the C:\Program Files\Sharvil Nanavati\Starlight\data\themes\ direc…
Last reply by Snrrrub, -
Something I've just been thinking about... and I'll write it before I forget it... This was inspired by how Freespace 2 makes its weapons... probably several other games use that too Basically, you'd have a weapon 'table' that defines each weapon types used in a particular arena. For each weapon defined, there would be some basic settings, like the type (projectile, lock-on missile, beam, debris), speed/trajectory settings (acceleration, speed, heat-seeking/homing capability, wave trajectory, random trajectory...), the graphics/animations (for firing, the missile itself, the trail, etc) , some particular weapons could have some other settings, like the size of a beam …
Last reply by aquarius, -
- 13 replies
- 2.3k views
How do you make a tile set? I have photoshop cs3..And i'd love it if some one could tell/make a tut on how to make tiles with photoshop..Thanks! -Acer
Last reply by JDS, -
- 6 replies
- 1.5k views
If anyone would be willing, I need some new and better bomb graphics for my zone. I would like the to look like orbs that spiral. Lvl 1 - blue / purple, lvl 2 - yellow / orange, lvl 3 - green. Also, make them on a larger scale then normal, I would like them to be about the same size as currently in Digital Core. Thanks again.
Last reply by aquarius, -
- 12 replies
- 680 views
Ok basically just wanna have a quick rap sheet of everything that members of ssdev have done in the past say... 6 months. This does not have to be in response to a post on our board, but any zone that you made stuff for, post it here. Also this is in no way a comparison of members to see who is working more, we just would like to have some sort of paper trail to show that ssdev as a whole contributes to the community! Just make one post, with a list of contributions made in about the last 6 months.
Last reply by aquarius, -
Safe Design
by Resol- 5 replies
- 1.6k views
I was looking for a nice safe image to use in my zone, with maybe the name 'Digital Core' used on it. I think a simple design would work just fine, perhaps just a big rectangle. Blue and grey colors are perfered. Maybe something with glowing neon wires would be cool. I hope someone would do this for me.
Last reply by aquarius, -
- 19 replies
- 3.6k views
Starlight 1.2 is now available for download on my site: Starlight 1.2 2008-07-26 Release 1.2 - fixed bug where application would become unresponsive if the internet connection was broken - added chat logging (saved to: data/logs/session.log) - added a notify list: when a message containing one of the notify strings is received, the icon changes color and the application flashes in the taskbar - the zone selection is now maintained after receiving updates from the directory server - added a dialog box to display Continuum-style custom login errors - added ?ignore command - use ?ignore add <name> and ?ignore remove <name> to add and remove pla…
Last reply by CRe, -
Larger Maps?
by L.C.- 5 replies
- 1.7k views
Will larger maps be supported in Subspace2? It'd be neat if map sizes could be as large as 10240x10240 tiles or more. Or if even, you could make a *.lvl for each coordinate (like a1.lvl, a2.lvl, etc) and then have the game load them all and connect them. And I assume that Subspace2 will also support more tiles than Subspace (like 512 to 2048+, new and several different kinds of tiles too)? What are (that is in plan) the limit differences between Continuum/Subspace and Subspace 2? (ie. maximum LVZ/LVL filesizes, etc)
Last reply by doc flabby, -
- 5 replies
- 1.5k views
More of a progress update. Network stack has been completely rewritten in C++ and now works properly (still missing some functionality but most is there) Controls Enter - Chat Console T/Y Rotate view pgup/pgdn zoom esc - exit arrows control ship It connects to the zone PSS STF Test Zone. If other people are online you can talk to them. Notes: - The chat console i wrote in about 5 mins and is bugged and isn't working properly with non letter characters: - You cannot see others players ships (thats next to get working) - If you enter the zone using continuum, you can see the ship flying around (not quite working right yet either) http://www.subspace2.net/demo9…
Last reply by rootbear75, -
- 18 replies
- 2.8k views
Instead of forcing people to uninstall old versions of starlight, why not make the MSI detect and old version, then upgrade w/e files need upgrading. Also maybe add an "Update" feature in the menu. also add an "Uninstall" icon so u dont have to go into the control panel to do it
Last reply by Snrrrub, -
bug
by rootbear75- 1 reply
- 1.5k views
It wont let me send a ? by itself. ends up being a blank message
Last reply by Dav, -
- 17 replies
- 3.8k views
Kinda useless, but was created more for my own amusement and learning purposes than intended use in this project. Tests out the new game/graphics engine im trying out http://forums.minegoboom.com/viewtopic.php?p=77166
Last reply by candygirl, -
- 28 replies
- 8.4k views
Taking suggestions for any future releases. Just post them here.
Last reply by freakmonger, -
- 1 reply
- 1.7k views
This is a new error, each time the bot connects to the zone this error occurs: Connected! >> GO: java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedConstructorAccessor1.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.cericlabs.jcnlib.util.MessageTranslator.handleMessage(Unknown Source) at com.cericlabs.jcnlib.CNConnection.processMessage(Unknown Source) at com.cericlabs.jcnlib.CNConnection$SocketReader.run(Unknown Source) Caused by: java.lang.NumberFormatException: For input string: " Vengeance>" at java.lang.NumberForm…
Last reply by Ceiu, -
- 7 replies
- 391 views
The complex's main gameplay has been finished! yay!. Inorder to get some decent testing in though, i was hoping some of my pals here in ssdev could help. I've uploaded the src and have everything set up in complex arena. IF someone could compile some .so's for me (complex_hill and complex_warp), we could set up a time to get together and test it. Thank you.
Last reply by Acer, -
- 11 replies
- 2.4k views
It'd be nice if Starlight would display all the color codes despite their context, since there's no way to discriminate between Continuum and Starlight in the code. Meaning, if the server sends a public message with no pid, just display it anyway. Also it would be nice if Starlight supported color code 79 (Fuschia: http://forums.minegoboom.com/viewtopic.php?t=8095). I plan on using all of these codes in Hyperspace (for menus), and there's no way for me to modify things on the server side to not send these codes to Starlight clients (like I'm doing for chatnet clients).
Last reply by CRe, -
- 4 replies
- 1.3k views
I am trying to re-rotate my shipset so they turn better. I'm not really sure how to do this part myself to be honest, but a friend drew me a chart(attatched) that shows what I am talking about. I've also attatched the latest version of my shipset. Any help with this matter is appreciated. shipsetlatest.rar
Last reply by rootbear75, -
v1.1 Crash
by L.C.- 6 replies
- 1.7k views
It just crashes when I try and launch it. Crashes on libglib-2.0-0.dll (ModName).
Last reply by RiiStar,