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Hi there SS/Cont folks. I found this on some old backups and thought I would throw it out here just because. It's a shipset manager I created quite some time ago and forgot about. I seems to work just fine in win7 64 but you have to set for compatibilty with XP sp3. I dont really have time to work on it if the conclusion is reached that it is broken. I suppose if the demand is there I could dust it off. It supports only 36x36 vie sized full shipsets. Basically, you put all the shipsets in subfolders, point it at your continuum.exe and then drag and drop ships to and fro. You can also adjust the hue of ships to suit your demanding tastes. When your all set you just cli…
Last reply by ZiGNoTZaG, -
- 3 replies
- 647 views
Hey guys, I'm trying to create a program that draws a ray from the ship center in the direction it's pointing. I've discovered a memory value that has something to do with rotation but am having trouble translating this to a rotation value when the ship rolling setting is turned on. I've created a spreadsheet of the memory value with the ship in different positions and was wondering if anyone has any insight to how the internal representation of rotation works. Or if you're good with binary/hex reverse engineering. - Link removed - As long as the ship roll is invariant each turn increments/decrements the rotation value by 16. I've spent a little but of time trying, …
Last reply by Cheese, -
Anyone good with AI stuff? ive been writing a fake player platform with an AI interface, but im not that great with it for instance, i used A* pathfinding, but its horrible in open spaces, and i have no idea how to factor in the ship size ive made them bounce off walls, but still cant factor in ship size heres a picture of it failing in open space, starting at highest green mark and ending at lowest green mark:
Last reply by Marioman, -
- 7 replies
- 700 views
Hello mighty programmers of bots is it possible to have a twitter bot be able to send out zone info? Ie Twitter bot sends information to some other program like twitter to do zone announcements or even have something cool like YOUR ZONE is ready it has 30 PEOPLE! or GIANT JACKPOT BIG MONEY! 3000 BOUNTY ship sighted! thinking about new ways to let people know when a zone is ready to play. or if they only want to play if a lot of people are in there. Next goal 40+ in chaos. I will fill the zone up.... 100 Here i come. ...Axe
Last reply by Axe Demento, -
This map editor's link on mine go boom's site is no longer good. I need to convert from .bmp... Any other utility has this capability? or anyone have a copy of FACTS please. Thanks!
Last reply by true_vision, -
- 3 replies
- 674 views
Is there a way to force a player to wear specific banners?
Last reply by Xog, -
Subspace 2 1 2
by JDS- 26 replies
- 8.6k views
From what ive gatherd (correct me if im wrong) , but the subspace next gen that you guys are working on is really just like those starwars space games where you fly in all X, Y, and Z directions.. Its good but essencialy it fails horribly. why? If we wanted to fly like that we wouldnt be playing subspace.. Clearly subspace is loved and still played because of its simple X direction only gameplay.. Maybe you care, maybe not.. but i will tell you what ive always pictured subspace2 to be like.. -top down view (just like it is now) -!@#$%^&*pit view for turrets (would be freakin awesome / turrets of course, could still use the conventional topdown view as well) -ship…
Last reply by Xog, -
- 0 replies
- 456 views
I was just rummaging through old stuff. Found smong's ASSS Damage binaries that everyone wanted the src for. Here you go. asss-damage-1.12-src.zip
Last reply by Chambahs, -
- 2 replies
- 470 views
It appears to me, that when a player with the ball gets killed, it triggers a "ballfire" from the player killed, and a "ballpickup" from the killer. Both call backs happen, even when the ball is not picked up, and even though the ball is fired when lost, shouldn't there be a balllost callback rather then triggering ballfire? Well it seems that this error only occurs in version 1.4.4, and seems fine on 1.5.0 I am now wondering if I can try to update just that portion of asss? The reasoning for not updating altogether is because everything is coded for 1.4.4 and I don't have enough server access to assure it would work. Its kind of half-assed put together from wha…
Last reply by Dr Brain, -
- 4 replies
- 921 views
Ighty guys, so I took some graphics from some places and kind of modified them, some I never touched or made, but I will say I improved some of it, looks pretty neat or if you are looking for a change from boring and dull default graphics. Then this may be some help, depending on the person is main dependence on these graphics, some will like, some won't it's just at that, some of these you'll probably recognize, but it is a change, and I enjoy small changes. I found really neat obvious discoveries I've caught in the process, but here is the file, and I hope you enjoy them. If you don't like them just make sure you have a spare graphics folder! Yep, pulled and modified.…
Last reply by PlayWolf, -
- 7 replies
- 906 views
The ship is the player. I want to put the bot in A,B,and C to fire weapons. I need to know how to get each A(x,y) B(x,y) and C(x,y). Whats given is Player(x,y) and Rotation(0-39). Distance between Player(x,y) and each of the points. how to?
Last reply by Arry, -
- 10 replies
- 1.4k views
Something else I made tonight... 5x10 340 frames per second. http://i559.photobucket.com/albums/ss31/XDreamersMS/Continuum/Misc/Wormhole-2.png
Last reply by Samapico, -
- 5 replies
- 1.1k views
Ok, for a while now I've considered C++ a little too... hard to learn. But I've never had more time than now. And I have some ideas I'd like to see materialize, plus I'd like to help revitalize hyperspace in any way I can. I am 30 years old and I've been coding since 9th grade, just never got in deep with C++. I'm a jack of many languages but a master of none. I haven't coded anything in a couple years now though. I'm looking for tips/pointers/suggestions on getting started with these items: 1) A book on C++, currently looking at this on amazon.com: C++ Primer Plus (5th Edition) by Stephen Prata 2) A website where people are patient enough to answer coding ques…
Last reply by Samapico, -
- 1 reply
- 519 views
How is random shrapnel determined? I think I remember hearing that maybe it uses a checksum of the security packet as a seed somehow, and I think it is done in the same way that random doors are. I think the guy that broke the .40 encryption knows something about it, but I forgot who it was... (maybe snrrrub?) Anyone know anything about this? Even if you dont know the answer, random info would be appreciated.
Last reply by L.C., -
- 4 replies
- 1.2k views
Are you a module writer? Do you hate the tedium? This tool may make your work a little easier. Help me beta test it! Major functionality: * Generate full asss modules (especially the entry point function) from a builder language that lets the user specify specific asss patterns. * Wrap asss constructs including callbacks, interfaces, commands, and advisers by automatically registering and unregistering them in the correct order. * Specify what interfaces your module needs to successfully load, and ACE will fully handle and log any failures to obtain the interfaces. * Automatic handling of "dynamic" per-arena-data and per-player-data, allowing full structures to …
Last reply by PoLiX, -
Limits of ASSS 1 2
by L.C.- 25 replies
- 2.4k views
ASSS hasn't been successfully tested for that amount of population yet?
Last reply by L.C., -
- 5 replies
- 1.5k views
http://www.playonlinux.com/en/ Anyone tried this out with Continuum? I've looked at it before, but just never have taken the time to toy with it...
Last reply by Resol, -
- 14 replies
- 1.4k views
1. Open a LVL file 2. Use a "rectangle tool" to select a desired area 3. Program calculates origin (absolute dead center of rectangled area) 4. From this origin, the program will render 40 yellow lines at 9 degree differences; these lines will bounce no more than 7 times, and go no farther than sqrt(2*(1024^2)) 5. You can look around the map; you can also select one of the 40 lines (in which the selected line turns red to make it easier to trace) Purpose: for mappers to design and players to be able to find strategic shooting points for bombs, guns, and thors. Bonus points: be able to set how many rotation ticks to render (instead of a fixed 40 ticks / 9-degree incremen…
Last reply by Yupa, -
- 6 replies
- 2.2k views
Does anyone have one of these? I know it was available if I download the entire SSDL database but I just need the .set->.cgf converter! Appreciate it if someone could upload this somewhere. Thanks. ~NR
Last reply by Samapico, -
- 13 replies
- 1.2k views
Is it possible for the billing server to send/upload files to a specific server so the 250 lvz limit could be increased?
Last reply by Xog, -
- 2 replies
- 1.4k views
hey, so I have this old LVZ file we made back in the day with d_g, I found it in my email, How Do I make it my custom graphics? or save it as BM2? thanks.
Last reply by Bomook, -
- 1 reply
- 875 views
I have this LVZ file I found in my email from when me and dark_grim made a zone, I was wondering how I can make this file into a bm2?
Last reply by Samapico, -
- 6 replies
- 704 views
Past month (Processor, overall) http://www.hlrse.net/Qwerty/bluetsscv_cpu_month.png Past quarter (Processor, overall) http://www.hlrse.net/Qwerty/bluetsscv_cpu_quarter.png Past semester (Processor, overall) http://www.hlrse.net/Qwerty/bluetsscv_cpu_semester.png Past year (Processor, overall) http://www.hlrse.net/Qwerty/bluetsscv_cpu_year.png Past month (Processor, cpu0) http://www.hlrse.net/Qwerty/bluetsscv_cpu0_month.png Past quarter (Processor, cpu0) http://www.hlrse.net/Qwerty/bluetsscv_cpu0_quarter.png Past semester (Processor, cpu0) http://www.hlrse.net/Qwerty/bluetsscv_cpu0_semester.png Past year (Processor, cpu0) http://www.hlrse.net/Qwerty/bluets…
Last reply by Cheese, -
- 4 replies
- 690 views
New and improved template.sss! Here is the first release of the template.sss I had been working on since March [2] [3]. Limits with unknown minimums and maximums are valued with 1337, and fields with unknown technical functions are described with to do. The file is only 32KB and should be placed in the same directory containing subgame2.exe. Enjoy! Download http://www.hlrse.net/subspace/template.sss http://cdn.bluetoast.org/subspace/template.sss http://www.bluetoast.org/subspace/template.sss Cross-post at https://forums.minegoboom.com/viewtopic.php?p=82720
Last reply by L.C., -
- 0 replies
- 417 views
Forget I asked Delete if you want.
Last reply by Resol,