Drake Continuum Map Editor
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Download DCME 3.6.1 here (5348 visits to this link)
357 topics in this forum
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- 2 replies
- 762 views
Had the misfortune to find an awful bug today while playing with a tileset in DCME. It's reproduceable (I just did it again now). Here is what I did: - Loaded map A. - Loaded map B. - Saved map B's tileset to a BMP. - Opened the Tileset Editor. - Opened the BMP just saved as the source image. - Selected tiles in the source image, and copied them into map A's tileset. - Hit close on the tileset window. - When asked whether to apply the tiles, I hit yes. - Closed the map -- decided I didn't like the tiles, and was going to Photoshop some new ones. At the prompt to save I said no. - Opened the map afterward: the map is now completely blank, and the tileset change that I…
Last reply by Drake7707, -
- 0 replies
- 523 views
I've made a new analysis (replaced the old one) that's based on the latest version (+ a few things from the new working version because i didn't have the 3.1.10 source anymore (and i don't feel like reverting from svn)) and also because i've changed my code analyzer a bit because methods such as Form_QueryUnload that are in multiple files were wrongly referenced (it didn't check locally first and !@#$%^&*umed the other ones it found were public). You can find the analysis here: http://dcme.sscentral.com/dcmeAnalysis/Overview.html
Last reply by Drake7707, -
- 2 replies
- 696 views
because i'm doing a holiday job for the entire month of august (36h a week) i won't have much time for DCME, or feel like programming in general when i'm tired. I might be able to fiddle from time to time when i got a day off (most of the time i work with 9 hour days, so mostly only 4 days a week), and i don't have lots of stuff to do anyway (i usually program read or play games in my free time so meh). I've revamped the LVZ layout with a tab at the tileset, where the 2nd tab is a small preview of every LVZ image defined (32x32 for each one, animated too ). The end results should be that you select a LVZ image just like you'd do with tiles and draw with them with the t…
Last reply by JoWie, -
- 3 replies
- 778 views
The following menu items do not have keyboard accelerators: File -> Save without eLVL File -> Open Autosave Edit -> Edit Tile-Text Edit -> eLVL attributes Edit -> Manage LVZ Options -> Show Regions Options -> Show LVZ Selection -> * -> Left Selected Tile Selection -> * -> Right Selected Tile Selection -> Delete selection Window -> Toolbars Window -> Toolbars -> * The "Jump to..." window could be bigger and easier to handle that way. The buttons on it are somewhat cramped (too small), as well. Alt+Key to open a menu also activates the tool with the same letter. Samapico: These shouldn't be too hard General ramblings: Openin…
Last reply by SOS, -
3.1.10made PicToMap form a bit larger, changed "Browse" to "Browse..." added IsBusy during pictomap and resize operations Fixed issue with displaying big log files No more crash when opening a map by double-clicking it while DCME is minimized. Plus, the focus is given to DCME correctly drawing of special objects fixed fixed resizing during testmap would cause the last row/column of tiles to glitch added button to toggle top/bottom alignment of map tabs fixed applyselection that dropped all tiles regardless of if it should force lvz transparency option (not only moving) Changed some more minor autosave stuff un!@#$%^&*led maps do not get autosaved to avoid having hundr…
Last reply by Samapico, -
- 3 replies
- 1k views
Here is a suggestion I would find very useful: Reusable pieces of your map, probably not the best example of a proper interface, but it shows what I mean. It would also be possible to place a LVZ image inside a piece. This would be very useful to place a lot of trees in a map for example. Such a tree would contain solid tiles and a LVZ image. Instead of going to the edit LVZ dialog, adding a new object id, placing it on the map, setting tiles under it. You just need 1 click per tree.
Last reply by RiiStar, -
- 3 replies
- 889 views
When I set my desktop to 16-bit colors, the radar view is empty except for the blue cross lines, everything else seems to be drawn fine. Also, when I use the auto update, it asks me if I want to install the update now, I click 'yes' and then I get a runtime error '429': ActiveX component can't create object. Then I just double click DCMEupdate.exe and it updates.
Last reply by Drake7707, -
- 12 replies
- 1.3k views
I have !@#$%^&*igned to open .lvl files somewhere in one of the drop down menus, so when I double click one and it runs in DCME works perfectly, thanks so much by the way I have been waiting so much for the feature. However, I minimize DCME and double click another (different) .lvl file to open it in another tab of DCME. After I do that DCME stops responding! Thank you so much for DCME, I use it a lot
Last reply by Samapico, -
3.1.09Tile operations should be a little faster on pixel level Drawing bomb lines was not fixed on the rounded aim angle, which led to inconsistencies between the ship gfx and the actual aiming of the bomb line Help -> Show debug log now shows the actual log file completely instead of just the current session log, which caused some confusion if a file was named pathssomethingsomething in dcme folder, it could have caused problems Added isbusy (mousepointer hourgl!@#$%^&*) flag in Line.MouseUp change: Walltiles and Texttiles are now saved in eLVL data Fixed that error in Elvl when playing with True/False lists Things involving pixels (pic1024) should speed up consid…
Last reply by Samapico, -
- 6 replies
- 1.1k views
Can you save the tile text !@#$%^&*ignments into the level? Also maybe then add a "Save without DCME junk" option, although make that low priority since I can't imagine a bunch of character -> tile index mappings making the .lvl noticeably bigger. Another suggestion is to allow deleting of individual !@#$%^&*ignments, currently 3.1.1 is only letting me clear the whole lot.
Last reply by Samapico, -
- 4 replies
- 905 views
I don't like programs that auto update so I renamed the msinet.ocx. I rarely use a map editor so I can put up with the msinet.ocx missing "nag screen" warning, but it would be nice if you added an option to disable auto updates. Say first time DCME is run it will ask you if you want to enable auto updates, if you select no it won't keep moaning about the missing msinet.ocx. There could also be an option under the help menu to toggle autoupdate on/off so it can be re-enabled.
Last reply by Smong, -
- 33 replies
- 3.4k views
change::301006::Fixed error when editing a value and pressing ok or another button change::301006::Fixed edit of isAutoWarp (true/false popup list was *poof*, quite literally) change::301006::Select All in textbox when property region edit
Last reply by Drake7707, -
3.1.08 border of map is always drawn (also when grid is not checked) fixed inconsistent default value for auto force radar preview accessing selection is a lil sped up adding selection areas is also a bit sped up managelvz button wasn't disabled when no active map savesettings won't save settings if loadsettings wasn't called first (to prevent corruption of the settings) fixed error when opening maps (by drag dropping or double clicking lvl file) when a modal form is open e.g tips or options selection on pixel level is now around edges optimized applyselection ~60% faster when map resized (e.g switching tools popped up toolbar making space for map smaller or resizing wind…
Last reply by Drake7707, -
- 6 replies
- 1.2k views
Automatic tiler? Maybe Dcme should have one. If it dose im sorry for posting this. When you input new tiles there should be a screen that pops up asking you if you want to it to retile your map. Just a thought because im sick of retiling a maps :/ i dont know if any one ells is but im am
Last reply by CRe, -
- 2 replies
- 821 views
Starting with a blank map I create a region from a selection, then double click on isAutoWarp and I get runtime error 380. I think it happens on all the toggleable (true/false) attributes. I have version 3.1.1.
Last reply by Drake7707, -
- 2 replies
- 1k views
DCME 3.1.1 Crash bug: So I create a region from a selection again, I double click "Selection Region 1", it turns into an editable text field. I click OK without changing the name. I create another region from a selection, this time when I double click "Selection Region 2" to rename it I get Runtime error 35605 and message "This item's control has been deleted". Minor bug: Region name doesn't save if I click ok when the field is still in editable mode, I have to click anywhere else in the table to make the editable field turn back into a table cell before it registers the new name. This bug may automatically fix itself if you fix the above bug. Suggestion: When doubl…
Last reply by Drake7707, -
- 3 replies
- 1.3k views
Removing any Image definition gives an Index Out Of Bounds runtime error. It doesn't allow you to remove any Image Definition when there is only one in the list - this is also a bug? Doing the same for Map Objects and Screen Objects does not give the error.
Last reply by Drake7707, -
- 3 replies
- 775 views
3.1.04 Fixed lvz map objects not being able to move when not on zoom 1/1 Added option to disable enforcing full map preview (speed issues) Fixed few tools not changing map (resulting in no map change save dialog on close) just one more time: Fixed! now be happy
Last reply by Drake7707, -
- 4 replies
- 709 views
I'm running DCME project through my newly created analysis program. It generates which methods calls and are called by which, generated in HTML so you can browse through the methods. I hope it gives a better view for anyone who wants to edit stuff. Buuuut it can take a while, 1480 methods, and about 1 done every 2 seconds. (Consider the fact that it has to do 1480*1480 + the overhead of backtracking where the method is located, it's pretty fast) i'll post results when it's done Edit: it's done, there are a few flaws in it that it didn't recognize well, but it should be correct for the most part http://dcme.sscentral.com/dcmeAnalysis/Overview.html Don't mind the …
Last reply by Drake7707, -
DCME Hitlist
by L.C.- 5 replies
- 990 views
In options, there should be something to toggle the defaults (of whether they are by default on or off) of show grid, show lvz, show regions, etc. Second, DCME needsa lot of optimization. SSME is far better than DCME for low-end hardware. DCME is lag kingdom on a 16MB card, while SSME is as smooth as a baby. You can run and use SSME just fine on even a 2MB integrated graphics system too, I think. Would it be possible if DCME could be optimized enough where it outperforms SSME by low-end and all-around performance? :X It took me 1 to 2 hours working with DCME on the temporary hardware I am on (16MB Voodoo3) what I could have done in less than 5 or 10 minutes on middle/hi…
Last reply by Drake7707, -
- 6 replies
- 1.2k views
I accidentally hit close rather then save in DCME and had no save prompt. Lost my work and had to go back to the last save.
Last reply by Drake7707, -
- 2 replies
- 734 views
EDIT :: Ugh, accidentally posted this one again through a cache-glitch. DCME-WallTilesGlitch.rar Step 1: Open baseconvert.lvl Step 2: Load the baseconvert.lvl.wtl wall tiles Step 3: Examine the wall tiles for glitching or problems (anything that doesn't look right) Step 4: Close baseconvert.lvl Step 5: Open _server115.lvl Step 6: Load the baseconvert.lvl.wtl wall tiles Step 7: Examine the wall tiles for glitching or problems (anything that doesn't look right) By Step 7, you should notice a strange glitch with the 6th and 7th wall tiles, where the center and center-bottom tile switches places when you load it up in _server115.lvl. It looks fine in baseconvert.lvl, but …
Last reply by Drake7707, -
- 9 replies
- 1.4k views
i finally made an installer for DCME (latest version) (needed Visual Studio Installer anyway ). So if you got missing dependencies, the installer includes them all and registers them properly, it even makes a DCME shortcut in start menu can't upload attachments for some reason :s can someone attach it for me then oO" http://www.student.kuleuven.be/~s0158884/DCMEsetup.zip
Last reply by Samapico, -
LVZ Mapping
by L.C.- 14 replies
- 1.4k views
Guess how long it took me to write this up.
Last reply by L.C., -
- 1 reply
- 686 views
Wanted to say, as I'm sure is the almost unanimous response on discovering this editor, that it's pretty much amazing. Your improvements have allowed mapdev to proceed at about 3 times the pace previous, where one was forced to work with several haphazard tools in a kludge of desired functionality. Now pretty much all that's needed is DCME. Again: amazing. My question is about color bitdepth. By default Cont defaults to 8-bit, but for those that switch this, the rewards of higher bitdepth tilesets (possibly also LVZ contents?) can be reaped. I usually design a tileset in 24-bit, as apparently this has the best conversion between various depths. However, I still ha…
Last reply by Samapico,