Drake Continuum Map Editor
Drake Continuum Map Editor Discussion, Feedback, and Support Forum
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Download DCME 3.6.1 here (5346 visits to this link)
357 topics in this forum
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- 5 replies
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When you created maps, then closed them, the memory usage would not drop back down to normal... Problem was: The map form uses a bunch of child classes (lvz, regions, line, testmap, selection, etc.) When initializing, the map form calls 'setParent' on each of these, which tells them to keep a reference to the map form. When unloading the form, it does terminate all these classes, but the reference stayed there, so the garbage collector would not clear it from memory, since it still had a reference. Bleh. You can try it at home; open the task manager and watch memory usage. Create 10 empty maps, close them. Create 10 more, close them. Repeat until you're out of mem…
Last reply by Drake7707, -
- 6 replies
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Can you add a "Dilate" feature? Basically, it will be a function that will increase the empty tile space by a specified number in a selected region. This can be useful for making bases "larger" with a simple selection and click of the mouse. The same can be done for the inverse.
Last reply by Drake7707, -
That's pretty much my plan for the next days: Tonight -Fix Popups under splash (openmap) -Fix Open map by args (opening a 2nd map by double-clicking) -3.3.2 -Total fix of opening map via windows explorer (i.e. opening several maps at once) -3.3.3 -Make undo/redo for LVZ -Fix drawing order for LVZ images (draw from lowest layer to top, from top-left to bottom-right) (This could eventually avoid the need for the ugly pseudo-transparency we use now) -3.3.4 -Finish implementing the byteArray <- moving selection should be faster ---Implement a copy method from one array to another -Make an int array the same way <- anything to do with the selection should b…
Last reply by Drake7707, -
Fixed splash screen hiding some popups Fixed issues when opening maps by double-clicking them However, it's still unstable if you open several maps at once... Also, undo/redo for eLVL regions should be fixed http://dcme.sscentral.com/?view=download
Last reply by Samapico, -
- 8 replies
- 1.3k views
Some major improvements are coming that will cut down memory usage AND be more efficient... Basically, DCME has a couple of 1024x1024 boolean arrays; and booleans in VB6 are actually integers, which mean they take 2 bytes. I made a class that handles a boolean array with bytes, which cuts down memory usage by 2x. Additionnaly, we can do copy/move and set/reset operations MUCH quicker (pretty much instantly) using APIs such as CopyMemory and FillMemory (memcpy and memset equivalent in c++) I just added this to the eLVL regions. Each region now takes 1MB of memory instead of 2MB. (I also fixed a undo/redo problem in regions I noticed on the way) Drake was working on…
Last reply by Drake7707, -
Ok... so what's new in there... -You can now quickly add an image to the LVZ library by right-clicking in there (Deleting images can also be done) -Double-clicking on a mapobject in the LVZ Manager will center the map on it -The LVZ tool can now select and move lvz images correctly. When selected, you can change an image's properties in the toolbar. -The default placement layer and mode now also work (drop down boxes below the LVZ library) -All known crash sources in the LVZ manager are fixed -The splash screen is shown during startup -Updated the splash screen -DCME checks for missing components (dll, ocx) during startup I'm probably missing a !@#$%^&*load of…
Last reply by Samapico, -
[3.2.2] LVZ Properties
by Guest chalkeagle- 13 replies
- 1.7k views
Hey, I may in fact be blind, but I can't for the life of me find where to change the properties for individually placed LVZ. In older versions they were in the LVZ manager, but now when you add lvz, they do not appear in there. It would make intuitive sense if you could select individual lvz, and then the X,Y co-ordinates (in pixels) would display along with where you have the Snap to Grid, Layer Options, etc. I know for me, an easy to access X,Y co-ordinate is imperative, with the option to also fine tune the location pixel by pixel (e.g. increase X by 1, increase Y by 1 arrows, or whatever)---as well as being able to select and move a lvz based on its IMAGE#.…
Last reply by Samapico, -
- 1 reply
- 550 views
Added that to the 'about' dialog. Wanted to do that for a while but never did It has a nice scrolling box of people who contributed. I haven't filled it yet, cause there are probably a whole lot of people that should be on there... Drake, you think you could put together a list of people who helped finding bugs and such? oh, and your webbie.tk website doesn't work anymore... want to replace that with something else? Or just remove it?
Last reply by Drake7707, -
- 15 replies
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This walks you through adding images into an LVZ package, and using DCME to place the images on a map, and finally save the .LVZ package. This is a tutorial on how to create LVZ objects called "Map Objects" that appear on the map. Open the "LVZ Manager" from menu Edit>Manage Lvz... ------------------------ Press the "New LVZ..." button ------------------------ A Box appears where you need to type the name of this LVZ. Do that. Then press the "Add Item..." button. You're going to add images into this LVZ package now. ------------------------ Find the images you want to put into the LVZ on your computer, and select and "open" them. Do this for all the images you…
Last reply by Samapico, -
- 9 replies
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If you right-click in the LVZ Library, and choose 'Add image', you'll get a new wizard-ish form to add images. You can create new definitions of images already in your lvzs, or can import a new image from a file, and it will create the image definition for you. It will also create the lvz file if you don't have any; or you can choose to put your image in a new lvz file anyway. You can also make it put the file in a different lvz than the definition. You can test it... I mean, I was able to add a couple of images, but it's far from being stupid-proof... so if you make it do stupid things, it will do stupid things and probably crash The 'Default settings' part of the …
Last reply by Samapico, -
- 11 replies
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Maybe it is just me...but....I'm having am few issues with the .lvz. 1. i can't seem to delete objects/images i have placed on the map. (delete key doesn't work, nor does trying to use the erase feature) 2. in the lvz manager, under Map Objects....I am able to add objects and edit their properties...and so on. Once i hit ok....then go back to Map Objects, in the Current Map Objects, the list is empty (other then the main name of the .lvz) Is the lvz manager still incomplete? Also DCME will crash if you do not define a image to a Map Object property and try to hit ok. Still love DCME... Sketter
Last reply by Samapico, -
- 0 replies
- 472 views
Just because I had to search for it...
Last reply by Samapico, -
- 5 replies
- 903 views
Just had an awesome idea this morning when I woke up... Vector-based mapping. This could seriously bring mapping to a new step... Basically, you wouldn't really draw tiles, but you'd simply draw WALLS, defined by vectors. Something like: Spoiler! --Click here to view-- You'd then use the tileset to define a wall... kind of like the walltiles, except it would be easier to make thick walls, complex patterns, diagonals, etc. So, in the end, what the user sees would look like: Spoiler! --Click here to view-- And then, you could rotate, flip and stretch parts of your map and the tiles would adjust themselves following these vectors. For example, flipping a |_ cor…
Last reply by Drake7707, -
- 6 replies
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If you try to use the wormholes with Ellipse or bucket, it will not work. I was trying to use it with ellipse when i noticed this. Sketter Ps. u still working on this?
Last reply by Sketter, -
- 33 replies
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Everything I run DCME, it says Component missing: COMDLG32. I put all the required files in the DCME folder, but theres always that error message.
Last reply by Samapico, -
- 3 replies
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Would be cool if we could get some short tutorials for different tasks. These could be included in a help file and on DCME's wiki page. Short tutorials with clear steps, and some images. If any of you people feel like making one, go ahead and post it here When we have enough, we'll probably standardize the format a bit, and put them somewhere. Some things that could be tutorial'ed or have a help page: Creating a tilesetMoving tiles around in the tileset editor Importing tiles or images in your tileset using the 'source' image Editing a tile Generating a walltile set from a tile [*]Switch/Replace tiles [*]Using walltiles Generating a walltile set from a tile (same as…
Last reply by Samapico, -
When I try to download DCME 3.2, it says... Component 'MSCOMCTL.OCX' or one of its dependencies are not correctly registered: a file is missing or invalid. HELP! I tried redownloading it and reinstalling it..but same thing.
Last reply by Samapico, -
- 5 replies
- 1.3k views
Drake Continuum Map Editor 372 Failed to load control 'cProgressBar' from . Your version of may be outdated. Make sure you are using the version of the control that was provided with your application. I am using 3.2. I had this map made already. I opened it up, made some changes and tried to save it. This is what came up. WTF MAN?
Last reply by Cancer+, -
- 4 replies
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Finally... There are probably some new glitches that got in there since 3.1.10... However, there are so many things fixed/improved that it's definitly worth putting this release out. Some of the updates included: Radar works in 16bits display mode Tileset initialization made much faster Walltile generator of the tileset editor improved No more crash warnings on Vista Some eLVL and LVZ properties bugs fixed "Saving map..." dialog freezing fixed Major memory leaks fixed (notice how it doesn't go eat 150MB of RAM as soon as one map is opened ) Bunch of other stuff ...and that is just off the top of my head. Didn't scroll through the SVN logs yet. Oh, the labels on…
Last reply by Samapico, -
- 3 replies
- 1k views
I was wonderering if this was a trick or a bug btw JabJabJabs Trick-Bug You will need DCME 3.1.10 - or what ever works for u the newest version wont budge. 1) open dcme 2)click wormhole 3)tick the box when u click pencil 4)take off till colission 5)Play in a warbird and move around hold Q and tiles will drop in your !@#$%^&* this works for alot of tiles. JabJabJab Found this ask Him questions if u dont get it Examples of arenas that have used it in TW
Last reply by Samapico, -
- 3 replies
- 924 views
got an error on updating... Error 5 dont know why Today's Entry in DCME.log 3/8/2008 3:39:57 AM --- Drake Continuum Map Editor (v3.1.16) @ C:\Program Files\Continuum\DCME\DCME starting... 67798 +++ OtherInstance 0 67798 +++ Settings loaded frmMain loading Un!@#$%^&*led 1 @ NewMap, path = '' usingDefaultTileset True Un!@#$%^&*led 1 @ NewMap, DefaultWalltiles = Un!@#$%^&*led 1 @ NewMap, DefaultTileset = Un!@#$%^&*led 1 @ InitTileset, tilesetpath= Default usingDefaultTileset True +++ Skipped check for updates 3/8/2008 3:39:58 AM --- DCME ready +++ Searching for updates at [url="http://www.dcme.sscentral.com/autoupdate/dcmeupdate.txt"]http://www.dcme…
Last reply by Samapico, -
- 1 reply
- 728 views
Every time i close DCME, it crashes and i get the window "DCME has stopped working" (its also happened a few times i have saved it as well...)
Last reply by Samapico, -
- 0 replies
- 618 views
I've been able to make the lvz work again, after all the code upgrade... You should get an auto-update message about a new version soon Here's what's left to do for that version: be able to select lvzs with the lvz tool (by clicking, or with a selection rectangle, select multiple objects as well) delete objects change properties move objects [*]make eraser work with lvz images [*]add LVZ object stuff to undo/redo stack ... all that stuff shouldnt be too hard With this done, I'll release a new version. There are alot of other things I want to do, but I want to release a working version as soon as possible because there is a ton of bugs that were fixed since …
Last reply by Samapico, -
Radar is black, doesnt show anything. Anyone know how to fix this? Many thanks in advantage, Killerbot
Last reply by Killerbot, -
Hey guess what 1 2
by Samapico- 29 replies
- 3.3k views
Last reply by Samapico,