Zone Development
184 topics in this forum
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Since you locked it I decided it didn't show up in-game the way I'd like it to have, so here's a fix for map. Oh and I felt bad for not using up an empty space. Race5.lvl
Last reply by XDOOM, -
- 1 reply
- 963 views
Mm.. I was thinking of 1v1 on a point rank system, and at the end of every two weeks or monthly, the top 4 can have a tourny and the winner can win 40mill creds,That way it encourages people to duel, as they get a big payoutWhen they join, they start on 0 points Every duel with someone at the same points, and say.. +100, so thats 0-100 points, is worth 10 points People who have 200+ points are worth 20 points, if the person who has less than 100 points wins People with 300 = 30 points, 400 = 40 points, anything above is 400 points However, if someone has 400+ points duels someone with 0 points they get 0 points everybody starts at 100 points,and the winner gets 10% of the…
Last reply by Hakaku, -
- 1 reply
- 923 views
Pretty much... Let's see if mage can top this. Race5.lvl
Last reply by XDOOM, -
MAGES BASE
by Mage+- 3 replies
- 1.1k views
Hey my super base try it? its pimp here we go.base_map.lvl
Last reply by XDOOM, -
- 3 replies
- 1.1k views
Race2 UPDATES Tiles remade. Blue , Green and Red.
Last reply by Mage+, -
DOORS EVENT TOUCH SAFTY ZONE CHECKPOINT TO GAIN 3 PORTS... timed like a race door_race.lvl
Last reply by XDOOM, -
[chatlog] Team Victory! Reward: 17328388 points CREDITS: Winners got 10.61M (10613633) Losers got 3.17M (3168534) |----------------------------------------------------| | Reward: 17328388 Game Time: 23:21:43.47 | |----------------------------------------------------| | Player W L G SC KP | |----------------------------------------------------| | Deva-XBot-1 ............ 0 0 0 3 0 | | jdS .................... 0 0 0 0 0 | | FrozenSand ............. 12 11 1 6 61241 | | Hakaku ................. -733 -650 0 3 4291004839 | | Mage+ .................. -306 -396 0 …
Last reply by XDOOM, -
- 1 reply
- 920 views
It has been a LONG time since I have made a map, and I don't remember what to do next. It doesn't have the Deva tileset, Because A. I don't know what it is, and B. I just kind of randomly started making a map, I would like to see what people thought of it. But I don'tknow what to do next. Thanks.
Last reply by XDOOM, -
Alright, so as some of you may or may not know, I've taken on the task to complete Hallowed be thy name's work. The first good news is that everything has been ported over from 1.4.3 to ASSS 1.4.4, meaning that it's Continuum 0.40 compatible. I've also not encountered any crashing or weird "stuck-on-enter" problems, which is a good thing. (Although, this may have to do with modules being unloaded improperly - *fixed*) TO DO: - Conquer doesn't display stars - Add a race module - Jackpot music lock Important : - Jackpot & Credits lvz handling needs to be fixed (it seems the math is wrong somehow?) In progress: - fixing stuff here and there Known bugs: - Megaja…
Last reply by Hakaku, -
EVENT: Deathmatch
by Guest Die Hard- 0 replies
- 728 views
teams or free for all.. (Nvm, Delete, lock, or whatever)
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Senjacky wanted a new elim map, and well, so did I, get tired of just seeing warbirds, javelins and weasels used in the main Elim arena, so, I made a map that allows you to use all ships, yes that includes basing ships, so that we might be able to make some new events for the elim.elim2.lvl
Last reply by JDS, -
Hmm, well i was bored and i remember my underused 'ship' bases.. well i resized my jav base and emptied it out so it is only an outline, put the classic deva middle in the jav.. and bam a kick!@#$%^&* pub map. If any base makers would like, i need a way to put good classic deva bases in the jav so it actualy looks good... and i didnt want to resort to making new bases if you can suggest any bases that could work well with the design and how to put it together.. that would be nice$, im asking alot but just look at it from a blank perspective and tell me what u think hmm anyone who would even bother to do this would know my dev subarena.. so yea maps up the…
Last reply by JDS, -
- 2 replies
- 1.6k views
I like this idea. http://www.ssforum.net/index.php?showtopic=17988
Last reply by Hakaku, -
- 0 replies
- 990 views
Hi guys, As some probably noticed already ... I should be more INactive in the over the next few weeks. I am moving home soon, then moving to school, and inbetween doing a lot of traveling when the internet won't be as available. I'll try to make improvements to the bot over the holidays when I have time ... I will also change the map back to a normal one after new years. Leave me a ?mesage if you need to talk to me.
Last reply by XDOOM, -
Starting a new topic here. I dont really like the idea of moving players Instead of using a seperate area as the 'hill' I want to use the center green area ... that little square right there in the middle 2 minute warning !koth to join the koth game (to join it costs 500,000 credits) koth begins - center area closed off by doors everybody who did !koth gets warped in there last player standing wins the total amount of credits available once you die you are out - and can resume whatever you were doing koth lasts maxmum 30-60 seconds - if there is more then 1 player left - then nobody wins KOTH and that jackpot will be left for the next game KOTH runs once every 15 …
Last reply by Gibbit, -
- 4 replies
- 1.5k views
Well I had an idea about a buyable item. I was thinking not many zones have the shield items. If we did have that item it would be one thing that makes us different from the other zones. Adding shield to many zones would unbalance game play but in devastation we would not have that problem. This is pretty much like Xdooms bubble idea. But I was thinking we could have three types of shields. One that blocks emp bombs only, and it would be worth 5 mill, and maybe last two minutes. We could have a shield that blocks all bombs, and it could last one minute, and be worth 10 mill. And then we could have a shield that blocks everything, and it would last 30 seconds, and be wor…
Last reply by No_Remorse, -
- 12 replies
- 2.3k views
Me and Whal Are working on an event called Ballrace! the rules are simple ---------------------- 2v2 1 ball per team p!@#$%^&* ball thru wall to get a goal 1st one with 1 goal gets or choice of next 3 games Elim-zombies-elim-kill w/e here is my breif design me and jds will be working on please tell us what there is missing or how you can help Thanks! Mage+ JDSERMANBallrace.lvl
Last reply by XDOOM, -
- 39 replies
- 5.1k views
Its time deva had a juggernaught event >.> rules would be simple, start with everyone on one team and have one enemy Juggernaught who gets to use the one slightly stronger ship that has lots of nrg and big bombs. when someone kills the juggernaught they become the juggernaught and the juggernaught becomes normal, you win by getting X kills as the juggernaught. as a side note you could have an elimination mode where the juggernaught is specced when they die and the last normal player standing wins MVP is the person with the most juggernaught kills Just a thought
Last reply by XDOOM, -
- 0 replies
- 843 views
POKEMON AND REPRACE OMGRepelRace.lvl
Last reply by Mage+, -
- 9 replies
- 2k views
Please submit all of your thanksgiving/christmas/new years bases here such that Deva can have maps made early enough for them!
Last reply by No_Remorse, -
- 2 replies
- 1.1k views
Coming soon...maybe.devapinball.lvl
Last reply by Mgs, -
- 3 replies
- 1.2k views
Golf arena :/ in buisnessGolf.lvl Golf.lvl
Last reply by Russky, -
- 8 replies
- 2k views
STEP 1) Both players Declare a cred duel to the bot with a command like !crdduel And the bot takes a set amount of creds from each (10 mil) STEP 2) They duel STEP 3)both players declare the winner to the bot by typing the same command or another (up to XDOOM) along with the name of the winner (!crdduel Gibbit) now IF both players typed the same name the bot gives the creds to the victor, if they both type different names the duel is voided and the creds are returned to each player.
Last reply by Gibbit, -
- 9 replies
- 2k views
Ok, I like how you let people discuss my proposal of a maximum of 4 players get warped instead of 6. Also, I don't really like how red turns bombs to red now, it's a pure bullet fest because red bombs=do nothing. Discussion encouraged. edit- I'm still a fan of red.
Last reply by Gibbit, -
- 3 replies
- 1.2k views
Seriously, if you guys focused on making mabey.. 1? good race instead of 10 !@#$%^&*ty ones, people would rather play the good one instead of waste there time on 10 races with no relevance to devastation as the settings are diffrent. perhaps if you made a devastation - style race, it would be more attractive.. but more and more races being added all the time is just a waste.. besides im sure you could fit 2 or 3 on one map and just use *warp.. p.s. races suck
Last reply by XDOOM,