Hyperspace
2137 topics in this forum
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- 3 replies
- 490 views
Here's a photo album: http://imgur.com/a/RPALH#0 (Edit: Those charts are horribad, but the first image should be perfectly legitimate. These graphis are probably inaccurate, because I'm really bad at mathematics. Putting that aside, I'd still like to address a few things. If these charts are even remotely correct, the first one with the excel document is certainly right. The highlighted boxes indicate that that ship has the highest stat of that category. So here's some tipes I learned from Dr Brain a while back. Imagine geting a -10 bomb cost for a TacNuke. It isn't going to do much of anything. If you had a -10 bomb cost on a bomb that already doesn't cost too much…
Last reply by Psythe, -
- 19 replies
- 664 views
Its funny how you ask for something and then start bashing the ones you're asking. Not gonna bother.
Last reply by SD>Big, -
- 2 replies
- 536 views
this is what i see:
Last reply by P Nut, -
- 1 reply
- 292 views
so its pretty well known that ending a fg kills the zone for awhile what if there was a way that it didnt end? so suppose that you gather flags normally score goals & get kills boosts jp but what if you dropped all 12 flags, and then won HALF of the jackpot? and what if the other half still remained, and then all 12 flags instantly randomly respawn in the same base as they were dropped in, and noone was warped to center? naturally the jp formula can be modified accordingly what this means is that if there is an attacking team in the same base, statistically they can be averaged in the center of the base, and both teams could have some deviation from having h…
Last reply by spidernl, -
- 20 replies
- 1.1k views
Currently zone is red, what is going on?
Last reply by cont, -
- 5 replies
- 745 views
so what if the conquest idea is in the right direction, but isnt the best idea? what if ppl could center when there was < 5 ppl, then there would be node control/conquest in center, until all flags were picked up and out of center? powerball game could still exist and build jp could still keep 4 flag carry max, and expand to 20 flags could have sum of nodes controlled by majority team build jp after all 20 flags leave center, nodes no longer have periodic reward
Last reply by Cheese, -
- 1 reply
- 371 views
http://cdn.memegenerator.net/instances/400x/15600488.jpg
Last reply by Psythe, -
- 7 replies
- 466 views
I rather have an epic flag game than an easy win. Easy wins give you money and are boring, I would rather ball. epic flag games are fun win or loose. Last night we had an epic flag game going, teams were slugging it out, had experianced and newbies on both sides, newbies making mistakes causing turnovers. It was great. Nearing a turn over Sri started telling everyone to regroup, which was the right thing to do, not many listened (being new and all). He then got mad and and started calling his teammates horrible. After the turnover he said 'f this i quit' - then rage quit. Then the rest of the team rage quit and killed the epic game. After i complained he did …
Last reply by Unix, -
- 5 replies
- 597 views
As many may know i like to host events and prize players with my own money. me and baked cake came up with an idea to have an arena thats controlled by players, an arena where we can host Elim, 2v2v2v2 etc while using your own ships from pub. in this arena only a handful of players will have the ability to host events, these players can have the power to *lockarena once event begins, *spec a player after he dies.. etc, minor powers that are needed to control the arena, he can only use these commands in this arena only. -the arena powers will have to given to reliable players, theres quite a few on zone. -im sure someone will be like "OH WHY NOT JUST ASK A MOD TO HOST?"…
Last reply by baked cake, -
Team Evener
by cxc- 1 reply
- 285 views
I think hyperspace needs a team evener. Somtimes out of bad luck or some bug when a flag game starts 7 people will be placed on one team while 4 are on the other. This makes for a fast boring flag game. Also when flag teams are uneven at the end of a flag game teams go for a quick win before the other freq gets any players. During games people also have to leave for real life things which leaves holes. The zone needs a team evener that trys to do 2 things. Keep even number of players on teams, and keep even exp on teams. I think there should be a 10 minute timer that is reset at the end of every flag game and also reset when ever a player types ?flag. Until a pla…
Last reply by Cheese, -
- 1 reply
- 435 views
http://www.youtube.com/watch?v=EqQFwMbWAQU
Last reply by toxic_intruder, -
- 42 replies
- 2.3k views
(Bomb, Signature) Apache Bomb | Ships 4 67 | Wide-Array Bombs "Advanced bomb that launches an array of 3 bombs per shot over a wide distance" bomblevel: 2 bombfiredelay: 305 Other notes: Could extraweapon be modified to fire 2 bombs about 25-30 degrees away from either side of the launching point? ----------------------------------------- (Consumable) Potens Shell | Ships 34567 | One-Use Bomb Enhancer "Heavy encasement that enhances the current user's bomb. Releases deadly bursts as it progresses to its target." shrap: +2 prox: -1 bombfireenergy: +495 bombfiredelay: +200 These statistics are only applied until the bomb is launched, and probably will reset af…
Last reply by noldec, -
- 0 replies
- 274 views
op2 and I decided to make a montage, I am sure many of you have already seen his, now I want to share mine http://www.youtube.com/watch?v=MNT57QorS0A Do watch in 720p fullscreen for best quality and expect more montages soon!
Last reply by Patman1, -
- 3 replies
- 434 views
(put in 720p fullscreen for best experience)
Last reply by op2rules, -
New Tileset
by Corey- 4 replies
- 416 views
So... It's been around a week. What do you guys think of the new tileset?
Last reply by op2rules, -
- 1 reply
- 339 views
Like this: http://i.imgur.com/VNqF2.png
Last reply by Corey, -
Wondering what you guys think of a secondary pub for smaller more organized games with more constraints than Pub 0 which would be left as is. The idea is basically to restrict Pub 1 to players that want to play on an organized team. There would at least be a ZB needed to help organize. Similar to how Hockey Zone is ran, but instead a bot would handle the features instead of a module, the bot will restrict players based on several things. -Player experience (Minimum 8000 exp) At this point in time, not only will a player have Antideath, but at the same time most players will have learned how to play properly if they are completely new to the zone. There is also the abi…
Last reply by WhiskeyTango, -
- 5 replies
- 485 views
I guess I'm playing again Please control yourselves, I'll be signing autographs later.
Last reply by fewports, -
http://c.static.memegenerator.net/cache/instances/500x/13/13772/14102578.jpg http://g.static.memegenerator.net/cache/instances/500x/13/13772/14102615.jpg http://c.static.memegenerator.net/cache/instances/500x/13/13772/14102661.jpg
Last reply by fewports, -
yea i made this topic long time ago but it got closed.. so post your pic so we can all laugh by posting you hereby accept the consequences that you are now able to talk crap on other people, and have crap talked back to you. E
Last reply by fewports, -
- 7 replies
- 498 views
TL;DR at the bottom of the post. Alright, here's my standing on this, and I'd be happy for debate and hearing others' opinions. A couple of sections here that I've thought about. A ) Keeping interest in the zone and eliminating the possibility of getting "bored." Personally, I've found it very easy to get bored of playing Hyperspace for several reasons: It takes a long time to maximize a ship, let alone all eight ships. It seems that whenever I am playing, there are flag games only about 25% of the time. Balling in center isn't a very effective way to keep non-flagging activities entertaining. B ) As I pointed out in my this thread: http://www.subspace....to-think-…
Last reply by Psythe, -
Lately Thors have been getting a little... out of hand. You may not agree with me but i think something needs to be changed.
Last reply by Cheese, -
- 7 replies
- 659 views
http://pastebin.com/U6E87YM9 <-brackets results Congratulations to Spidernl wins the 1mil 5-1 vs player killer
Last reply by kevinz000, -
- 13 replies
- 642 views
This is experimental. Give your thoughts and ideas. _______________________________________________________________ Endwar is a contest between two teams that involves the purchase of a variety of units, upgrades and abilities to enhance their team's effectiveness in battle. The goal is to eliminate the other team's units during scheduled battles. The team with the last man alive wins. If all units die, it is considered a tie and a winner will be chosen by random (Yes, by random) Participants do NOT control anything aside from what they purchase; once purchased, units will be placed during battles and will run by their own accord- reacting to the environment as they see…
Last reply by kevinz000, -
- 5 replies
- 408 views
So I got a video of some Hyperspace footage : http://www.youtube.com/watch?v=VAfGlzjWkPY Edit: Plz if you want to see the video in better quality put it to 720p and fullscreen it And I was wondering if anybody knew how to make my nice colorful raw footage look the same after encoding it? As you can see the yellow is very bland and not orangey like ingame. Otherwise, enjoy the video
Last reply by P Nut,