Hyperspace
2137 topics in this forum
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- 24 replies
- 2.6k views
Hey guys. Today's my last day in HS for 3 weeks, I'm going down to San Diego for a Marine Bio camp thing. I'll definitely be haunting the forums, and maybe I'll get a chance to like... download SS onto a school computer, but I'm not sure about that. Anyway, be good while your alpha female is gone... cause I'll find out about anything bad. =) I'll miss you all. Though some more than others. Oh, right. I'll probably be on AIM. And if you need anything or just want to chat, ask me or a staff member for my screenname or email address. <3
Last reply by Animate Dreams, -
- 5 replies
- 1.4k views
Guys im going to be leaving for Germany in a couple hours to begin my european sex odyssey! Of course I'll spend many American dollars there, and meet many german women...aka german men. Do not try to contact me because it will only make you more sad that I am gone and that you cannot be with me. This means no more friendly visits to hyperspace...Ill be back in ten days...try to live with out me.
Last reply by NinjaMantis, -
- 0 replies
- 941 views
Ok, I added some mysql tables and updated the old ones. I still have to modify the hs_players table for tracking money types. I haven't decided if I want to do it with a total money field and a few reference fields, or if I should have ASSS combine all the fields on the fly. I'm leaning toward the latter. I still have to test some of the money commands, and get Items, Stores and Categories to load. Once those load, I can make ship hulls and ship items load. Then all sorts of ascessory commands need to be made, like ?shipstatus and ?ships. ?iteminfo and other new commands will be added as well. After that, I can make buy menus and buying ships. Ship items come aft…
Last reply by Dr Brain, -
My signature 1 2
by Siaon- 33 replies
- 3.7k views
Can't help myself, just have to have people to see it
Last reply by chocko_cc, -
I did some programming on the new new modules. About a month ago, I threw out what I had done up with siaon as totally unworkable and started again. Today I made some prototyping progress with it. Mostly just on hs_database. Created all the struct layouts, all the functions, filled in some of the simple functions. I put in a MySQL query in that should work, but it's still untested. I think I can take the money functions from my scrapped code and put it in these modules. That code is easily portable and I liked the way I had done it. I'd like to set up a test server on my linux computer and hook everything up for basic module testing. I've been periodicly compiling …
Last reply by Dr Brain, -
Thorstorms 1 2
by KissMint- 35 replies
- 4.5k views
You can now buy a THORSTORM at a shop for 100K :swift: What does thorstorm do? Thorstorm gives you 250 thors Where can you buy it? At a shop at Coords: I12 or M6 How much does it cost and how do I buy it? It cost 100K = $100,000 dollars. You type ?buy thorstorm to buy your thorstorm Can I die when I buy a thorstorm? Yes you can die when you buy a thorstorm. So use a ship that carries good amount of energy ____________________________________________________________ ________ There might be a little changes on thorstorm. Depending on what Dr. Brain will do. So I'll keep you posted Thanks, -KissMint 24 hours news guide Special Thanks: Dr. Brain
Last reply by Dav, -
- 0 replies
- 721 views
Seems that every rectangle is represented by 8 ASCII chars. 2 for each of the 4 rectangle properties in this order: X Y W H It seems that some sort of 0-1024 -> a-Z conversion is made. First, the input number is split into two numbers from 0-31. Then the numbers are converted into a-z (0 to 25) or A-Z (26+). I don't recall perfectly the conversion boundarys, so it's best not to take this post as reference material. The encode routine is found in region.c in the ASSS src directory.
Last reply by Dr Brain, -
- 0 replies
- 733 views
Over the course of the next three weeks, I have school stuff that I will be taking care of. My free time that I can put toward subspace will be limited. To what degree, I don't yet know. Just an FYI.
Last reply by Dr Brain, -
- 5 replies
- 1.1k views
This is when i enter the zone http://www.freewebs.com/exiili-gfx/normal.png Everything is normal But after i use catapult... http://www.freewebs.com/exiili-gfx/weird1.png http://www.freewebs.com/exiili-gfx/wierd2.png This is how it appears on my screen, on others i seem to be fine...with the exception of the ploss this causes... So, is this normal or just because my comp smokes weed? Side note: i can portal, warp, attach and run into wormholes normally and the spawning teleport is fine =/
Last reply by Dav, -
woot ive been gone at church camp for two weeks and now im back so i can chillax with my fav HS friends!!!! PS:Chillax=Chill and Relax
Last reply by Dav, -
- 2 replies
- 1.1k views
I've had this idea for a while, but I haven't really written it out. Basicly, it's to have slightly modified settings for each day of the week, and then standard sets on the weekends. Or maybe do it with some other schedule. I don't know exactly how I should modify the settings, but here's an example: Sunday: Standard Monday: No private freqs Tuesday: 5x powerball reward Wednesday: Standard Thursday: Greens Friday: 1 hit kill bombs Saturday: Mega Jackpot
Last reply by FunkmastaD, -
- 8 replies
- 1.9k views
A person under the name KissMint has been spamming the HS Zone Development board with "news updates". Already having posted six "updates", many people are wondering, when will the madness stop? Many victims of the press, whose names have been screened to shelter their true iden!@#$%^&*ies have complained about the blatant disregard of forum etiquette. One staff member, whose name starts with 'N' and ends with 'erusai' said, "His posts seem displaced". Another person, who shall remain nameless, added "Is this guy in love with me or something? All his posts seem to have my name in there." Even after several posts being locked, this rabid journalist just …
Last reply by a n00b., -
- 8 replies
- 1.5k views
Yessum indeedish. I shall be away and not online as much for 2 weeks, thanks to a annoying tournament that i am required to take part in. So i shall talk to you honourable folk whenever i get the chance. Be back in 2 weeks
Last reply by chocko_cc, -
- 0 replies
- 715 views
Add a two goal structure. Make goal entraces for updated goal structure. Make mining of the goal harder or less rewarding. Remove the few doors left over in the bases. Remove the spikes at the edges of the chains in most of the bases. Move the hyperspace gate sector labels to a place where the gate animation wont effect them. Perhaps change them to red and throw it over the hyperspace clouds.
Last reply by Dr Brain, -
I'm thinking of things to do with the goals. My first inclination is to remove goals from the arena all together, as balling doesn't really help flagging along. The best soloution is to create a powerball arena. It could be made very hyperspace-esque. An infantry Boom Ball X clone isn't impossible. Next best soloution is to have a two team powerball game in the public arena. Because beta will be going online before long, I will just talk about modifications for that map. Perhaps a goal structure with a dividing line in the center that seperates the two teams's goals? The two sides would be symetrical and the structure itself would have have to be put at the center li…
Last reply by FunkmastaD, -
- 0 replies
- 731 views
This module must be completed before I'm willing to put beta into public 0. Again, the major hold up is my lack of knowlege in creating region definition files. Once I know the file layout, I can make a small java program to convert the map into a region file. After I get the actual file, I can make the mover module in less than an hour. It's a very very easy module to make. About as complicated as the antiwarp disabler (AKA not complicated).
Last reply by Dr Brain, -
- 0 replies
- 741 views
This seems to be a very easy module to do. Once I figure out how to make regions, that is. In fact, that seems to be the only problem. Grelminar said he'd be gone for two weeks three weeks ago. And of course, there's really no one else who understands it. Get the net interface, register a C2S_SERVERPOSITION packet, and then check for an antiwarpdisable region. If they're in it, send them an antiwarp disable packet. 100 lines of code max. Just have to figure out how to make a darn region out of the center area in beta.
Last reply by Dr Brain, -
hey, does anybody know how to input a picture thingy as their signature? ive been trying but mine doesnt work -.-
Last reply by Dav, -
- 25 replies
- 2.9k views
Yes,After a very long stay in hyperspace, I'm leaving continuum. No,this is not a vaction from continuum. I've left due to boredom,theres many games out there... In my stay in continuum,hyperspace has been a great zone to continuum. Alas,I will not be forth to see the future of hs... Oh and just a note: aliases: ASSS Server(GASP!),Soap !,Hypno Kirby!,ddrkirby I will go onforth to gunbound Ima miss ye all... Goodbye.
Last reply by Dav, -
- 7 replies
- 1.3k views
How many post to change the !@#$%^&*le under my avatar?
Last reply by Dav, -
- 1 reply
- 584 views
sorry for the inconvinience but, unfortunately on the day 2 of round 2, the subarena-bots of WZ were down, therefore the matches needed to be postponed. respond to this post with new match ups, and see if they cant be arranged amongst yourselves. (these are the said matches) Match 4: D1st0rt/Bomook (no-name) [2] vs. picano2.0/Hi-5 (Catgirl Fans) [1] Match 5: FunkmastaD/Megaman.exe (Lasertag Heroes) [2] vs. ICEBONE/Rivers23 (Flameboys) [1] Match 6: MyS/a n00b. (MUNKER4GAY) [2] vs. Smong/Time2Die . (no-name) [1]
Last reply by FunkmastaD, -
- 6 replies
- 1.4k views
Im off for a week so ill trus you all to keep up the spam and update me when i get back with anything i missed. TTYL
Last reply by Dav, -
- 26 replies
- 3.7k views
Yeah somethings I'm sure are being worked out as I'm typing this but these are just a few things that need to be looked at. Jav, spid and weasel seem to be the lamers ship of choice now. Jav for the obvious no-aim prox bombing and such Spid for its endless bullet streams And Weasel for its emp+prox+l3bomb+lots of high dmg shraps+no closebomb dmg combo. My suggestions is to increase the damage of a direct bomb hit on the Jav but reduce the damage on a proxed hit. Spid's ROF should actually go up more, but have more of an energy drain attached to it, this might make it more lame if it sneaks up on you but if the attack fails its easy to pick off. Weasel needs to be da…
Last reply by scarface.nl, -
- 17 replies
- 2k views
Ok, i know some of you will piss and moan about it, but please think of others who would like this. First, that double kill thingy needs some work, and i dont think the spawn point should be in safe, so if you double kill and are shot, you auto-drop flags and win... or lose in my case. Also, the super/shield settings, I think, should be set back. If you get a 2 second super, you have to die or exit before buying supers/shields again, which is kinda messed. Also i think you should be able to buy supers AND shields... just to be evil- the super AND shield thing is less important than the limit of one super/shield per death. I think you should be able to buy constant shield/…
Last reply by scarface.nl, -
- 13 replies
- 2.1k views
I just thought id start a poll to see what people think about the new way of winning the JP. as for myself, i will admit it is cheap that you can backstab your team, and after some thinking i think the old way is better
Last reply by scarface.nl,