Hyperspace
2137 topics in this forum
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Well throughout the entire day ive encountered one flagging-related problem... The recent use of BRICKS has become overwhelming. I'm watching (or flagging while) every single flag game is being won or lost by who uses the most bricks. If the defending team is trying to win and starts to get overwhelmed? no problem, just 'brick brick rush die summon' and repeat the process. If the attacking team is trying to rush but wants to easily keep any ground they manage to gain? no problem, 'brick brick rush die summon' and repeat. This is getting out of control. The last flag game i was in became intense, and not to my surprise did i see that between 4-8 bricks were deployed simu…
Last reply by Dr Brain, -
the terrier: a big fat red ship that isnt really any good at anything aside from tacnuke with lvl3 bouncing shrap. its bigger than a spider and has less energy and recharge than a spider. if you compare it to a weasel it sucks even worse. my suggestion: give it fast bullets like the weasel. it will make people want to play it more.
Last reply by Choose Profile, -
- 18 replies
- 1.9k views
What's the best warbird setup? And how good do you think it is for dueling?
Last reply by 11___________, -
wtf
by war bird 2.0- 23 replies
- 2.9k views
y did i get banned one sec i was playing then i got prized 300 bty and like 3 mins after i get banned till 2008 i did nothing wrong plz help me !!!
Last reply by Dr Brain, -
- 31 replies
- 4.9k views
This is basically a lead of of the favorite mod post.... and i thought it was interesting so i couldn't say which mod u hate the most... that would start alot of bs between people So I thought what is people got to think about who they thought would make the best new mod of HS... and who would make the worst mod And if u want u can trash talk mods... but it wont be my problem... ull have to deal with the mods not me so basically... 1) Who'd make the best mod, that isn't a current mod? (btw u cant pick urself) 2) Who's make the worst mod, that isn't a current mod? P.S. this is mainly for ppl that bored... plz dont flame eachother for the choices people ma…
Last reply by Choose Profile, -
- 3 replies
- 945 views
I'm tired of all newbs asking "OMG WHAT TO BUY OMGZOMGZ *orgasm*" all the time so I thought I'd make a simple guide for them. NOTES: If you're going to buy something for your ship, think of these two things: - What ship am I using? - What will I use my ship for? These are really important, since each ships have different stats and can only have certain items. NOTE: The ships below may not suit your type of playing. You can just experiment with items to find the ones that suits you best. The list below is just to give you a thought of how to mix items, and such. Warbird - Pulse Laser - Falcon Missile - Maneuvering Fins - Ion Drive - Tokamak/Quantum Reactor Jav…
Last reply by 11___________, -
- 5 replies
- 1.1k views
In classic zone development form, how about a map facelift? As anyone who has ever tried to flag, they would know that bases 1, 3, 5 and 7 are the way to go. If you run into bases 2 or 6, you are wasting your time and giving up your flags. Why not change this? I propose another base making contest, like which took place in oldschool HS. Many players are familiar with SSME, and it would take very little to create bases which have more use and functionability than our current disastors known as base 2 and 6. Player made bases would then be submitted to dev team/staff and a vote would commence amongst staff, the winning maps would then take place of the current base 2 and …
Last reply by Choose Profile, -
- 3 replies
- 812 views
Being unfamiliar with ASSS and all im not entirely sure this is possible, but believe it may be. Anyways, an idea came to mind which is all arenas besides the default public arena, hs town, events, and perhaps a SELECT number of useful alternate arenas be locked to all public players. If possible, moderators and dev team would be able to enter these other arenas, but public players would not be. In my experience 99% of everytime a player goes off alone (or with another player or two) to another arena, it is for malicious purposes, and some of you know what i mean. Public access may be granted to other players on an extreme case-by-case basis or for various events if nee…
Last reply by Ceiu, -
- 13 replies
- 2.4k views
Here's my darlin' http://img.photobucket.com/albums/v668/GooseWill/Picture2.jpg
Last reply by D1st0rt, -
- 39 replies
- 4.6k views
Well, flame me if you want, but I think there needs to be some more staff members. When 20+ people are playing and no staff is there, there is BOUND to be some kind of illegal thing going on, like today when wallbomb was runwinning and stayed in tw. It's just annoying how people take advantage of the absence of mods and abuse the rules and make the zone so lame. Just a suggestion, since we're on SSC now and there are a lot of people coming to the zone. What ya think?
Last reply by Suicide_Run, -
- 0 replies
- 554 views
Everytime I hear this, it makes me want to put on a kilt, get a sword, and go to London and start decapitating people. Seriously. http://www.moviesoundscentral.com/wavs/braveheart/Brave9.mp3
Last reply by scarface.nl, -
My freq got all 20 flags. I moved to fr and picked up all flags to win. Veterans team tried to thor me but i dodged well. The time counts down to 0 and I dropped flags, and then Hyperspace got crashed. I got no money. JP is also disppeared. Some people say DBE did it. Of course there is no proof. Nobody can make it. Im sure one of veterans did it because --crash the zone before they win-- thing occured from time to time, and occured at VERY ACCURATE TIMING. Also there is always a person who say 'this is just server spike'. He may know what some1 have done in real. This thing is breaking the game. Months ago I experienced this thing for 1st time. I changed all my basin…
Last reply by scarface.nl, -
- 11 replies
- 1.7k views
A great idea (in my opinion) is rename the Sensors section to "Electronics" or "Systems". Add new items like Quantum Computers or Superconductors. Each giving some sort of boost. It would diversify the sensors section and give players more options and incentive to purchase a sensor pod.
Last reply by aquarius, -
- 25 replies
- 2.8k views
My concern with the pop limit is rising because for one, the amount of people in one arena should be limited, like in many other zones, because ASSS has a difficult time handling so many outgoing packets at once, which causes us lower connection speeders to lag quite a bit. My lag usually isn't horrible but when more thn 35 peopel come into an arena i get laggy. I wouldnt mind having 40 in an arena because of speccers, but i just wanted to suggest that we drop the arena limit down to at least 50- because of the lagginess. i'm sure some people can agree. Of course when theres large events we can up the limit to whatever is needed but i just wanted to you guys to know my op…
Last reply by James1293, -
- 8 replies
- 1.3k views
so..... uhh.. it's 2:02am. anyways my idea is...... mmmmmmmmmmmmmmmmmmmmmmmmmmmmm oh yea. you know for summon. make it so every 3 seconds u can pm a person to summon to your ship or your teammate pm you to get summon. like ?jump or ?id where u can only use it once per 10 seconds yea.. with the delay, it'll make turret harder and actually have a chance to kill high btyers because it'll take 12 seconds for teh lanc to summon all their teammates spider fletcher or weasel fletcher yeaaaaaaaaaaaaaaaaaaaaaaaaaaa ..... good idea? now everyones going to hate me -OrangeeoZ
Last reply by Swift Warrior, -
- 23 replies
- 3k views
Ok, i have noticed since the last reset, turreting has become extremely popular. It can easily gain more money than flagging. Today multiple turrets brought havoc. Any player not in a turret has a very small chance of gaining money. Flagging has gone to pub vs weak priv teams who cannot turret. The priv team almost always wins. All of these overall are killing the pop. I think turreting has become to popular for its own good.
Last reply by Masaru, -
- 15 replies
- 2.2k views
noobs have a real hard time getting any kills at all because of retro spiders and turrets. i know that spiders are a big problem because i have one and all i have to do is sit outside the safe and chase down noobs as they spawn. its not fair to have a ship that has better recharge, energy, speed and firepower. so heres my suggestion: make shark cost $500 increase the top speed of the shark, to like 2x the speed of retro rockets slightly increase the shark's recharge give it double barrels i think this will balance out the game for poor players, they will get a nice fast ship, and the low energy will keep it from being overused.
Last reply by KoTD, -
- 3 replies
- 860 views
Does anyone know if D1 is ok?
Last reply by Deathboy-evil, -
- 8 replies
- 1.4k views
Could we the banned people that want to play hs have a ban free name because well sences Hs went to SSCL we cant do any thing at all now thats y i desided to quit Continuum because Hs went to SSCL if you could give us a ban free name that would make me really happy and make every one thats banned form ssc that wants to play varry happy, you dont have to give me a ban free name just give other people a ban free name plz?
Last reply by Dr Brain, -
- 3 replies
- 942 views
So what is ?go castle. i was there before, it was ok. I also read the topic from Quig. Will it ever Be used agian, what was it for, etc. I am interested. Reminds me of Desert Storm and HS
Last reply by 11___________, -
Hi, I was talking to Fat Cat the other day about the game and suggested that newbies should be given more money when they start. Fat Cat said it was a bad idea because people would make new accounts just to collect the money from then. So I thought about this and... 1) Make accounts unable to ?give for 24 hours (usage time) or 2) Make accounts unable to ?give if they have less than the start money or 3) This is the best option, have other ways to make money or get staff to give out money to people they know are new/poor. I have nearly 3k experience but my ship sucks because I can't get the money to improve it. Can't flag because I don't have a ship worth f…
Last reply by Deathboy-evil, -
- 12 replies
- 1.6k views
I'm getting disconnected from hyperspace, and only hyperspace, a LOT. Nobody else is having this problem. I can veiw the zone list and see hyperspace go from dead to active and back to dead and back to active periodicly. So, when I try to play, I can only play for about 2 minutes at a time. EW?
Last reply by Deathboy-evil, -
What is going on with HS< dev or what? I just wanna know why it's down. FC, DBE< any clue?
Last reply by Dr Brain, -
- 7 replies
- 1.3k views
Heres a suggestion: Make a test arena that has nothing to do with the player's shipstats/money/exp. Make all ships, items and wat not at zero buy and sell price. People can go into arena and check out wat a specific item can affect the ship and play around with ship layout until they find one that suits them then they can go to pub and buy the real thing. This allows players to see what an item is actually like without the risk of buying it and not liking it and then losing a chunk of money (if the sell price is really different). This would be helpful for players who doesnt have tons of cash to buy and sell items alot.
Last reply by 11___________, -
- 12 replies
- 1.7k views
Kill it's rotation and turn it into a juggernaut carrier. Why not make Hyperspace more fleet based? Make Lancaster require support to survive. Specialize each ship around this Lancaster. Heavy cannons that can only be fired once every 10 secs? Give each ship a specialized role that only that ship can fill. I like how the Warbird is a superiority fighter. The Leviathan needs better something? Perhaps my slot idea could be of use here. Another idea is instead of making fields as they are. ACTUALLY MAKE THEM LAUNCH AS THE NAME IMPLIES. Make them shoot a specified distance from the user. It would make them deadly effective in bases (a sort of thor if you will).
Last reply by Deathboy-evil,