Hyperspace
2137 topics in this forum
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- 5 replies
- 1.1k views
Today I noticed that the bounty didn't go down when you went to a store and you sat in it for a while, but then about 5 minutes later, it changed and your bounty did shrink. Does that swich on and off or am I not seeing it right?
Last reply by op2rules, -
- 16 replies
- 2.1k views
I was thinking, when the next reset comes, instead of losing many people to 1 crowded arena, how about have 2 arenas. Since with EVERY reset comes a major boost in population, why not have 2 arenas instead of 1 with 1 flag base getting flanked a couple times over. This would allow a 2 teams to duke it out in a base, and small center action, if theres 25-30 people playing.
Last reply by op2rules, -
- 0 replies
- 639 views
Aceflyer has been kind enough to volunteer to be our webmaster. He's uploaded the new site onto our current http://www.sshyperspace.net/ site for all to see.
Last reply by Dr Brain, -
- 5 replies
- 919 views
Because you cannot suicide ppl with the jump engine explosion Or mine the exit of jump, jump engines are very difficult to use IMO. *perhaps...* 1)make jump engines open instantly, so that people can use it to escape if they have full nrg (instead of being killed upon opening the jump portal). or 2)don't make jump engines take away ALL energy, make it just 1/2 energy so you can escape thru portal w/o being killed by inc shots. just suggestions
Last reply by Aceflyer, -
Observation
by Mgs- 24 replies
- 2.2k views
Last reply by aquarius, -
- 5 replies
- 1.8k views
Participants: Aquarius, BlueWyvern, got bounty? Experiment #1: Warbird and Javelin Warbird (Armed with HE Missile) shoots from a stationary position at a Javelin in a stationary position. Warbird inflicts ~700 damage three times under the same conditions. Experiment #2: Warbird and Javelin Warbird (Armed with HE Missile) shoots from a moving position at a Javelin in a stationary position. Warbird inflicts ~700 damage two times at different speeds. Result: Non-shrap bomb damage will do ~700 damage. The relative speed of a bomb to its target will not increase its damage yield. Experiment #3: Javelin and Javelin Javelin (Armed with blue-shrapnel Falcon Missile) sh…
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- 6 replies
- 1.2k views
Umm, i jumped into HS at 4 am tonight and i notice there is only 10 flags, and i can't carry more than 2 at the same time. Replicator is in the zone w/ me atm and is seeing the same thing. Was something about flagging changed or is this some sort of error? I see no threads about it, and there is no new zone news.
Last reply by 11___________, -
Sugestion...
by Mgs- 1 reply
- 505 views
I've heard alot of whining about runwining and i would just like to shoot my self for hearing so much of it. So I've been thinking about it and I think there should be a limit to how many people on a freq befor winning. Maybe a limit of 2-3 people on a priv/pub freq for them to win a JackPot. This might be a little bad but it sounded good at the time -Mgs+
Last reply by Dr Brain, -
I love music, and i know alot of you guys do too. Post here what kindof music you like and/or you favorite bands, etc... I'm a big rock guy. Some of my favorite bands include, but are not limited to: Linkin Park Sum 41 Yellowcard Billy Talent Saosin Weezer (Did I say Billy Talent) Eve 6 (Definately) and yah, lots of others. Just post what your tastes in music are, and then argue/agree with other people
Last reply by Shia' Tan, -
- 2 replies
- 1.6k views
I found it tedious to do ?shipinfo's in-game and try to evaluate, so here is a ship comparison.
Last reply by aquarius, -
Public vs Private
by Guest Moose Master- 7 replies
- 1.1k views
Hi, there was a pub v priv event in the zone today and I expected someone to post about it but it looks like no one has so I will: Event: Good Winner: Priv (of course) Suggestions: 1 I think THOR needs to be restricted so that only one ship type can have it, like the lanc. 2 I think shark and lev need to lose the ability to have anti-death. 1: If the Lancaster is the only ship allowed to have thors then you will no longer get the hail of death that restricts game play to spawn-attach-explode-repeat. This would then mean that thors would become a true artillery weapon and could possible be increased in number or strength (as a defending/attacking lanc-anchor…
Last reply by Leviticus, -
- 4 replies
- 891 views
Woot.
Last reply by Shia' Tan, -
- 7 replies
- 2.1k views
HAPPY BIRTHDAY BUDDY!
Last reply by got bounty?, -
- 15 replies
- 1.5k views
I know this has been mentioned before, but i think there should be either A=more (jr) mods to host events (and to enforce rules) B=...a bot? to host the events Advantages -better chance of more rule enforcement (less time w/o mods on) -more events (pub flagging, races, rabbit, etc) Disadvantages -abuse of mod privilages I would like to constructivly extend either of these lists, please give comments.
Last reply by Suicide_Run, -
- 5 replies
- 851 views
here's an idea for desgining hyperspace, START OVER!!! its crap. any zone that forces players to get raped by over powered ships and abilities that new players dont have access is not going to get many people interested. its a terrible idea. scrap it.
Last reply by Shia' Tan, -
runnwining
by gfd- 9 replies
- 1.4k views
Runnwinning needs to be banned its lame cause when the zone is sort've dead but reviving than som1 will runwin and it dies again this is a real fun spoiler thnx for reading
Last reply by zephoid, -
quick recap of WWII, in chat room terms http://i24.tinypic.com/vgjwaw.gif Amazingly funny ps, for some reason, some ppl might not b able to view this, idk why
Last reply by zephoid, -
- 26 replies
- 2.7k views
Every basing team there are the weasels that always spam wall bombing emp and they are wreaking the game. many people will agree with me but a few will disagree (the weasels wall bombing). They are ruining the fun of the game. can u delay the Emp so they cant spam wall bombing in bases?
Last reply by Choose Profile, -
- 0 replies
- 996 views
My strategies for beating Antideath are: Move back if you know the person has AD. If you don't, they will respawn behind you if their rubble flew that way. Try Brick Attacks, lay them in front of an Antideather's explosion, so that they die before you can even see them. Don't stop shooting at where they will respawn, or they will shoot at you. Tip: People are invisible for a few seconds after an Antideath respawn, so you may see bullets coming from nowhere. Watch this happen, and learn when to start bursting after someone with AD dies. "But how can I get antideath? It's too expensive!" If you flag a lot, you can make at LEAST 10K-30K a day. I usual…
Last reply by Sharpflame, -
- 15 replies
- 2k views
Alright, here are just a conclusion of some of the idea's that everyone has been throwing around. I thought it would be nice if we could clean up a bit. Note: These are mostly one-sided. Thors: -overpowered -proximity too high Solution: -Chop a thor off of siege pack -Split siege pack in half (1 thor 1 burst; allow players to have 2 siege packs max) -Thor armor Gate Mining: +promote FTL usage -lame Solution: -lower the price of FTL items (Most newer players find ID drives, Jump Engines and even TW tokens expensive.) -make 2+ fixed positions that people could possibly spawn at. Vet Dominance: -not fun for everyone else -ruins population Solution: -Have fixed pu…
Last reply by Choose Profile, -
http://img507.imageshack.us/img507/386/screenshot7gz7.png Thanks a lot
Last reply by Dr Brain, -
Cussing Rule 1 2
by J.eT.- 25 replies
- 2.7k views
Ok, so, i got banned for like.. 3 days for Repeated cussing.. and i know the rules say "No form of cussing is allowed" but if that was the case, you should be banning everyone that says one of the following: Stfu wtf gtfo ffs lmao or others.. because we all know they involve cuss words. And that is a "Form" of cussing. So i really dont see why you contradict youselves at that statement of how NO FORM OF CUSSING IS ALLOWED, but yet abbreviation is a form. RiddleMeThis. Why not completely remove the rule, and make everyone happy? Everyone cusses anyways. So.. You would just end up saving yourself time from banning and degranting people. PS: This is pro…
Last reply by Dr Brain, -
!@#$%^&*o Cerium, i have a question for your expertise. My nintendo DS.. wifi capable, and has the the Opera browser. can your 'chatnut' program work VIA opera via the DS? inother words , can i chat on subspace using my DS.
Last reply by D1st0rt, -
- 16 replies
- 2k views
1) ID Drives are better than TW. TW Needs an upgrade of some kind, but not too big to make it overpowered. Suggestions are: Moving TW Entrances/Exits to more convenient places Making TW Tokens work Lower price of TW P!@#$%^&* Dr Brain suggested entering from anywhere with ?tw, which should only be usable outside of antiwarp and outside of the same region that prevents ID. Mainly, TW Tokens need to be fixed, or be taken off, because a lot of players will not know it's broken, and waste 1K.
Last reply by Suicide_Run, -
- 4 replies
- 2k views
Okay, as you probably already know, Hyperspace is based on items. Each ship comes equipped with a very weak set of items (in fact, only bullets). The object for new players is to use those bullets to kill powerful ships, gain a descent amount of money (20k), and start upgrading. We don't want you to waste your hard-earned 20k on items that you are not sure of, so here are a few tips, and some example ?shipstatus's (list of items on a certain ship) for you to base your purchases on, and random, but helpful tips on performing well in Hyperspace. Sublight Drives: Make you go faster. I like to think that Sub'light' Drives make my ship 'lighter'. Reactor Plants: Improve yo…
Last reply by Aceflyer,