Hyperspace
2137 topics in this forum
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- 9 replies
- 681 views
today i typed ?iteminfo shrap booster the result was different than last time +------------------+ | Shrap Booster | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types | | $25000 | $22500 | 4000 | 2 4 6 | 1 | None | Shrapnel, Gun | +-----------+------+-----+-------+----------+-----+------------------+--------------------------------+ | The Shrap Booster is not meant to be used directly to fire bullets. It is designed to create high powered shrapnel on bombs. | +----------…
Last reply by Cheese, -
- 26 replies
- 2.1k views
Who agrees to kill brain so we dont have a Full reset? I First.
Last reply by protocol_, -
Ships and money have been reset. A special thanks goes to Chronic_killer for starting the topic to raise my awareness about resetting: http://www.ssforum.net/index.php?showtopic=24409
Last reply by Xog, -
- 18 replies
- 1.5k views
So basically, I've been working on a bank bot for a while, and I'm working on a loan system. Now, I hope Lynx will post his nice little, non-working loaning system here. Gogo!
Last reply by BZAP, -
- 25 replies
- 2k views
This question and suggestion is aimed more toward the powers that be. I'm not sure if it's possible but this is what I want and hope it's a feature many people would like. It's also going to take a lot of time and effort to implement. With the ASSS capabilities, is it possible (or how much is possible from each number) for this to happen: 1) When a player reaches a certain spot on the map (like for instance, J14) can the ASSS server automatically spawn a bot that will chase and fire at a player for a certain time or until he reaches another point in space (like L14)? a. Can ASSS detect damage taken to a bot and disconnect, kill or cloak it once it reaches a certain numb…
Last reply by Xog, -
- 54 replies
- 2.8k views
Just to start things, off, I will explain this now and give a date later for when this will occur. Here is the plan, there are 2 flagging freqs. The jackpot is eval'd by how many players are playing on each team, therefor fighting over it is a horrible way to win. My idea is that if Team 91 would let Team 90 win once, and then Team 91 would win the next round, and vice versa. It is NOT illegal to do this and mods are NOT allowed to fine you for doing this unless stated otherwise by bending rules. Now your probably thinking that teamwork in this zone is shit, and this will never happen right? Well look at it this way, if you're willing to do this, state so here. Now th…
Last reply by Aileron, -
- 5 replies
- 1.1k views
No Reactor Naquadah Gen. ESPER System Compression Core Jedlik Dynamo And one is Naqua with an extra addon on and off. I'm letting you figure out which is which. <_< Datacomp.xlsx
Last reply by Samapico, -
- 2 replies
- 492 views
Hey, I got a new server installed at my work complete with Kaspersky anti virus. Now I can't play HS at work. I know this is due to the anti virus software. The interesting thing is that I can play in any other zone just HS appears to be down and I can't get in. Does anyone know how (other than deleting antivirus software) that I can get around this bump?
Last reply by rootbear75, -
- 2 replies
- 442 views
Can we please do something to keep centering peopl off basing freqs. I was thinking if there were some decrease in center kill rewards that would entice people to not stay on of flagging freq when they are not actually flagging. This is one of the main reasons why flagging has been slow. People join the flagging freq because they get the reward whether they help or not, but stay in center to get kills. This means that new people who log on to a flagging freq could end up on the winning team since the teams are technically even, even though half of one team is not playing.
Last reply by Samapico, -
- 16 replies
- 1.3k views
2 Illegal kicks in the past 10 minutes... sad... Now, im just annoying him by being there, which is causing him to kick me. and you can see from the log, i havent really "trolled" at all.
Last reply by Kilo, -
- 5 replies
- 568 views
It is my understanding that if the value is 0 it wont show up on this command (which I'm not sure is right). So If my bomb did 0 damage it wouldn't show up. If this is true do you know where I could get a list of all value that take place in this game. Well in hyperspace.
Last reply by vetta64, -
- 16 replies
- 1.1k views
Ok... My alias "OvaDose" and my girls first alias "OvaDoses' Girl" was spec locked because Ceiu made a mistake and claimed I was playing both aliases at the same time. If i had 4 arms it would be considerable... but anyways. he locked me and my girl friend in spec and reset both of our accounts.. I know you guys are thinking.. "girls don't play hyperspace" but.. my girl just started yesterday. and to have Ceiu just assume i was playing both and lock me in spec and reset my account was unnecessary. He could have at least done some investigation and realized that I could not have possibly played both computers at the same time that well. This is the only game I play on…
Last reply by vetta64, -
- 7 replies
- 717 views
I think the powerball goals should be in the center and the reward for making them should be increased. Another problem I have with the game is when I minimize the game (and the game turns into a chat window and the game tab) and try and go back into the game I get You have been specced for a large spike: 1510 ms breaks the limit of 1500. So I think the spike limit should be increased to 2000ms. I know it's a lot but it just sucks when I want to change music or something and I get kicked off the winning team. I dont know if this happends to anyone els. I have a pretty good computer with 5GB of ram so I dont know why my computer does this.
Last reply by Samapico, -
- 3 replies
- 584 views
Exactly what the title says. Flagging stats module down after zone reset Please add it to list of auto-load modules! ===================================== Do you like this flagging stats feature? Answer poll !!!!!!!!
Last reply by CDB-Man, -
- 10 replies
- 1.9k views
Choose on the days of Monday, Wednesday or Saturday between the teams of 6pm EST to 10pm EST. Times are on a first come first serve basis. If teams cannot agree on a time, the league staff will determine a time. -Team Courage v. Team Unix -Team Namp v. Team omni
Last reply by spidernl, -
- 6 replies
- 759 views
Ive seen this glitch alot of times, where a turret has 5 players attached to it, and a 6th taches with pd.. once the pd times out and tries to reattach, mort or all of the turret get stuck in some invisible turret mode, where the bullets still warp as if the lanc was moving, but... yeah see pic for details
Last reply by BDwinsAlt, -
- 2 replies
- 922 views
This topic will go over various anti-thor tactics. While the focus will be defeating the thor, many of these tactics will apply to wallbombing and the weasel's EMP bomb as well. If anyone has any comments they would like to add, please feel free, as I am not the only expert here. First off, there is some equipment you can use to counter the thor. Repels are an ideal obvious choice, though a thor travels fast enough that it is unreliable to count on being able to repel a thor reactively. Armors such as shock matrix and wave disperser protect against bombs. Shock matrix is a basic bomb damage reducer, while wave decreases the bomb damage radius drastically. This mak…
Last reply by LeftsideChaos, -
- 19 replies
- 1.3k views
As this reset goes further along, many players are accummulating the funds and XP for Alien Techs. This of course brings about the issue of zone balance as Alien Techs are currently the most desirable items in the zone. With Alien Techs, the overall balance of the zone is completely thrown off as you have only 3 choices to be competitive (assuming players of equal skill). Who wants to play in a zone where everyone needs to have a 3 Mil item to level the playing field? Of course, the solution at this point has been to 'Nerf Alien Techs'. Which I hear has happened several times already. I wouldn't know, I haven't played here that long. Although, I did finally save up …
Last reply by Kilo, -
- 6 replies
- 1.4k views
Effective immediately, players will not be allowed to use 3M Alien Technologies during league matches. More specifically the items "Temporal Core", "Baryon Injector", and "Adamantine Shell" are no longer legal items during match play. Hyperspace is offering a ONE time full refund (3 million HSD) for a 3M Alien Tech on ships 1 and/or 2. No other ships (3, 4, 5, 6, 7) are eligible for this refund. To obtain the refund please contact ceiu. **Important** Do not sell your 3M item prior to contacting ceiu or you may not qualify for this deal.
Last reply by Emit, -
- 2 replies
- 1.1k views
Week 0 - Jan 2 to Jan 3 -Practice Matches to be held during the times of 6pm EST to 10pm EST in League format rules. -All players are allowed to participate and are not forced to come. -Teams will be at least 4v4 but can go higher toward 6v6. Please schedule your matches in the forum topics. Week 1 - Jan 3 to Jan Jan 9 -Team Courage v. Team Namp -Team omni v. Team Unix Week 2 - Jan 10 to Jan 16 -Team Namp v. Team Unix -Team omni v. Team Courage Week 3 - Jan 17 to Jan 23 -Team Courage v. Team Unix -Team Namp v. Team omni Week 4 - Jan 24 to Jan 30 -Team Courage v. Team Namp -Team omni v. Team Unix
Last reply by Kilo, -
Boosts and Nerfs 1 2
by Unix- 37 replies
- 2.4k views
Just my opinion on some of the items... I used Cerium's advanced item usage in sshyperspace.net and had a minimum baseline of 5000 exp with ships 1-8. Boosts: Oracle - 21 users. Field generator has 67, and I think we know how long field generator has been useless. Entropy Missile - 61 users. More popular than some bombs, but realistically its not all that useful. Level 1 shrap barely does anything and it does 0 inactshrap damage. When you have falcon doing more damage on contact, it's kind of a waste. I understand you're not suppose to hit them directly and use the shrap to do the damage, but even if you fill a room with all that shrap, it doesnt do all that much, …
Last reply by kid, -
- 13 replies
- 1.7k views
Well, let's try this again. Should the 3m Alien Techs be removed from league? I vote yes, as I believe it's silly to have the league winner determined more by what items a team has rather than their skill. Also: Try to keep this one on topic this time.
Last reply by BDwinsAlt, -
- 10 replies
- 1.5k views
Choose on the days of Monday, Wednesday or Saturday between the teams of 6pm EST to 10pm EST. Times are on a first come first serve basis. If teams cannot agree on a time, the league staff will determine a time. -Team Namp v. Team Unix (8PM EST Wednesday) (Team Unix wins 2-0) -Team omni v. Team Courage (4PM EST Saturday) (Team Omni forfeits the game due to lack of players)
Last reply by Rivel, -
- 17 replies
- 1.8k views
Well, most everyone reading this has probably seen my ranting at some point or another, but I'll do a quick recap just in case. The $3M HSD Alien Techs are overpowered, no question about it. Having them in pub isn't a very big deal, but when it comes to league there should be at least some semblance of balance. Temporal, specifically, is throwing off the game so much, that the team that fields the most ships with Temporal Core wins. In the case of the games I've personally played in or watched, the games were damn near sweeps as well. As an example: The one game I played in, I would have eliminated both Choprock and sprinkle, had it not been for the fact they had more e…
Last reply by Emit, -
Ship Garage
by BZAP- 4 replies
- 581 views
Several players run multiple accounts to switch between ships of the same type. It is simply too costly to change between signatures and alien tech components. It'd be nice to have a "garage" of sorts where players can swap between pre-made setups. As an idea, we could place a designated safe in B8 for switching ships. A switching pass valued at $700,000 per ship (max 1 per ship) will allow players to access and store an alternate build. Feasible concept?
Last reply by Kilo,