Hyperspace
2137 topics in this forum
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- 11 replies
- 665 views
I think it is time for the zone to be reset, but SpiderNL has been missing for a few months. The zone has been pretty dead lately, and it would be nice to be able to pull in the summer population with a zone reset. The zone also needs a new developer since Spid has been absent. It doesn't need someone to create more modules, just balance what's currently there. Some examples of things that need to be adjusted: Shark shields Turrets Radiating coils Ball goal rewards are a bit too high for the team scoring. It should be there to promote a flag game with jackpot increases, not as an alternative to playing the game.
Last reply by cxc, -
- 7 replies
- 426 views
What is the formula for xradar/aw/stealth energy per second? Is it the same for every ship? Items will give -xradarenergy but what does that mean, i know more is better but want to understand the number. My spider has -364 xradar energy, lanc has -399 xradar energy, but when hit by an emp with xradar on, the lanc drains much faster than the spider.
Last reply by Cheese, -
- 1 reply
- 271 views
I would like to propose an idea about the zone having squad matches. The idea is to have monthly squad tournaments. Have titles players can hold for the month such as, top squad, top killer, top flagger, etc. There would be some things that would be needed for it to work. 1.An arena to hold matches. 2.A rule where only 6-10 players max per squad so that all the talent doesnt get stacked on 1 squad 3.Make matches 6vs6. It would be the squads responsibility to have subs for laggers who lagout) 4.Mods that are willing to host matches. There could be sesason matches leading up to the tourney. Is there anything keeping this from becoming a reality? I would be willing to …
Last reply by NuB KiNG, -
- 3 replies
- 284 views
Here is an idea. Code to make lame winning harder. Basically i define any lame win as winning game with less than 1000 total kills. Not sure how to implement this. but my one thought is to have the code check kills 90 seconds after flags are dropped. If lame win is detected neut one of the flags and deposit it in center. percentage chance of lame win prevent = (1000 - total kills capped at 1000)/1000
Last reply by Mistarbob, -
- 1 reply
- 290 views
Getting specced during a flag game can be extremely frustrating. Has there ever been discussion on 1. Getting back onto the team you were originally assigned to, and 2. Receiving the jackpot if you are specced from the winning team immediately before a win.
Last reply by cxc, -
- 13 replies
- 518 views
Is it possible? Some sort of automated module that texts/emails players when 1 freq has all the flags and only during certain days/times setup by the player. This way if someones at work they won't get notifications. Probably a bit of work but a good idea to bring ppl who don't want to spec all day waiting for a game to pick up.
Last reply by Fryroy, -
- 4 replies
- 341 views
Hyperspace = Better Changes: Problem 1: Repels are too weak Reason: Thors are far too strong against repels Solution: Buff repel radius-of-effect until it reaches at least as far as thor proximity range Problem 2: Gunlines are too weak Reason: Maintaining adequete defense against rushers is now lopsided towards rushers, centralizing the game rather than providing a balance between rusher and gunner. In the (better) days of the past both was necessary, or you'd fail (as a team). Now, you can just have 5 weasels with AD/thors stampede down the defenders. Centralizing the game is not proof of strategy, but the lack of it. Solution: Increase the guntime by a half second. R…
Last reply by omnomnom, -
- 0 replies
- 256 views
I just want to open the discussion here. I think the recent changes have been too much too fast. Better scrutiny and resulting balance comes from gradual introductions. One or two new items or item changes or item retirement per (mini) score-reset (every 3 weeks) could be less... uh.. disconcerting. It could become a theme every score-reset. Introduce change in Zone and add note in News, start a topic here titled "Juggernaut Oct 2013", have a vote on it, etc... I get that some of the changes were long in coming I guess, but can we turn back time a bit here and have a significant reversion to settings pre-recent changes, and then introduce things more gradually? A y…
Last reply by Fryroy, -
- 2 replies
- 282 views
Trans warp key needs to be nerfed. I suggest making it a sig item and putting the landing areas into the hyper tunnels. The item lets you continually flank a team trying to get into a base. and makes the play horrible for all but the smuck using it.
Last reply by cxc, -
- 0 replies
- 268 views
And elaborate if you want to
Last reply by Bankotsu, -
Turrets were removed a week or so ago and center returned to be a fun place full of wb's and javs. So much fun i found my self up at 3am still pew pewing. All the new items also changed it up a bit, so was fun figuring out what is the new op ship builds. But, Jugs have killed center again. Its not fun to pew pew against a jug, and its not fun to kill others while jugged. Only fun is for the weasel who kills the jug. food for thought jug is much greater than adam. Jug is 60k, adam is 5M. This jug stuff just a holloween only thing?
Last reply by cxc, -
- 13 replies
- 628 views
2007 - When I first appeared. Still played Trench Wars then. Hyperspace was Brickwarp VS Lag Coma, I sat in Spec watching them and/or sucked in center. Later 2007 - Once in a while I'd get in a pub freq, but we'd lose. One time I got recruited into a "pro" freq, but I died (and had no Antideath). I began to assume I was terrible... but then I backed off, said I was good, and continued to be pro (or suck). I forget when, but more changes happened, and more people started joining the game. Privs got bigger, I still usually lost, unless the other team sucked too much that mass gunlining worked, or a bunch of (pro) rushers kept the team alive, or some cobalt or something. T…
Last reply by omnomnom, -
- 2 replies
- 343 views
Now, here I'll tell you things about Hyperspace that may help you. 1. ?money Use this command to check your money level and exp. Very helpful if you don't want to be hit with lack of money/exp messages when you buy stuff. 2. ?buy Use this to check all items in Hyperspace. * ?buy [category] Use this to check a specific category. *?buy [item name] Use this to buy the item. 3. ?shipstatus Use this to check your items on your ship. For a shorter, more condensed version, use ?shipitems. * ?shipstatus -v Use this to check more detailed info, including the numbers. 4. ?sell [item name] Using this will sell the item on your current ship. * ?sell [ship name] Using this wil…
Last reply by omnomnom, -
How to base 1 2
by Aileron- 27 replies
- 3.7k views
This is a guide to team based basing strategy. This is based off of both my background in various basing zones, as well as my background in military tactics. Obviously, in Continuum teams are formed ad hoc, so the use of any specific team plan is limited. Thus, this guide covers the core tactics which winning teams do naturally, so as to provide guidance as to how players can work in a team better and what ship builds they develop. 1: The roles While there is a large number of ship builds in HS, successful flagging designs typically fill one of the following roles: Lanc: These are the players who everyone else attaches to. It is sometimes expedient to have shi…
Last reply by Ferris, -
- 0 replies
- 247 views
bulletdamage = 130 bulletdamageup = 65 bombdamage = 775 Items Level 1 (INFINITE Level 1 items) exp = 1-1000 Guns Pulse Laser exp 0 $500 ships 12345678 bulletdelay = 25 bulletenergy = 25 bulletlevel = 2 bounce = 1 Beam Array exp 100 $2500 ships 12345678 bulletdelay = 25 bulletenergy = 25 bulletlevel = 1 bounce = 1 multifire = 1 Flechette Gun exp 500 $5000 ships 12345678 bulletdelay = 22 bulletenergy = 22 bulletlevel = 1 multifire = 1 Level 2 (THREE Level 2 items) exp = 1000-5000 Disruptor exp 1000 $10000 ships 1 3 5 bulletdelay = 22 bulletenergy = 23 bulletlevel = 3 Phaser exp 2000 $15000 ships 12345678 bulletdelay = 17 bulletenergy = 25 bulletlevel = 2 Plasma Cann…
Last reply by omnomnom, -
Lancing 101
by cxc- 2 replies
- 307 views
Lancing guide. I always take the most needed job that somone is not already doing. This seems to always land me as the lancaster. Lancing is fun as long as there is team movement, only boring when teams are still. Lancing rules 1. always have an escape. Never back yourself into a corner or be in a position where a enemy repel can push you into a corner. 2. Stay with your team, your team is your life, if you lag behind or charge foward you will die. 3. Keep your energy full, dont get shot, stay out of enemy gunners gun range (if you see bullets, or enemy ships its time to back up), always stay behind your shiled (your team) 4. when see single enemy ship approachin…
Last reply by Lone Outlaw, -
- 17 replies
- 873 views
Hi Hyperspacers, We're (SSDev) launching a monthly email newsletter to over 10,500 recipients and counting, most of the recipients are old subspace players who haven't logged in for a few years. I'm collecting 2-4 paragraph statements from each active zone. The target audience for the newsletter is retired players. The info needed in the paragraphs is basically what Hyperspace has been up to in the past 3-5 years, the fact the Hyperspace is still alive and the best day/time to login and find a game. Other than that - anything else you'd like to say to the retired players. Thanks!
Last reply by aquarius, -
- 5 replies
- 446 views
Lets do it. No one seems to post in this forum anymore :/ -Bankotsu
Last reply by Bankotsu, -
- 14 replies
- 765 views
Grab yourself a copy of DCME, load up this template map, and design some rad bases for the next map rotation Get to play flag games in your own workGet granted 100k (or best offer) per used mapworkGet to contribute to the zonePost results here to submit, discuss maps and stuff The newer tileset is attached in a post below. template.lvl
Last reply by Psythe, -
- 22 replies
- 2.5k views
http://i.imgur.com/L0M9bO9.png players choose what you are in the poll so we can see how much evil we have
Last reply by Sass, -
- 6 replies
- 554 views
Can't believe this is still here lol
Last reply by fewports, -
- 8 replies
- 569 views
:<
Last reply by Dr Brain, -
Can we get a new smod, since our lovely spiderNL isn't caring about hs anymore. People are wanting a reset for a long time and nothing has been done. Plus looks like he's joking on us, he has connected and disconnected few times, not even talking.. just connecting and disconnecting.
Last reply by CoreX48, -
- 20 replies
- 818 views
cxc> when you thor, you need to check for blockers, if enemy has blocking ships need to aim around them Pennyroyal> i have huge res. i saw them. i did it neway cuz all dropped and retards on our team cxc> if thor explodes on our side, end up just hurting team Pennyroyal> ill try if the team has any sligtht chance of winning cxc> you were thoring blockers when we had flags Pennyroyal> but if i rush and thor and do wat i should and they just watch, fuck them Pennyroyal> yea, cuz useless tema idc Pennyroyal> i wallbombed some too
Last reply by noldec, -
- 1 reply
- 426 views
Now myself and many others absolutely hate being bombarded by a turret+medium-ship combo in center. It seems that with low maintenance in the zone these days the best way to cover things up is create HS etiquette. Some of us are already doing this and it's great When you see a medium/turrent ship in center, stop attacking everyone else to attack this piece of lame junk first. Let your enemy live for a bit while enjoying a common enemy takedown. Alternatively, if you are one of the people choosing to fly ships with turrets around in center... please stop. It's crap. You're crap. Thank you (:
Last reply by Cheese,